嗨,我已经努力了3天,试图解决我的代码中的错误; NullReferenceException:对象引用未设置为对象的实例 Parallaxerr.Shift()(在Assets / scripts / Parallaxerr.cs:134) Parallaxerr.Update()(位于Assets / scripts / Parallaxerr.cs:82)
这是我的代码
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Parallaxerr : MonoBehaviour
{
class PoolObject
{
public Transform transform;
public bool inUse;
public PoolObject(Transform t) { transform = t; }
public void Use() { inUse = true; }
public void Dispose() { inUse = false; }
}
[System.Serializable]
public struct YSpawnRange
{
public float min;
public float max;
}
public GameObject Prefab;
public int poolSize;
public float shiftSpeed;
public float spawnRate;
public YSpawnRange ySpawnRange;
public Vector3 defaultSpawnPos;
public bool spawnImmediate;//particle prewarm
public Vector3 immediateSpawnPos;
public Vector2 targetAspectRatio;
float spawnTimer;
float targetAspect;
PoolObject[] poolObjects; //step 1 ; variable declared
GameManager game;
void Awake()
{
}
void Start()
{
game = GameManager.Instance;
}
void OnEnable()
{
GameManager.OnGameOverConfirmed += OnGameOverConfirmed;
}
void OnDisable()
{
GameManager.OnGameOverConfirmed += OnGameOverConfirmed;
}
void OnGameOverConfirmed()
{
for (int i = 0; i < poolObjects.Length; i++)
{
poolObjects[i].Dispose();
poolObjects[i].transform.position = Vector3.one * 1000;
}
if (spawnImmediate)
{
SpawnImmediate();
}
}
void Update()
{
if (game.GameOver) return;
Shift();
spawnTimer += Time.deltaTime;
if (spawnTimer > spawnRate)
{
Spawn();
spawnTimer = 0;
}
}
void Configure()
{
targetAspect = targetAspectRatio.x / targetAspectRatio.y;
poolObjects = new PoolObject[poolSize];
for (int i = 0; i < poolObjects.Length; i++)
{
GameObject go = Instantiate(Prefab) as GameObject;
Transform t = go.transform;
t.SetParent(transform);
t.position = Vector3.one * 1000;
poolObjects[i] = new PoolObject(t);
}
if (spawnImmediate)
{
SpawnImmediate();
}
}
void Spawn()
{
Transform t = GetPoolObject();
if (t == null) return;//if true , this indicates that poolSize is too small
Vector3 pos = Vector3.zero;
pos.x = defaultSpawnPos.x;
pos.y = Random.Range(ySpawnRange.min, ySpawnRange.max);
t.position = pos;
}
void SpawnImmediate()
{
Transform t = GetPoolObject();
if (t == null) return;//if true , this indicates that poolSize is too small
Vector3 pos = Vector3.zero;
pos.x = immediateSpawnPos.x;
pos.y = Random.Range(ySpawnRange.min, ySpawnRange.max);
t.position = pos;
Spawn();
}
void Shift()
{
for (int i = 0; i < poolObjects.Length; i++) //step 3 ; variable used
{
poolObjects[i].transform.position += -Vector3.right * shiftSpeed * Time.deltaTime;
CheckDisposeObject(poolObjects[i]);
}
}
void CheckDisposeObject(PoolObject poolObject)
{
if (poolObject.transform.position.x < -defaultSpawnPos.x)
{
poolObject.Dispose();
poolObject.transform.position = Vector3.one * 1000;
}
}
Transform GetPoolObject()
{
for (int i = 0; i < poolObjects.Length; i++)
{
if (!poolObjects[i].inUse)
{
poolObjects[i].Use();
return poolObjects[i].transform;
}
}
return null;
}
}
我知道声明了PoolObject,但是它不输出任何值或输出null。我试图通过使用以下方法为PoolObject分配一个值:PoolObject = GetComponent();
但是我又得到了另一个错误:资产/脚本/Parallaxerr.cs(45,9):错误CS0118:Parallaxerr.PoolObject' is a
type',但预期为“变量”
和Assets / scripts / Parallaxerr.cs(45,35):错误CS0131:分配的左侧必须是变量,属性或索引器
有人可以告诉我一种给PoolObject赋值的方法,以便我的代码可以正常工作