如果这看起来太简单了,请原谅我...这是我在React中做过的第一件事,所以我只是想把事情包裹住。我已经意识到我应该拥有较小的组件,例如按钮,并用道具和所有这些东西渲染它们(目标是稍后进行重构!),但是目前我很难弄清楚如何使用setInterval方法更改状态,并且然后停止。
我正在构建一个番茄计时器,一般的想法是我的状态是保持计时器应该离开的总秒数。我还有另一个功能,可以将总秒数转换成我要显示的时间格式。
我的挣扎在我的startStop()方法中,我想将运行状态(计时器正在运行)更改为t / f,这将起作用,但是显然我正在用setInterval做些事情。我想设置一个间隔(有剩余时间时)以每秒将状态更改为少1秒。当我再次单击该按钮时,间隔计时器将停止,当前剩余的“状态”秒将保持不变,因此,如果再次单击该按钮,它将再次启动计时器。
感谢您的帮助! (所有这些都是从create-react-app渲染的,因此需要在我的github上进行更多操作:https://github.com/ryanmdoyle/web-pomodoro)
import React, { Component } from "react ";
class App extends React.Component {
constructor(props) {
super(props);
this.state = {
sessionTimeEntry: 25, //in min
breakTimeEntry: 5, //in min
sessionRemainingSeconds: 1500, //in seconds
breakRemainingSeconds: 300, //in seconds
running: false,
timerLabel: "Session"
}
this.addSession = this.addSession.bind(this);
this.subSession = this.subSession.bind(this);
this.addBreak = this.addBreak.bind(this);
this.subBreak = this.subBreak.bind(this);
this.startStop = this.startStop.bind(this);
this.resetTimer = this.resetTimer.bind(this);
this.formatMinutes = this.formatMinutes.bind(this);
}
addSession() { //adding and subtracting methods need to also chage the session remaining in seconds to mirrow the entry time if ever changed
this.setState({
sessionTimeEntry: this.state.sessionTimeEntry + 1,
sessionRemainingSeconds: this.state.sessionRemainingSeconds + 60
})
}
subSession() {
this.setState({
sessionTimeEntry: this.state.sessionTimeEntry - 1,
sessionRemainingSeconds: this.state.sessionRemainingSeconds - 60
})
}
addBreak() {
this.setState({
breakTimeEntry: this.state.breakTimeEntry + 1,
breakRemainingSeconds: this.state.breakRemainingSeconds + 60
})
}
subBreak() {
this.setState({
breakTimeEntry: this.state.breakTimeEntry - 1,
breakRemainingSeconds: this.state.breakRemainingSeconds - 60
})
}
startStop() {
let timer;
const status = this.state.running;
switch (status) {
case false:
console.log("should start!")
this.setState({
running: true
})
while (this.state.breakRemainingSeconds > 0) {
timer = setInterval(() => {
this.setState({
breakRemainingSeconds: this.state.breakRemainingSeconds - 1
});
console.log(this.state.breakRemainingSeconds);
}, 1000)
}
break;
case true:
console.log("should stop")
this.setState({
running: false
})
clearInterval(timer)
break;
default:
break;
}
}
resetTimer() {
this.setState({
sessionTimeEntry: 25,
breakTimeEntry: 5,
sessionRemainingSeconds: 1500,
breakRemainingSeconds: 300,
running: false,
timerLabel: "Session"
})
}
formatMinutes(time) {
let seconds = time;
const minutes = (seconds % 60 === 0) ? ((seconds / 60) < 10 ? "0" + seconds / 60 : seconds / 60) : (Math.floor(seconds / 60) < 10 ? "0" + Math.floor(seconds / 60) : Math.floor(seconds / 60));
seconds = (seconds % 60 === 0) ? "00" : ((seconds % 60 < 10) ? "0" + (seconds % 60) : seconds % 60)
console.log(minutes + ":" + seconds);
return minutes + ":" + seconds;
}
render() {
return ( <
div >
<
h1 > Pomodoro Clock < /h1> <
h2 > {
this.state.sessionTimeEntry
} < /h2> <
div id = 'timerContainer' >
<
h3 id = "session-label" > Session Time < /h3> <
h3 id = "session-length" > {
this.formatMinutes(this.state.sessionRemainingSeconds)
} < /h3> <
button onClick = {
this.addSession
}
id = "session-increment" > ^ < /button> <
button onClick = {
this.subSession
}
id = "session-decrement" > v < /button> <
/div> <
div id = 'timerContainer' >
<
h3 id = "break-label" > Break Time < /h3> <
h3 id = "break-length" > {
this.state.breakTimeEntry
} < /h3> <
button onClick = {
this.addBreak
}
id = "break-increment" > ^ < /button> <
button onClick = {
this.subBreak
}
id = "break-decrement" > v < /button> <
/div> <
div >
<
button onClick = {
this.startStop
}
id = "start-stop" > Start / Stop < /button> <
button onClick = {
this.resetTimer
}
id = "reset" > Reset < /button> <
/div> <
/div>
)
}
}
export default App;
****************更新*****************
想通了!这是工作中的代码笔的链接,以查看其实际运行情况。
答案 0 :(得分:2)
我认为问题出在您的startStop函数中。请从您的函数中删除while循环。
startStop() {
const status = this.state.running;
switch (status) {
case false:
console.log("should start!")
