Xamarin-Android和UWP之间的蓝牙连接

时间:2018-07-24 07:38:06

标签: c# android xamarin bluetooth uwp

很长时间以来,我一直在努力寻找一种可行的解决方案,以通过IP连接或蓝牙连接android设备和UWP应用程序(在PC上)。主要问题是找到一套简单易用但可以保证正常工作的代码或示例(这样我的工作就不会徒劳,现在已经有一个多星期了。)

很明显,“代码对”是不可能的(从客户端到服务器),因为所使用的库和代码结构的构建方式必须有很大的不同。另一个问题是蓝牙似乎不允许环回连接,这会导致更多的测试问题。另一个问题可能是过时的示例项目。另外,很难找到xamarin / c#解决方案,而且我不想进入Android Studio和Java(我的项目是UWP项目,android部分仅用于测试)。对于我来说,这些都是太多困难。

目前的目标(以及我的问题寻求帮助)是一项基本操作:

  • 从Xamarin-Android(作为客户端)向UWP(作为服务器)发送普通消息或数据流,并通过蓝牙收到接收消息的响应。

让我们现在忽略设备搜索(如果可能),让我们直接使用IP / MAC地址。从那里开始,一切都应该放到位。设置所有必要的功能/声明并配对设备。

我将非常感谢您的帮助。

1 个答案:

答案 0 :(得分:1)

我自己找到了解决方案,所以它是这样的:

首先,请记住为蓝牙定义所有必要的声明和功能。这将明确地集中在代码部分。

对于Xamarin / Android客户端部分。该网站对is this one确实很有帮助。还可以尝试Xamarin众所周知的chat sampleCreateMessage是一种在本地设备上创建可以显示的调试消息的方法。我使它非常简单,因为我的项目主要是关于UWP部分的。所有这些都包含在try { } catch { }子句中,但是由于有更多的缩进和括号,我现在将其省略。

using Java.Util;
using System.Text;
using System.IO;
using Android.Runtime;
using System.Threading.Tasks;

TestClass
{
    // The UUIDs will be displayed down below if not known.
    const string TARGET_UUID = "00001105-0000-1000-8000-00805f9b34fb";
    BluetoothSocket socket = null;
    OutputStreamInvoker outStream = null;
    InputStreamInvoker inStream = null;

    void Connect ()
    {
        BluetoothAdapter adapter = BluetoothAdapter.DefaultAdapter;
        if (adapter == null) CreateMessage ("No Bluetooth adapter found.");
        else if (!adapter.IsEnabled) CreateMessage ("Bluetooth adapter is not enabled.");

        List<BluetoothDevice> L = new List<BluetoothDevice> ();
        foreach (BluetoothDevice d in adapter.BondedDevices)
        {
            CreateMessage ("D: " + d.Name + " " + d.Address + " " + d.BondState.ToString ());
            L.Add (d);
        }

        BluetoothDevice device = null;
        device = L.Find (j => j.Name == "PC-NAME");

        if (device == null) CreateMessage ("Named device not found.");
        else
        {
            CreateMessage ("Device has been found: " + device.Name + " " + device.Address + " " + device.BondState.ToString ());
        }

        socket = device.CreateRfcommSocketToServiceRecord (UUID.FromString (TARGET_UUID));
        await socket.ConnectAsync ();

        if (socket != null && socket.IsConnected) CreateMessage ("Connection successful!");
        else CreateMessage ("Connection failed!");

        inStream = (InputStreamInvoker) socket.InputStream;
        outStream = (OutputStreamInvoker) socket.OutputStream;

        if (socket != null && socket.IsConnected)
        {
            Task t = new Task (() => Listen (inStream));
            t.Start ();
        }
        else throw new Exception ("Socket not existing or not connected.");
    }
}

现在,我们输入带有字节和痛苦的部分。我使用这种格式来传输消息:[4 bytes of uint for message length] [1 byte per character]。重要的是您使用相同的字节到uint的转换,因为order of bytes或它的运行方式在特定于UWP的方法上有所不同。如果您的单词长度不是预期的长度(而不是大约23个类似3000000+的单词),那就是个问题。即使使用try { } catch { }子句,读取尚不存在的字节也可能意味着异常,甚至意味着无情的崩溃。

