刷新NavigationView时导航到特定的ContentFrame

时间:2018-06-11 09:11:18

标签: c# xaml uwp win-universal-app

我有一个使用 I tensorflow/core/common_runtime/simple_placer.cc:872] import/shuffle_batch/random_shuffle_queue: (RandomShuffleQueueV2)/job:localhost/replica:0/task:0/cpu:0 作为UI控件的应用。

现在我有NavigationView我可以在德语和英语之间更改UI的语言。

我使用以下代码更改语言:

SettingsPage

最后一行调用public static void German() { Log.Logger.Information("Language = German") ApplicationLanguages.PrimaryLanguageOverride = "de-DE"; DataCollection.Current.LanguageChangedEvent.LanguageChanged(); } EventHandler会在MainPage.xaml.cs所在的NavigationView上调用以下事件。

public void ChangedLanguage(object source, EventHandlerBase e)
    {
        if (e.GetStatus())
        {

            Windows.ApplicationModel.Resources.Core.ResourceContext.GetForCurrentView().Reset();
            Windows.ApplicationModel.Resources.Core.ResourceContext.GetForViewIndependentUse().Reset();

            Frame.Navigate(this.GetType());

            ContentFrame.Navigate(typeof(SettingsPage));
        }
    }

因为我可以看到我只想在更改语言后将用户返回到SettingsPage。 但我总是回到我在启动应用程序时使用的初始HomePage

我用于NavigationView的代码源自Microsoft提供的官方NavigationView sample

有没有办法做到这一点?我能想象的唯一可能的事情是在第一页加载后设置一个标志,然后总是检查是否设置了该标志。但后来我遇到的问题是我仍然只能登陆SettingsPage,因为我必须将它作为旗帜检查的else目的地。

如果可能的话,我会非常感谢更有活力的方式:/

问候语, 丹尼尔

1 个答案:

答案 0 :(得分:1)

NavigationView sample只是一个简单的代码示例供您参考。您需要根据您的要求进行一些更改。

  

