我正在进行单元测试以测试我编写的算法,不幸的是,由于这个错误,这些测试甚至无法运行:
[10-6-2018 00:12:00信息] ==========运行测试完成:0运行(0:00:06,5685302)========= = [10-6-2018 00:12:04信息] ------运行测试开始------ [10-6-2018 00:12:09错误]活动测试运行中止。原因:由于StackOverflowException,进程终止。
这些都是我的单元测试:
namespace AlgoritmeTest
{
[TestClass]
public class AlgoritmeTests
{
[TestMethod]
public void TestAddingWagonToTrain()
{
Train train = new Train();
Wagon wagon = new Wagon(10);
List<Wagon> expected = new List<Wagon>();
expected.Add(wagon);
train.AddWagon(wagon);
List<Wagon> actual = train.GetWagons();
Assert.AreEqual(expected, actual, "Failed to add wagon to train");
}
[TestMethod]
public void TestAddingAnimalToWagon()
{
Train train = new Train();
Wagon wagon = new Wagon(10);
Animal animal = new Animal("Goudvis", AnimalFood.Meat, AnimalSize.Big);
List<Animal> expected = new List<Animal>();
expected.Add(animal);
wagon.AddAnimal(animal);
List<Animal> actual = wagon.GetAnimals();
Assert.AreEqual(expected, actual, "Failed to add animal to wagon");
}
[TestMethod]
public void TestIfAnimalsAreReturned()
{
Animal animal = new Animal();
Animal goudvis = new Animal("Goudvis", AnimalFood.Meat, AnimalSize.Big);
Animal visstick = new Animal("Visstick", AnimalFood.Meat, AnimalSize.Big);
animal.animalsFromTheCircus.Add(goudvis);
animal.animalsFromTheCircus.Add(new Animal("Potvis", AnimalFood.Plants, AnimalSize.Medium));
animal.animalsFromTheCircus.Add(new Animal("Zalm", AnimalFood.Meat, AnimalSize.Small));
animal.animalsFromTheCircus.Add(visstick);
animal.animalsFromTheCircus.Add(new Animal("Varkenshaasje", AnimalFood.Plants, AnimalSize.Big));
List<Animal> expected = new List<Animal>();
expected.Add(goudvis);
expected.Add(visstick);
List<Animal> actual = animal.GetAllBigMeatEaters();
Assert.AreEqual(expected, actual, "Failed to get all animals which meet criteria");
}
[TestMethod]
public void TestIfAlgorithmStepWorks()
{
Program program = new Program();
Animal animal = new Animal();
Wagon wagon = new Wagon(10);
Wagon wagon2 = new Wagon(10);
Animal goudvis = new Animal("Goudvis", AnimalFood.Meat, AnimalSize.Big);
Animal visstick = new Animal("Visstick", AnimalFood.Meat, AnimalSize.Big);
animal.animalsFromTheCircus.Add(goudvis);
animal.animalsFromTheCircus.Add(visstick);
animal.animalsFromTheCircus.Add(new Animal("Potvis", AnimalFood.Plants, AnimalSize.Medium));
animal.animalsFromTheCircus.Add(new Animal("Zalm", AnimalFood.Meat, AnimalSize.Small));
animal.animalsFromTheCircus.Add(new Animal("Varkenshaasje", AnimalFood.Plants, AnimalSize.Big));
wagon.AddAnimal(goudvis);
wagon2.AddAnimal(visstick);
Train expected = new Train();
expected.AddWagon(wagon);
expected.AddWagon(wagon2);
program.SetUpProgram(animal.animalsFromTheCircus);
Train actual = program.AddAllMeatEaters();
Assert.AreEqual(expected, actual, "Failed to get all animals which meet criteria and place them in train according to alogrithm");
}
}
}
Animal.cs
public class Animal
{
private string animalName;
private AnimalFood animalFood;
private AnimalSize animalSize;
public Animal(string animalName, AnimalFood animalFood, AnimalSize animalSize)
{
this.animalName = animalName;
this.animalFood = animalFood;
this.animalSize = animalSize;
}
public Animal()
{
}
public List<Animal> animalsFromTheCircus = new DataGenerator().GenerateAnimals(100);
public List<Animal> GetallAnimals()
{
return animalsFromTheCircus;
}
public List<Animal> GetAllBigMeatEaters()
{
return animalsFromTheCircus.Where(animal => animal.getAnimalSize() == AnimalSize.Big && animal.getAnimalFood() == AnimalFood.Meat).ToList();
}
public List<Animal> GetAllBigMeatEaters(List<Animal> animalsFromTheCircus)
{
return animalsFromTheCircus.Where(animal => animal.getAnimalSize() == AnimalSize.Big && animal.getAnimalFood() == AnimalFood.Meat).ToList();
}
public List<Animal> GetAllSmallMeatEaters()
{
return animalsFromTheCircus.Where(animal => animal.getAnimalSize() == AnimalSize.Small && animal.getAnimalFood() == AnimalFood.Meat).ToList();
}
public List<Animal> GetAllBigPlantEaters()
{
return animalsFromTheCircus.Where(animal => animal.getAnimalSize() == AnimalSize.Big && animal.getAnimalFood() == AnimalFood.Plants).ToList();
}
public List<Animal> GetAllMediumMeatEaters()
{
return animalsFromTheCircus.Where(animal => animal.getAnimalSize() == AnimalSize.Medium && animal.getAnimalFood() == AnimalFood.Meat).ToList();
}
public List<Animal> GetAllMediumPlantEaters()
{
return animalsFromTheCircus.Where(animal => animal.getAnimalSize() == AnimalSize.Medium && animal.getAnimalFood() == AnimalFood.Plants).ToList();
}
public List<Animal> GetAllSmallPlantEaters()
{
return animalsFromTheCircus.Where(animal => animal.getAnimalSize() == AnimalSize.Small && animal.getAnimalFood() == AnimalFood.Plants).ToList();
}
public string getAnimalName()
{
return this.animalName;
}
public AnimalFood getAnimalFood()
{
return this.animalFood;
}
public AnimalSize getAnimalSize()
{
return this.animalSize;
}
}
Wagon.cs
public class Wagon
{
private List<Animal> animals;
private int maxSize;
public Wagon(int maxSize)
{
this.animals = new List<Animal>();
this.maxSize = maxSize;
}
public void AddAnimal(Animal animal)
{
this.animals.Add(animal);
}
public List<Animal> GetAnimals()
{
return this.animals;
}
}
Train.cs
public class Train
{
private List<Wagon> wagons;
public Train()
{
this.wagons = new List<Wagon>();
}
public void AddWagon(Wagon wagon)
{
this.wagons.Add(wagon);
}
public List<Wagon> GetWagons()
{
return this.wagons;
}
}
我的测试有什么问题,为什么他们不会跑?
答案 0 :(得分:4)
你所展示的代码中没有循环引用,我的蜘蛛般的感官告诉我问题在这里
public List<Animal> animalsFromTheCircus = new DataGenerator().GenerateAnimals(100);
<强>更新强>
每当你制造动物时,它就会产生动物,从而产生动物,奇点就会发生。
让整个宇宙陷入困境更新2
此处还有一个严重的“关注点分离问题,我的意思是为什么这类动物甚至还有一个动物清单,而不是很多动物,我知道它们有子动物(在任何动物中都是如此)正常意义)..