所以我有以下代码,我确实有两个问题:
如何避免使用全局变量来存储有关 以后使用?我显然无法向WndProc添加更多参数或 更改返回类型。我还可以做些什么来存储新信息 待会儿吗?
为什么我不能使用LPCREATESTRUCT lpcs = reinterpret_cast<LPCREATESTRUCT>(lParam);
vector<string> *strings = reinterpret_cast<vector<string>*>(lpcs->lpCreateParams);
代码在switch语句之外,然后引用指向switch语句内部字符串向量的指针?我不明白为什么这样做时超出了范围(我也不经常使用switch语句)。我还尝试过在switch语句外声明一个size
变量,以存储在switch语句内声明后的向量长度,但是我当然遇到了同样的问题。
void Select(vector<string>& ret)
{
HINSTANCE hInstance = GetModuleHandle(NULL); //NULL = the current process
WNDCLASSW wc = { 0 };
MSG msg;
wc.lpszClassName = L"Selection1";
wc.hInstance = hInstance;
wc.hbrBackground = (HBRUSH)COLOR_BACKGROUND;
wc.lpfnWndProc = WndProc;
wc.hCursor = LoadCursor(0, IDC_ARROW);
wc.style = CS_DBLCLKS;
RegisterClassW(&wc);
CreateWindowW(wc.lpszClassName, L"Selection",
WS_OVERLAPPEDWINDOW | WS_VISIBLE | WS_SYSMENU,
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, 0, 0, hInstance, &ret);
while (GetMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg,
WPARAM wParam, LPARAM lParam) {
bool checked = true;
HWND text, button;
//hwnd is parent window
switch (msg) {
case WM_CREATE: {
text = CreateWindow("STATIC", "Selection:", WS_VISIBLE | WS_CHILD, 20, 20, 300, 25, hwnd, NULL, NULL, NULL);
button = CreateWindow("BUTTON", "Exit", WS_VISIBLE | WS_CHILD | WS_BORDER, 500, 500, 80, 25, hwnd, (HMENU)0, NULL, NULL);
LPCREATESTRUCT lpcs = reinterpret_cast<LPCREATESTRUCT>(lParam);
vector<string> *strings = reinterpret_cast<vector<string>*>(lpcs->lpCreateParams);
int j = 23;
checkVectorSize = strings->size(); //checkVectorSize is a global variable
for (int i = 1; i != strings->size() + 1; i++)
{
cout << (*strings)[i - 1].c_str() << endl;
CreateWindowA("button", (*strings)[i - 1].c_str(),
WS_VISIBLE | WS_CHILD | BS_CHECKBOX | WS_OVERLAPPED,
20, j, 185, 35, hwnd, (HMENU)i,
NULL, NULL);
CheckDlgButton(hwnd, 0, BST_UNCHECKED);
j = j + 25;
}
break;
}
case WM_COMMAND: {
int i = wParam;
if (i == 0) //LOWORD(wParam)
{
for (int j = 0; j != checkVectorSize; j++)
{
if (IsDlgButtonChecked(hwnd, j + 1) == true)
{
checkResultIndexes.push_back(j);
//GetClassName(hwnd,)
//checkResult.push_back();
}
}
PostMessage(hwnd, WM_CLOSE, 0, 0);
//::MessageBeep(MB_ICONERROR);
//::MessageBox(hwnd, "Button was clicked", "", MB_OK);
break;
}
checked = IsDlgButtonChecked(hwnd, i);
if (checked) {
CheckDlgButton(hwnd, i, BST_UNCHECKED);
SetWindowTextW(hwnd, L"");
}
else {
CheckDlgButton(hwnd, i, BST_CHECKED);
SetWindowTextW(hwnd, L"");
}
break;
}
case WM_DESTROY: {
PostQuitMessage(0);
break;
}
}
return DefWindowProcW(hwnd, msg, wParam, lParam);
答案 0 :(得分:3)
您可以使用带有Get
标志的SetWindowLongPtrW
/ GWLP_USERDATA
将任意数据与窗口关联。在WM_CREATE
处理程序中:
SetWindowLongPtrW(hwnd, GWLP_USERDATA, reinterpter_cast<::LONG_PTR>(strings));
要稍后检索储值:
vector<string> *strings = reinterpret_cast<vector<string>*>(GetWindowLongPtrW(hwnd, GWLP_USERDATA));
assert(strings);
请注意,您必须确保此指针指向的对象能够生存足够长的时间。
答案 1 :(得分:1)
lParam
仅在LPCREATESTRUCT
消息期间引用WM_CREATE
。如您所描述的那样,将其强制转换为该操作的其他尝试将失败,并带有读取访问冲突。 (请参见https://docs.microsoft.com/en-us/windows/desktop/winmsg/wm-create)。请勿尝试将其转换为WM_CREATE