我只想在更改语言后将用户返回到SettingsPage。但我总是回到我在启动应用程序时使用的初始主页。

我已经使用文档上的代码来制作用于测试的代码示例。有两个地方会引起你的问题。

首先,在#Escape The Dragon Game import sys, time, random, math, pygame from pygame.locals import * class MySprite(pygame.sprite. Sprite): def __init__ (self, target): pygame.sprite.Sprite.__init__(self) #extend the base Sprite class self.master_image = None self.frame = 0 self.old_frame = -1 self.frame_width = 1 self.frame_height = 1 self.first_frame = 0 self.last_frame = 0 self.columns = 1 self.last_time = 0 #X property def _getx(self): return self.rect.x def _setx(self,value): self.rect.x = value X = property(_getx, _setx) #Y property def _gety(self): return self.rect.y def _sety(self,value): self.rect.y = value Y = property(_gety,_sety) #position property def _getpos(self): return self.rect.topleft def _setpos(self,pos): self.rect.topleft = pos position = property(_getpos, _setpos) def load(self, filename, width, height, columns): self.master_image = pygame.image.load(filename).convert_alpha() self.frame_width = width self.frame_height = height self.rect = Rect(0,0,width,height) self.columns = columns #try to auto-calculate total frames rect = self.master_image.get_rect() self.last_frame = (rect.width // width) * (rect.height // height) - 1 def update(self, current_time, rate=30): #update animation frame number if current_time > self.last_time + rate: self.frame += 1 if self.frame > self.last_frame: self.frame = self.first_frame self.last_time = current_time #build current frame only if it changed if self.frame != self.old_frame: frame_x = (self.frame % self.columns) * self.frame_width frame_y = (self.frame // self.columns) * self.frame_height rect = Rect(frame_x, frame_y, self.frame_width, self.frame_height) self.image = self.master_image.subsurface(rect) self.old_frame = self.frame def __str__(self): return str(self.frame) + "," + str(self.first_frame) + \ "," + str(self.last_frame) + "," + str(self.frame_width) + \ "," + str(self.frame_height) + "," + str(self.columns) + \ "," + str(self.rect) def print_text(font, x, y, text, color=(255,255,255)): imgText = font.render(text, True, color) screen.blit(imgText, (x,y)) def reset_arrow(): y = random.randint(250,350) arrow.position = 800,y #main program begins pygame.init() screen = pygame.display.set_mode((800,600)) pygame.display.set_caption("Escape The Dragon Game") font = pygame.font.Font(None, 18) framerate = pygame.time.Clock() #load bitmaps bg = pygame.image.load("background.png").convert_alpha() #create a sprite group group = pygame.sprite.Group() #create the dragon sprite dragon = MySprite(screen) dragon.load("dragon.png", 260, 150, 3) dragon.position = 100, 230 group.add(dragon) #create the player sprite player = MySprite(screen) player.load("caveman.png", 50, 64, 8) player.first_frame = 1 player.last_frame = 7 player.position = 400, 303 group.add(player) #create the arrow sprite arrow = MySprite(screen) arrow.load("flame.png", 40, 16, 1) arrow.position = 800,320 group.add(arrow) arrow_vel = 8.0 game_over = False you_win = False player_jumping = False jump_vel = 0.0 player_start_y = player.Y score = 0 ##improvement #repeating loop while True: framerate.tick(30) ticks = pygame.time.get_ticks() for event in pygame.event.get(): if event.type == QUIT: sys.exit() keys = pygame.key.get_pressed() if keys[K_ESCAPE]: sys.exit() elif keys[K_SPACE]: if not player_jumping: player_jumping = True jump_vel = -8.0 #update the arrow if not game_over: arrow.X -= arrow_vel if arrow.X < -40: reset_arrow() #did arrow hit player? if pygame.sprite.collide_rect(arrow,player): reset_arrow() player.X -= 10 #did arrow hit dragon? if pygame.sprite.collide_rect(arrow, dragon): reset_arrow() player.X -= 10 score += 10 #improvement #did dragon eat the player? if pygame.sprite.collide_rect(player, dragon): game_over = True #did the dragon get defeated? if dragon.X < -100: you_win = True game_over = True #is the player jumping? if player_jumping: player.Y += jump_vel jump_vel += 0.5 if player.Y > player_start_y: player_jumping = False player.Y = player_start_y jump_vel = 0.0 #draw the background screen.blit(bg, (0,0)) #update sprites if not game_over: group.update(ticks, 50) #draw sprites group.draw(screen) print_text(font, 350, 560, "Press SPACE to jump!") print_text(font, 10, 10, "Score: " + str(score)) ##improvement if game_over: print_text(font, 360, 100, "G A M E O V E R") if you_win: print_text(font, 330, 130, "YOU BEAT THE DRAGON!") else: print_text(font, 330, 130, "THE DRAGON GOT YOU") pygame.display.update() 事件处理程序中,它始终将主页设置为所选项。但是当您更改语言时,您将重新导航到“MainPage”并使“ContentFrame”导航到“SettingsPage”。此时,将首先调用NavView_Loaded事件处理程序。然后,将调用On_Navigated事件处理程序。这就是为什么您的应用程序将始终返回主页的原因。

其次,如果已设置NavigationView的SelectedItem,则为事件。但是不会触发NavigationView的ItemInvoked event。所以,你看到的实际上不是主页,它是一个空白NavView_Loaded控件。您可以使用SelectionChanged event而不是ItemInvoked事件。为NavigationView的SelectedItem设置新值时,将触发SelectionChanged事件。请参阅以下示例:

Frame

然后,让我们回到你原来的问题:

  

我可以想象在第一页加载后设置一个标志,然后总是检查是否设置了该标志。但后来我遇到的问题是我仍然只能登陆SettingsPage,因为我必须把它作为旗帜检查的其他目的地。

在我看来,旗帜不会影响你做其他事情。你完全可以定义几个标志。请参阅我的以下代码段以供参考:

private void NavView_SelectionChanged(NavigationView sender, NavigationViewSelectionChangedEventArgs args)
{
    if (args.IsSettingsSelected)
    {
        ContentFrame.Navigate(typeof(SettingsPage));
    }
    else
    {
        NavView_Navigate(args.SelectedItem as NavigationViewItem);
    }
}

public static void German() { Log.Logger.Information("Language = German") ApplicationLanguages.PrimaryLanguageOverride = "de-DE"; ApplicationData.Current.LocalSettings.Values["IsSwitchingLanguage"] = true; DataCollection.Current.LanguageChangedEvent.LanguageChanged(); }

MainPage.xaml.cs

public void ChangedLanguage(object source, EventHandlerBase e) { if (e.GetStatus()) { Windows.ApplicationModel.Resources.Core.ResourceContext.GetForCurrentView().Reset(); Windows.ApplicationModel.Resources.Core.ResourceContext.GetForViewIndependentUse().Reset(); Frame.Navigate(this.GetType()); } } 事件处理程序中,我做了一些更改:

NavView_Loaded