function drawEverything(){
//next line blacks out screen
colorRect(0,0, canvas.width,canvas.height,'black');
if(showingWinScreen){
canvasContext.fillStyle = white;
if(player1Score >= winningScore){
canvasContext.fillText("Left Player won!",350,200);
}else if(player2Score >=winningScore){
canvasContext.fillText("Right Player won!",350,200)
}
canvasContext.fillText( 'click to continue', 350,500)
return;
}
//this is left player paddle
colorRect(0,paddle1Y,paddleThick,PADDLE_HEIGHT,'white');
//this is right player paddle
colorRect(canvas.width- paddleThick,paddle2Y,paddleThick,PADDLE_HEIGHT,'white');
//next line draws a ball
colorCircle(ballX,ballY,10,'white');
canvasContext.fillText( player1Score, 100,100);
canvasContext.fillText( player2Score, 700,100)
}
所以我正在编写一个乒乓球游戏,我正在尝试创建它,以便一旦某人赢得游戏,就会显示文字说出哪个玩家赢了。然而,一旦有人赢了比赛,我看到的只是黑屏。我想我已经将问题缩小到这段代码,但我不确定是什么问题。有人能告诉我什么是错的吗?
答案 0 :(得分:1)
在
canvasContext.fillStyle = white;
white应该是这样的字符串:
canvasContext.fillStyle = 'white';
请参阅Examples以供参考。