我需要在变量更改时激活功能,以便进行更新。即:
public class Main{
private int a = 1;
private boolean ch = false;
private void update(){
if(a % 2 == 0){ch = true;}
}
public static void main(String[] args){
a = 2;
}
}
答案 0 :(得分:0)
不幸的是,没有直接的方法可以做到这一点。但是可以接受的解决方案是使用setter:
private int a = 1;
public void setA(int a) {
this.a = a;
update();
}
public static void main(String[] args) {
Main m = new Main();
m.setA(2);
}
答案 1 :(得分:0)
最灵活的方法是使用PropertyChangeSupport并编写如下内容:
import java.beans.PropertyChangeSupport;
public class MyClass {
private PropertyChangeSupport pptChangeSupport;
private int field1;
private int field2;
private int field3;
public int getField1() {
return field1;
}
public void setField1(int field1) {
int oldValue = this.field1;
this.field1 = field1;
fireChange("field1", oldValue, field1);
}
public int getField2() {
return field2;
}
public void setField2(int field2) {
int oldValue = this.field2;
this.field2 = field2;
fireChange("field2", oldValue, field2);
}
public int getField3() {
return field3;
}
public void setField3(int field3) {
int oldValue = this.field3;
this.field3 = field3;
fireChange("field3", oldValue, field3);
}
public MyClass() {
// TODO Auto-generated constructor stub
}
private void fireChange(String pptName, int oldValue, int newValue) {
if (pptChangeSupport != null) {
getPropertyChangeSupport().firePropertyChange(pptName, oldValue, newValue);
}
}
private PropertyChangeSupport getPropertyChangeSupport() {
return pptChangeSupport == null ? pptChangeSupport = new PropertyChangeSupport(this) : pptChangeSupport;
}
public static void main(String[] args) {
MyClass object = new MyClass();
PropertyChangeSupport pptchangesupport = object.getPropertyChangeSupport();
pptchangesupport.addPropertyChangeListener(e -> System.out
.println("property " + e.getPropertyName() + " changed : " + e.getOldValue() + " -> " + e.getNewValue()));
object.setField1((int) (Math.random()*Integer.MAX_VALUE));
object.setField3((int) (Math.random()*Integer.MAX_VALUE));
object.setField2((int) (Math.random()*Integer.MAX_VALUE));
object.setField1((int) (Math.random()*Integer.MAX_VALUE));
object.setField2((int) (Math.random()*Integer.MAX_VALUE));
object.setField3((int) (Math.random()*Integer.MAX_VALUE));
object.setField2((int) (Math.random()*Integer.MAX_VALUE));
}
}
答案 2 :(得分:-1)
除了在设置变量后自行调用update之外,还可以将其包装在函数调用中,并确保所有a =
的用法都使用setA
否则,没有用于重新分配变量的“通知系统”
private static void setA(int a) {
Main.a = a;
update();
}
public static void main(String[] args){
setA(2);
}
在此简单示例之外,您正在寻找的称为观察者设计模式