//Game Lobby
//Simulates a game lobby where players wait
#include <iostream>
#include <string>
using namespace std;
class Player
{
public:
Player(const string& name = "");
string GetName() const;
Player* GetNext() const;
void SetNext(Player* next);
private:
string m_Name;
Player* m_pNext; //Pointer to next player in list
};
Player::Player(const string& name):
m_Name(name),
m_pNext(0)
{}
string Player::GetName() const
{
return m_Name;
}
Player* Player::GetNext() const
{
return m_pNext;
}
void Player::SetNext(Player* next)
{
m_pNext = next;
}
class Lobby
{
friend ostream& operator<<(ostream& os, const Lobby& aLobby);
public:
Lobby();
~Lobby();
void AddPlayer();
void RemovePlayer();
void Clear();
private:
Player* m_pHead;
};
Lobby::Lobby():
m_pHead(0)
{}
Lobby::~Lobby()
{
Clear();
}
void Lobby::AddPlayer()
{
//create a new player node
cout << "Please enter the name of the new player: ";
string name;
cin >> name;
Player* pNewPlayer = new Player(name);
//if list is empty, make head of list this new player
if (m_pHead == 0)
{
m_pHead = pNewPlayer;
}
//otherwise find the end of the list and add the player there
else
{
Player* pIter = m_pHead;
while (pIter->GetNext() != 0)
{
pIter = pIter->GetNext();
}
pIter->SetNext(pNewPlayer);
}
}
void Lobby::RemovePlayer()
{
if (m_pHead == 0)
{
cout << "The game lobby is empty. No one to remove!\n";
}
else
{
Player* pTemp = m_pHead;
m_pHead = m_pHead->GetNext();
delete pTemp;
}
}
void Lobby::Clear()
{
while (m_pHead != 0)
{
RemovePlayer();
}
}
ostream& operator<<(ostream& os, const Lobby& aLobby)
{
Player* pIter = aLobby.m_pHead;
os << "\nHere's who's in the game lobby:\n";
if (pIter == 0)
{
os << "The lobby is empty.\n";
}
else
{
while (pIter != 0)
{
os << pIter->GetName() << endl;
pIter = pIter->GetNext();
}
}
return os;
}
int main()
{
Lobby myLobby;
int choice;
do
{
cout << myLobby;
cout << "\nGAME LOBBY\n";
cout << "0 - Exit the program.\n";
cout << "1 - Add a player to the lobby.\n";
cout << "2 - Remove a player from the lobby.\n";
cout << "3 - Clear the lobby.\n";
cout << endl << "Enter choice: ";
cin >> choice;
switch (choice)
{
case 0: cout << "Good-bye.\n"; break;
case 1: myLobby.AddPlayer(); break;
case 2: myLobby.RemovePlayer(); break;
case 3: myLobby.Clear(); break;
default: cout << "That was not a valid choice.\n";
}
}
while (choice != 0);
return 0;
}
大家好!我是C ++的初学者,正在解决此问题。该问题提到以下代码,并要求某些解决方案。
问题要求:
由于这是一个实现和标头问题,所以我尝试研究此主题。我观看了thenewboston(Bucky),MissouriSandTCourses,MicrosonicDev等的YouTube视频,但我一无所获。这本书(通过游戏编程开始c ++)对这个主题完全没有帮助。
我也尝试阅读一些文章,但没有帮助。
答案 0 :(得分:0)
从您当前的源文件开始,进行增量更改。
首先,将class Player
的定义移动到名为player.h的文件中;那是一个头文件。然后将Player
成员函数的定义移到名为player.cpp的文件中;那是一个实现文件。
现在您的当前文件将无法编译,因为它不了解class Player
。因此,在其中添加#include“ player.h”。
现在为class Lobby
做同样的事情。
现在,原始源文件中只剩下int main()
和一些#include
指令。那是您的驱动程序文件。
答案 1 :(得分:0)
以下是您的文件,分为标头和实现。遵循声明之前定义的简单原则。头文件的包含// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.3.*.*")]
//[assembly: AssemblyFileVersion("1.0.0.0")] not used
作为包含保护,无论如何都将它们多次包含到源文件中。我不建议在头文件中使用#pragma once
,请尝试将它们移至源文件并在诸如using namespace std
的头中使用名称空间限定名称。
player.h
std::string
playerImp.cpp
#pragma once
#include <iostream>
#include <string>
using namespace std;
class Player
{
public:
Player(const string& name = "");
string GetName() const;
Player* GetNext() const;
void SetNext(Player* next);
private:
string m_Name;
Player* m_pNext; //Pointer to next player in list
};
lobby.h
#include "player.h"
Player::Player(const string& name):
m_Name(name),
m_pNext(0)
{}
string Player::GetName() const
{
return m_Name;
}
Player* Player::GetNext() const
{
return m_pNext;
}
void Player::SetNext(Player* next)
{
m_pNext = next;
}
lobbyImp.cpp
#pragma once
#include <iostream>
#include <string>
using namespace std;
class Player;
class Lobby
{
friend ostream& operator<<(ostream& os, const Lobby& aLobby);
public:
Lobby();
~Lobby();
void AddPlayer();
void RemovePlayer();
void Clear();
private:
Player* m_pHead;
};
playerTest.cpp
#include "lobby.h"
#include "player.h"
Lobby::Lobby():
m_pHead(0)
{}
Lobby::~Lobby()
{
Clear();
}
void Lobby::AddPlayer()
{
//create a new player node
cout << "Please enter the name of the new player: ";
string name;
cin >> name;
Player* pNewPlayer = new Player(name);
//if list is empty, make head of list this new player
if (m_pHead == 0)
{
m_pHead = pNewPlayer;
}
//otherwise find the end of the list and add the player there
else
{
Player* pIter = m_pHead;
while (pIter->GetNext() != 0)
{
pIter = pIter->GetNext();
}
pIter->SetNext(pNewPlayer);
}
}
void Lobby::RemovePlayer()
{
if (m_pHead == 0)
{
cout << "The game lobby is empty. No one to remove!\n";
}
else
{
Player* pTemp = m_pHead;
m_pHead = m_pHead->GetNext();
delete pTemp;
}
}
void Lobby::Clear()
{
while (m_pHead != 0)
{
RemovePlayer();
}
}
已编辑
请阅读以下文章,以进一步了解C ++编译。
https://en.wikipedia.org/wiki/Include_directive
http://faculty.cs.niu.edu/~mcmahon/CS241/Notes/compile.html
https://www.toptal.com/c-plus-plus/c-plus-plus-understanding-compilation