我有两个字典,而且两个字典都具有相同的键,我试图使用该键作为第二个字典的输入来访问第二个字典,如下所示
Players = {0: "Quit",
1: "Player 1",
2: "Player 2",
3: "Player 3",
4: "Player 4",
5: "Player 5"
}
exits = {0: {"Q": 0},
1: {"W": 2, "E": 3, "N": 5, "S": 4, "Q": 0},
2: {"N": 5, "Q": 0},
3: {"W": 1, "Q": 0},
4: {"N": 1, "W": 2, "Q": 0},
5: {"W": 2, "S": 1, "Q": 0} }
avabilablePlayer =",".join(list(Players.values()))
print (avabilablePlayer)
direction = input("Available Players are " + avabilablePlayer + " ").upper()
if direction in exits:
dict_key=exits.get(direction)
print(dict_key)
上面的代码没有从第二个字典返回值,如何在不使用任何方法和函数的情况下解决此问题?
答案 0 :(得分:1)
首先,您需要从“玩家”字典中获取玩家索引,然后才能从“退出”字典中获取选项
/* encode 1 second of video */
for (i = 0; i < 25; i++) {
fflush(stdout);
/* make sure the frame data is writable */
ret = av_frame_make_writable(frame);
if (ret < 0)
exit(1);
/* prepare a dummy image */
/* Y */
for (y = 0; y < c->height; y++) {
for (x = 0; x < c->width; x++) {
frame->data[0][y * frame->linesize[0] + x] = x + y + i * 3;
}
}
/* Cb and Cr */
for (y = 0; y < c->height/2; y++) {
for (x = 0; x < c->width/2; x++) {
frame->data[1][y * frame->linesize[1] + x] = 128 + y + i * 2;
frame->data[2][y * frame->linesize[2] + x] = 64 + x + i * 5;
}
}
frame->pts = I;
AVFrameSideData *angle = av_frame_new_side_data (frame, AV_FRAME_DATA_GOP_TIMECODE, sizeof(int32_t));
if(!angle)
return AVERROR(ENOMEM);
unint8_t a = i;
angle->data = &a;
frame->side_data = angle
/* encode the image */
encode(c, frame, pkt, f);
}
答案 1 :(得分:1)
这是您的解决方案
direction = input("Available Players are " + avabilablePlayer + " ").upper()
if int(direction) in exits.keys():
dict_key=exits.get(int(direction))
print(dict_key)