以下方法以上述格式发送消息。如前所述,这是执行此操作的最简单方法之一,因此我不会提及如何更好地完成工作。

private async void SendMessage (string message)
{
    uint messageLength = (uint) message.Length;
    byte[] countBuffer = BitConverter.GetBytes (messageLength);
    byte[] buffer = Encoding.UTF8.GetBytes (message);

    await outStream.WriteAsync (countBuffer, 0, countBuffer.Length);
    await outStream.WriteAsync (buffer, 0, buffer.Length);
}

用法:先运行方法1,再运行方法2。您也可以在方法1的最后(已连接时)执行SendMessage。

现在是关于侦听消息/响应的部分。在第一种方法中,您将看到此方法是通过任务运行的,因此它不会阻止启动它的方法。也许有Xamarin / Android特定的方法可以解决该问题,但这对我来说并不重要,所以我只是绕开了它。

private async void Listen (Stream inStream)
{
    bool Listening = true;
    CreateMessage ("Listening has been started.");
    byte[] uintBuffer = new byte[sizeof (uint)]; // This reads the first 4 bytes which form an uint that indicates the length of the string message.
    byte[] textBuffer; // This will contain the string message.

    // Keep listening to the InputStream while connected.
    while (Listening)
    {
        try
        {
            // This one blocks until it gets 4 bytes.
            await inStream.ReadAsync (uintBuffer, 0, uintBuffer.Length);
            uint readLength = BitConverter.ToUInt32 (uintBuffer, 0);

            textBuffer = new byte[readLength];
            // Here we know for how many bytes we are looking for.
            await inStream.ReadAsync (textBuffer, 0, (int) readLength);

            string s = Encoding.UTF8.GetString (textBuffer);
            CreateMessage ("Received: " + s);
        }
        catch (Java.IO.IOException e)
        {
            CreateMessage ("Error: " + e.Message);
            Listening = false;
            break;
        }
    }
    CreateMessage ("Listening has ended.");
}

这只是工作的一半。对于UWP服务器部分,我将只发布我的 current 代码,这更简洁,并且不需要对此进行编辑。

using System;
using System.Text;
using System.Threading.Tasks;
using Windows.Devices.Bluetooth.Rfcomm;
using Windows.Networking.Sockets;
using DictaNet;
using Windows.Storage.Streams;

namespace BT
{
    public sealed class BluetoothConnectionHandler
    {
        RfcommServiceProvider provider;
        bool isAdvertising = false;
        StreamSocket socket;
        StreamSocketListener socketListener;
        DataWriter writer;
        DataReader reader;
        Task listeningTask;

        public bool Listening { get; private set; }
        // I use Actions for transmitting the output and debug output. These are custom classes I created to pack them more conveniently and to be able to just "Trigger" them without checking anything. Replace this with regular Actions and use their invoke methods.
        public ActionSingle<string> MessageOutput { get; private set; } = new ActionSingle<string> ();
        public ActionSingle<string> LogOutput { get; private set; } = new ActionSingle<string> ();

        // These were in the samples.
        const uint SERVICE_VERSION_ATTRIBUTE_ID = 0x0300;
        const byte SERVICE_VERSION_ATTRIBUTE_TYPE = 0x0a; // UINT32
        const uint SERVICE_VERSION = 200;

        const bool DO_RESPONSE = true;

        public async void StartServer ()
        {
            // Initialize the provider for the hosted RFCOMM service.
            provider = await RfcommServiceProvider.CreateAsync (RfcommServiceId.ObexObjectPush);

            // Create a listener for this service and start listening.
            socketListener = new StreamSocketListener ();
            socketListener.ConnectionReceived += OnConnectionReceived;
            await socketListener.BindServiceNameAsync (provider.ServiceId.AsString (), SocketProtectionLevel.BluetoothEncryptionAllowNullAuthentication);

            // Set the SDP attributes and start advertising.
            InitializeServiceSdpAttributes (provider);
            provider.StartAdvertising (socketListener);
            isAdvertising = true;
        }

        public void Disconnect ()
        {
            Listening = false;
            if (provider != null) { if (isAdvertising) provider.StopAdvertising (); provider = null; } // StopAdvertising relentlessly causes a crash if not advertising.
            if (socketListener != null) { socketListener.Dispose (); socketListener = null; }
            if (writer != null) { writer.DetachStream (); writer.Dispose (); writer = null; }
            if (reader != null) { reader.DetachStream (); reader.Dispose (); reader = null; }
            if (socket != null) { socket.Dispose (); socket = null; }
            if (listeningTask != null) { listeningTask = null; }
        }

        public async void SendMessage (string message)
        {
            // There's no need to send a zero length message.
            if (string.IsNullOrEmpty (message)) return;

