我有一个子类,该子类需要从两个父类中继承,这些父类的区别仅在于方法和单个属性。实例化此类时,我收到一条错误消息,指出我正在使用许多参数。删除参数时,提示我使用不足。
class Ball:
"""
base class for bouncing objects
"""
def __init__(self, bounds, position, velocity, color, radius):
self.position = position
self.velocity = velocity
self.bounds = bounds
self.color = color
self.radius = radius
def update(self):
# bounce at edges. TODO: Fix sticky edges
if self.position.x < 0 + self.radius or self.position.x > self.bounds[0] - self.radius: # screen width
self.velocity.x *= -1
if self.position.y < 0 + self.radius or self.position.y > self.bounds[1] - self.radius: # screen height
self.velocity.y *= -1
self.position += self.velocity
def draw(self, screen, pygame):
# cast x and y to int for drawing
pygame.draw.circle(screen, self.color, [int(self.position.x), int(self.position.y)], self.radius)
class BouncingBall(Ball):
"""
ball effected by gravity
"""
def __init__(self, bounds, position, velocity, color, radius, weight):
super().__init__(bounds, position, velocity, color, radius)
self.weight = weight
def update(self):
class KineticBall(Ball):
"""
A ball that collides with other collidable balls using simple elastic circle collision
"""
def __init__(self, bounds, position, velocity, color, radius, object_list):
super().__init__(bounds, position, velocity, color, radius)
self.object_list = object_list
class KineticBouncing(BouncingBall, KineticBall):
def __init__(self, bounds, position, velocity, color, radius, weight, object_list):
super().__init__(bounds, position, velocity, color, radius, weight, object_list)
# super().__init__(bounds, position, velocity, color, radius, weight, object_list)
TypeError: __init__() takes 7 positional arguments but 8 were given
ball = KineticBouncing(SCREEN_SIZE, Vector2(50, 50), Vector2(3, 3), [255, 0, 255], 10, -1, object_list)
所以这令人困惑..相反,我发现Python3 Multiple Inheritance可以解决我的问题。只需使用父母的名字+ init 代替super()对吧?
class KineticBouncing(BouncingBall, KineticBall):
def __init__(self, bounds, position, velocity, color, radius, weight, object_list):
BouncingBall.__init__(self, bounds, position, velocity, color, radius, weight)
KineticBall.__init__(self, bounds, position, velocity, color, radius, object_list)
#Traceback (most recent call last):
# File "draw.py", line 99, in <module>
# main()
# File "draw.py", line 61, in main
# debug_create_balls(object_list)
# File "draw.py", line 43, in debug_create_balls
# ball = KineticBouncing(SCREEN_SIZE, Vector2(50, 50), Vector2(3, 3), [255, 0, 255], 10, -1, object_list)
# File "/home/adam/Desktop/web_dev/lambda_school/python/Python-OOP-Toy/src/ball.py", line 115, in __init__
# BouncingBall.__init__(self, bounds, position, velocity, color, radius, weight)
# File "/home/adam/Desktop/web_dev/lambda_school/python/Python-OOP-Toy/src/ball.py", line 33, in __init__
# super().__init__(bounds, position, velocity, color, radius)
#TypeError: __init__() missing 1 required positional argument: 'object_list'
ball = KineticBouncing(SCREEN_SIZE, Vector2(50, 50), Vector2(3, 3), [255, 0, 255], 10, -1, object_list)
那么我应该怎么继承这两个父类呢?
答案 0 :(得分:0)
正如其他人指出的那样,您应该重新设计类的使用。迫在眉睫的问题是,super()
解析为所讨论的 object 的第一个父类(self
,而不是您所使用的__init__
方法的父类。当时在。
当您尝试初始化KineticBouncing
对象时,将调用KineticBouncing.super().__init__()
。这显式调用其两个父类的__init__
方法。第一次调用BouncingBall
中的那个时,第一个活动语句是
super().__init__(bounds, position, velocity, color, radius)
我相信您希望此呼叫Ball.__init__
; super
的工作方式并非如此。而是根据对象super
解析KineticBouncing
。那么... super
至KineticBouncing
是什么?请注意,在编写两个__init__
调用之间,您必须至少一次出错。
我将让您阅读评论中提供的链接。这些将帮助您考虑Python的继承结构。有了您发布的内容,我认为您在处理此开关方面会很轻松;您只是从其他地方选择了一个层次模型。
答案 1 :(得分:0)
在您父母的所有init中使用*args
class Ball(object):
def __init__(self, *args):
print ('IN Ball')
class BouncingBall(Ball):
"""
ball effected by gravity
"""
def __init__(self, bounds, position, velocity, color, radius, weight, *args):
print ('IN BouncingBall')
super().__init__(bounds, position, velocity, color, radius, *args)
self.weight = weight
class KineticBall(Ball):
"""
A ball that collides with other collidable balls using simple elastic circle collision
"""
def __init__(self, bounds, position, velocity, color, radius, object_list, *args):
print ('IN KineticBall')
super().__init__(bounds, position, velocity, color, radius, *args)
self.object_list = object_list
class KineticBouncing(BouncingBall, KineticBall):
def __init__(self, bounds, position, velocity, color, radius, weight, object_list):
print ('IN KineticBouncing')
super().__init__(bounds, position, velocity, color, radius, weight, object_list)
现在创建一个新的动力学弹跳球
ball = KineticBouncing('SCREEN_SIZE', 'Vector2(50, 50)', 'Vector2(3, 3)', [255, 0, 255], 10, -1, 'object_list')
IN KineticBouncing
IN BouncingBall
IN KineticBall
IN Ball