I have the following class (built for Unity Game Engine)
using System;
using System.Collections.Generic;
using UnityEngine;
public class Biome : ScriptableObject, IEquatable<Biome>
{
// ...
//
// IEquatable
//
public bool Equals(Biome other)
{
if (other == null)
return false;
return this.name == other.name;
}
public override bool Equals(object obj)
{
if (obj == null) return false;
Biome other = obj as Biome;
if (other == null) return false;
return Equals(other);
}
public override int GetHashCode()
{
return this.name.GetHashCode();
}
public static bool operator ==(Biome biome1, Biome biome2)
{
if (object.ReferenceEquals(biome1, biome2)) return true;
if (object.ReferenceEquals(null, biome1)) return false;
if (object.ReferenceEquals(null, biome2)) return false;
return biome1.Equals(biome2);
}
public static bool operator !=(Biome biome1, Biome biome2)
{
if (object.ReferenceEquals(biome1, biome2)) return false;
if (object.ReferenceEquals(biome1, null)) return true;
if (object.ReferenceEquals(biome2, null)) return true;
return !biome1.Equals(biome2);
}
}
When I try to do test, the function Equals
seems to be working, but the operator ==
gives me a different result.
[Test]
public void FooTest()
{
ScriptableObject biome1 = ScriptableObject.CreateInstance("Biome");
ScriptableObject biome2 = ScriptableObject.CreateInstance("Biome");
biome1.name = "Biome #1";
biome2.name = "Biome #1";
Assert.IsTrue(biome1.Equals(biome2));
Assert.IsTrue(biome1 == biome2); // This one fails
}
Am I doing something wrong with my implementation?
UPDATE: Here is the full class, in case it makes a difference: https://www.hastebin.com/divazubero.cpp
答案 0 :(得分:8)
问题是您的变量属于ScriptableObject
类型,而不属于Biome
类型。
编译器必须在编译时决定调用哪个重载。由于它在编译时不知道运行时类型为Biome
,因此它会触发对==
ScriptableObject
运算符的调用。
如果该类没有被覆盖的==
运算符,则调用object
的运算符(执行简单的ReferenceEquals
,当然false
)。< / p>
==
运算符重载不 virtual
。
如果您在测试中使用特定的类型Biome
,它将按预期工作。