            // Make sure that the connection is still up and there is a message to send.
            if (socket == null || writer == null) { LogOutput.Trigger ("Cannot send message: No clients connected."); return; } // "No clients connected, please wait for a client to connect before attempting to send a message."

            uint messageLength = (uint) message.Length;
            byte[] countBuffer = BitConverter.GetBytes (messageLength);
            byte[] buffer = Encoding.UTF8.GetBytes (message);

            LogOutput.Trigger ("Sending: " + message);

            writer.WriteBytes (countBuffer);
            writer.WriteBytes (buffer);

            await writer.StoreAsync ();
        }



        private void InitializeServiceSdpAttributes (RfcommServiceProvider provider)
        {
            DataWriter w = new DataWriter ();

            // First write the attribute type.
            w.WriteByte (SERVICE_VERSION_ATTRIBUTE_TYPE);

            // Then write the data.
            w.WriteUInt32 (SERVICE_VERSION);

            IBuffer data = w.DetachBuffer ();
            provider.SdpRawAttributes.Add (SERVICE_VERSION_ATTRIBUTE_ID, data);
        }

        private void OnConnectionReceived (StreamSocketListener listener, StreamSocketListenerConnectionReceivedEventArgs args)
        {
            provider.StopAdvertising ();
            isAdvertising = false;
            provider = null;
            listener.Dispose ();
            socket = args.Socket;
            writer = new DataWriter (socket.OutputStream);
            reader = new DataReader (socket.InputStream);
            writer.UnicodeEncoding = Windows.Storage.Streams.UnicodeEncoding.Utf8;
            reader.UnicodeEncoding = Windows.Storage.Streams.UnicodeEncoding.Utf8;
            //StartListening ();
            LogOutput.Trigger ("Connection established.");
            listeningTask = new Task (() => StartListening ());
            listeningTask.Start ();
            // Notify connection received.
        }

        private async void StartListening ()
        {
            LogOutput.Trigger ("Starting to listen for input.");
            Listening = true;
            while (Listening)
            {
                try
                {
                    // Based on the protocol we've defined, the first uint is the size of the message. [UInt (4)] + [Message (1*n)] - The UInt describes the length of the message.
                    uint readLength = await reader.LoadAsync (sizeof (uint));

                    // Check if the size of the data is expected (otherwise the remote has already terminated the connection).
                    if (!Listening) break;
                    if (readLength < sizeof (uint))
                    {
                        Listening = false;
                        Disconnect ();
                        LogOutput.Trigger ("The connection has been terminated.");
                        break;
                    }

                    uint messageLength = reader.RReadUint ();

                    LogOutput.Trigger ("messageLength: " + messageLength.ToString ());

                    // Load the rest of the message since you already know the length of the data expected.
                    readLength = await reader.LoadAsync (messageLength);

                    // Check if the size of the data is expected (otherwise the remote has already terminated the connection).
                    if (!Listening) break;
                    if (readLength < messageLength)
                    {
                        Listening = false;
                        Disconnect ();
                        LogOutput.Trigger ("The connection has been terminated.");
                        break;
                    }

                    string message = reader.ReadString (messageLength);
                    MessageOutput.Trigger ("Received message: " + message);
                    if (DO_RESPONSE) SendMessage ("abcdefghij");
                }
                catch (Exception e)
                {
                    // If this is an unknown status it means that the error is fatal and retry will likely fail.
                    if (SocketError.GetStatus (e.HResult) == SocketErrorStatus.Unknown)
                    {
                        Listening = false;
                        Disconnect ();
                        LogOutput.Trigger ("Fatal unknown error occurred.");
                        break;
                    }
                }
            }
            LogOutput.Trigger ("Stopped to listen for input.");
        }
    }
}

用法如下:

  1. 创建BluetoothConnectionHandler的实例。
  2. 设置MessageOutput和/或LogOutput(阅读与此相关的代码中的注释)。
  3. 运行其StartServer方法。
  4. 要发送消息,请使用其SendMessage方法。

这应该包含执行我要求的所有操作...在hintsight中,我发现不可能有简单的答案。从此以后,所有内容都会得到改进,因为这是UWP与Xamarin / Android之间进行蓝牙通信的可能最基本的方法。

如果对此有疑问,请随时在评论部分提问。