我创建了一个新的UserControl,如下所示:
public partial class MyControl : UserControl {
List<Fruit> _fruits = new List<Fruit>();
public List<Fruit> Fruits {
get {
return _fruits;
}
set {
_fruits = value;
}
}
public UserControl1() {
InitializeComponent();
}
}
Fruit
类仅包含两个get / set属性,而没有其他内容:
public class Fruit {
public bool Edible {
get;
set;
}
public string Name {
get;
set;
}
}
当我从窗体上的Visual Studio工具箱中拖动MyControl的实例,然后继续使用Visual Studio设计器将Fruit
对象添加到MyControl的Fruits
集合中时,我希望设计器能够生成新的Fruit
实例,并通过生成对集合Fruits
或AddRange
方法的调用,将它们自动添加到设计器生成的代码中的Add
集合中。
但是,它不会生成任何将它们添加到AddRange
的{{1}}集合中的MyControl
代码,因此我最终在代码中“挥之不去” Fruits
实例-背后。我已经尝试过将Fruit
属性添加到[DesignerSerializationVisibility(DesignerSerializationVisibility.Content)]
属性中,但是什么也没做。我想念什么?
答案 0 :(得分:1)
[DesignerSerializationVisibility(DesignerSerializationVisibility.Content)]
对于Fruits
是必需的,以便让设计者知道序列化其内容。此外,Fruits
属性不需要公共设置器:
using System.Collections.Generic;
using System.ComponentModel;
using System.Windows.Forms;
public partial class MyControl : UserControl
{
public MyControl()
{
Fruits = new List<Fruit>();
InitializeComponent();
}
[DesignerSerializationVisibility(DesignerSerializationVisibility.Content)]
public List<Fruit> Fruits { get; private set; }
}
结果将生成以下代码:
Sample.Fruit fruit1 = new Sample.Fruit();
Sample.Fruit fruit2 = new Sample.Fruit();
Sample.Fruit fruit3 = new Sample.Fruit();
this.myControl1 = new Sample.MyControl();
//
// myControl1
//
fruit1.Edible = true;
fruit1.Name = "Apple";
fruit2.Edible = true;
fruit2.Name = "Orange";
fruit3.Edible = true;
fruit3.Name = "Banana";
this.myControl1.Fruits.Add(fruit1);
this.myControl1.Fruits.Add(fruit2);
this.myControl1.Fruits.Add(fruit3);
清洁设计器生成的代码
如果要生成更简洁的代码,如下所示:
this.myControl1 = new Sample.MyControl();
//
// myControl1
//
this.myControl1.Fruits.Add(new Sample.Fruit(true, "Apple"));
this.myControl1.Fruits.Add(new Sample.Fruit(true, "Orange"));
this.myControl1.Fruits.Add(new Sample.Fruit(true, "Banana"));
您需要为Fruit
类创建一个TypeConverter
,该类使用InstanceDescriptor
创建该类的实例:
using System;
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Globalization;
[TypeConverter(typeof(FruitConverter))]
public class Fruit
{
public Fruit() { }
public Fruit(bool edible, string name) : this()
{
Edible = edible;
Name = name;
}
public bool Edible { get; set; }
public string Name { get; set; }
}
public class FruitConverter : TypeConverter
{
public override bool CanConvertTo(ITypeDescriptorContext context, Type destinationType)
{
if (destinationType == typeof(InstanceDescriptor)) return true;
return base.CanConvertTo(context, destinationType);
}
public override object ConvertTo(ITypeDescriptorContext context,
CultureInfo culture, object value, Type destinationType)
{
if (destinationType == typeof(InstanceDescriptor)) {
var ci = typeof(Fruit).GetConstructor(new Type[] {
typeof(bool), typeof(string) });
var t = (Fruit)value;
return new InstanceDescriptor(ci, new object[] { t.Edible, t.Name });
}
return base.ConvertTo(context, culture, value, destinationType);
}
}