我有一个小工具,可为公交车站建立圆形的个人资料图片,截至目前,它具有围绕个人资料图片的圆形边框。我想更改为虚线的圆形边框,并通过以虚线形式在个人资料图片上画圈/旋转来设置动画。有没有简单的方法可以做到这一点?非常感谢您提供的任何帮助!
return new Transform(
transform: new Matrix4.diagonal3Values(
animation.avatarSize.value,
animation.avatarSize.value,
1.0,
),
alignment: Alignment.center,
child: new Container(
width: 110.0,
height: 110.0,
decoration: new BoxDecoration(
shape: BoxShape.circle,
border: new Border.all(
color: Colors.white30,
),
),
margin: const EdgeInsets.only(
top: 24.0,
left: 16.0,
),
padding: const EdgeInsets.all(3.0),
child: new ClipOval(
child: new Image.asset(
stopName.avatar,
),
),
),
);
答案 0 :(得分:2)
不幸的是,简单答案是没有简单的方法可以做到这一点。颤抖的人以其无穷的智慧得出的结论是,虚线的性能不足以将其包含在颤振中,因此,没人会画出虚线。 (是的,这句话的逻辑上的不连续是故意的。不要误会我的意思-我喜欢扑扑,开发人员做得很好,但是他们似乎确实是根据性能而不是功能做出了一些半任意的决定。 )。
我所见的原因解释是,基本上C ++版本将执行与dart代码类似的操作(除非直接在GPU上完成),因此他们希望有人最终在dart中实现虚线(可能作为图书馆的一部分?)。有关进展和讨论,请参见this github bug。如果以后希望看到破折号,请+1。如果有足够的人这样做,那么最终扑朔迷离的人可能会决定实施它。
但是目前,这意味着没有简单的方法可以用虚线制作CircleBorder或任何其他类型的边框。
但是,只要付出最大的努力,就可以实现您想要的目标=)。以下是为您提供所需功能的快速代码。请注意-它不是非常优化的,并且可能有更简单的方法来执行此操作,并且您可能会使用装饰并在那里进行油漆等操作……但这确实可行。
import 'dart:math';
import 'package:flutter/material.dart';
void main() => runApp(new MyApp());
class MyApp extends StatefulWidget {
@override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: new SafeArea(
child: Column(
children: [
new DashedCircle(
child: new ClippedDrawing(),
)
],
),
),
);
}
}
class ClippedDrawing extends StatelessWidget {
@override
Widget build(BuildContext context) => new ClipOval(
child: new Container(
color: Colors.red,
),
);
}
class DashedCircle extends StatefulWidget {
final Widget child;
const DashedCircle({Key key, this.child}) : super(key: key);
@override
DashedBorderState createState() => new DashedBorderState();
}
class DashedBorderState extends State<DashedCircle> with TickerProviderStateMixin<DashedCircle> {
AnimationController controller;
Animation<double> animation;
@override
void initState() {
super.initState();
controller = new AnimationController(vsync: this, duration: Duration(seconds: 10));
animation = new Tween(begin: 0.0, end: pi * 2.0).animate(controller);
controller.repeat();
}
@override
Widget build(BuildContext context) {
return AnimatedBuilder(
animation: animation,
builder: (context, child) {
return new CustomPaint(
painter: OvalPainter(
color: Colors.blue, borderWidth: 1.0, dashLength: 5.0, spaceLength: 2.0, offset: animation.value),
child: child,
);
},
child: Container(
width: 110.0,
height: 110.0,
padding: EdgeInsets.all(3.0),
child: widget.child,
),
);
}
}
class OvalPainter extends CustomPainter {
final Color color;
final double borderWidth;
final double dashLength;
final double spaceLength;
final double offset;
OvalPainter(
{@required this.borderWidth,
@required this.dashLength,
@required this.spaceLength,
@required this.offset,
@required this.color});
double lastShortestSide;
double lastDashLength;
double lastSpaceLength;
Path lastPath;
@override
void paint(Canvas canvas, Size size) {
Rect rect = Offset.zero & size;
var radius = rect.shortestSide / 2;
canvas.translate(radius, radius);
canvas.rotate(offset);
Path path;
if (lastShortestSide == rect.shortestSide &&
dashLength == lastDashLength &&
spaceLength == lastSpaceLength &&
lastPath != null) {
path = lastPath;
} else {
path = _getDashedCircularPath(rect.shortestSide / 2, dashLength, spaceLength);
lastPath = path;
lastShortestSide = rect.shortestSide;
lastDashLength = dashLength;
lastSpaceLength = spaceLength;
}
canvas.drawPath(
path,
new Paint()
..style = PaintingStyle.stroke
..color = color
..strokeWidth = borderWidth,
);
}
@override
bool shouldRepaint(OvalPainter oldDelegate) {
return offset != oldDelegate.offset ||
color != oldDelegate.color ||
borderWidth != oldDelegate.borderWidth ||
dashLength != oldDelegate.dashLength ||
spaceLength != oldDelegate.spaceLength;
}
static Path _getDashedCircularPathFromNumber(double radius, int numSections, double dashPercentage) {
var tau = 2 * pi;
var actualTotalLength = tau / numSections;
var actualDashLength = actualTotalLength * dashPercentage;
double offset = 0.0;
Rect rect = new Rect.fromCircle(center: Offset.zero, radius: radius);
Path path = new Path();
for (int i = 0; i < numSections; ++i) {
path.arcTo(rect, offset, actualDashLength, true);
offset += actualTotalLength;
}
return path;
}
static Path _getDashedCircularPath(double radius, double dashLength, double spaceLength) {
// first, find number of radians that dashlength + spacelength take
var tau = 2 * pi;
var circumference = radius * tau;
var dashSpaceLength = dashLength + spaceLength;
var num = circumference / (dashSpaceLength);
// we'll floor the value so that it's close-ish to the same amount as requested but
// instead will be the same all around
var closeNum = num.floor();
return _getDashedCircularPathFromNumber(radius, closeNum, dashLength / dashSpaceLength);
}
}