this.setState({
running: true
})
this.timer = setInterval(() => {
this.setState({
breakRemainingSeconds: this.state.breakRemainingSeconds - 1
});
console.log(this.state.breakRemainingSeconds);
}, 1000)
}
break;
case true:
console.log("should stop")
this.setState({
running: false
})
clearInterval(this.timer)
break;
default:
break;
}
}
答案 1 :(得分:1)
您可以创建一个let password:String = "SuperSecret123"
,该setInterval
每秒减少breakRemainingSeconds
,并将setInterval
返回的ID存储在实例上。要稍后停止计时器,可以稍后使用clearInterval(this.timer)
。
startStop() {
const { running } = this.state;
if (running) {
this.setState({
running: false
});
clearInterval(this.timer);
} else {
this.setState({
running: true
});
this.timer = setInterval(() => {
this.setState(previousState => {
return {
breakRemainingSeconds: previousState.breakRemainingSeconds - 1
};
});
}, 1000);
}
}
答案 2 :(得分:1)
我建议使用moment
之类的库。只需将其安装为依赖项即可: npm i react-moment ,因为JS在日期和时间上可能有些棘手。无论如何,这是一个可以帮助您入门的功能。希望对您有所帮助。我用您的breakRemainingSeconds
进行了演示,但是您可以对其进行调整,以实现组件中可能还需要的所有“时间”管理。
class Timer extends React.Component {
constructor() {
super();
this.state = {
time: {},
breakRemainingSeconds: 300
};
this.timer = 0;
this.startTimer = this.startTimer.bind(this);
this.countDown = this.countDown.bind(this);
}
// Let's make some sense of JS date and time It can get a little bit tricky sometimes.
// So, what we're doing here is taking the values and converting it in hours minutes, seconds.
// In the example below we are using minutes and seconds, but just in case we got hours in there too :)
createTime(secs){
let hours = Math.floor(secs / (60 * 60));
let divisor_for_minutes = secs % (60 * 60);
let minutes = Math.floor(divisor_for_minutes / 60);
let divisor_for_seconds = divisor_for_minutes % 60;
let seconds = Math.ceil(divisor_for_seconds);
let timeObject = {
"h": hours,
"m": minutes,
"s": seconds
};
return timeObject;
}
componentDidMount() {
// Taking the starting point -> breakRemainingSeconds <-
// Passing it as the parameter and setting the state's time object to it.
let timeLeft = this.createTime(this.state.breakRemainingSeconds);
this.setState({ time: timeLeft });
}
// Check the current state and potentially (if != 0) start our main function
startTimer() {
if (this.timer == 0) {
this.timer = setInterval(this.countDown, 1000);
}
}
countDown() {
// Remove one second, set state so a re-render happens.
let seconds = this.state.breakRemainingSeconds - 1;
this.setState({
time: this.createTime(seconds),
breakRemainingSeconds: seconds
});
// Check if we're at zero, and if so, clear the Interval
if (seconds == 0) {
clearInterval(this.timer);
}
}
render() {
return(
<div>
<button
onClick={this.startTimer} style={{marginRight:'12px'}}>Let's Go</button>
m: {this.state.time.m} s: {this.state.time.s}
</div>
);
}
}
ReactDOM.render(<Timer/>, document.getElementById('container'));
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/15.1.0/react.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/15.1.0/react-dom.min.js"></script>
<div id="container"></div>
我在这里放置了一个 button
来开始该过程,但是如果要在组件渲染后立即开始, this.startTimer();
内的 {strong> 生命周期 >