我创建了自定义“TextView”,通过canvas.DrawText方法在重写的OnDraw方法中绘制文本行。一切都很好,直到我添加ScrollView:
<LinearLayout
android:background="#ffffff"
android:layout_height="200dp"
android:layout_width="match_parent"
android:orientation="horizontal">
<ScrollView
android:id="@+id/scrollV"
android:layout_height="match_parent"
android:layout_width="match_parent">
<myapp.TextViewJustifiable
android:id="@+id/textViewJustifiableAlertMessage"
android:layout_gravity="top"
android:layout_height="wrap_content"
android:layout_width="match_parent"
android:layout_marginLeft="10dp"
android:layout_marginRight="10dp"
android:lineSpacingExtra="8dp"
android:textSize="16sp"
android:textColor="#333333" />
</ScrollView>
</LinearLayout>
通常,ScrollView不会显示自定义TextView的第n个文本行!例如,如果TextView有20行文本,则只滚动19行,并且根本不显示20行!当我删除OnDraw方法时,一切正常。
您认为问题在哪里?
答案 0 :(得分:1)
我在重写的OnDraw方法的末尾使用了SetHeight方法来解决问题:
> protected override void OnDraw(Canvas canvas)
> {
> float floatCharSpaceSize;
> float floatWordWidth;
> float floatEmptySpace;
> float floatJustifedSpaceSize;
> float floatLineWidth;
> float floatTextAreaWidth;
> float floatWordPositionX;
> float floatWordPositionY;
> int intLineEnd;
> int intLineStart;
> int intSpaceCount;
> int intTextHeight;
> int intRemaindedSpaceSize;
> Layout layoutTextView;
> Paint.FontMetrics fontMetrics_Paint;
> string stringLine;
> string stringText;
> string[] stringArrWord;
> TextPaint textPaint = Paint;
>
> textPaint.Color = new Color(CurrentTextColor);
> textPaint.DrawableState = GetDrawableState();
> floatTextAreaWidth = MeasuredWidth - (PaddingLeft + PaddingRight);
> floatCharSpaceSize = textPaint.MeasureText(" ");
> stringText = Text;
> floatWordPositionY = TextSize + PaddingTop;
> layoutTextView = Layout;
>
> if (layoutTextView == null)
> {
> return;
> }
>
> fontMetrics_Paint = textPaint.GetFontMetrics();
> intTextHeight = (int)(Math.Ceiling(fontMetrics_Paint.Bottom - fontMetrics_Paint.Top) *
> LineSpacingMultiplier + layoutTextView.SpacingAdd);
>
> for (int intIndexA = 0; intIndexA < layoutTextView.LineCount; intIndexA++)
> {
> intLineStart = layoutTextView.GetLineStart(intIndexA);
> intLineEnd = layoutTextView.GetLineEnd(intIndexA);
> floatLineWidth = StaticLayout.GetDesiredWidth(Text, intLineStart, intLineEnd, textPaint);
> stringLine = Text.Substring(intLineStart, intLineEnd - intLineStart);
>
> if (stringLine[stringLine.Length - 1] == ' ')
> {
> stringLine = stringLine.Substring(0, stringLine.Length - 1);
> floatLineWidth -= floatCharSpaceSize;
> }
>
> if (BoolJustify == true && intIndexA < layoutTextView.LineCount - 1)
> {
> floatEmptySpace = floatTextAreaWidth - floatLineWidth;
> intSpaceCount = stringLine.Split(' ').Length - 1;
> floatJustifedSpaceSize = (int)(floatEmptySpace / intSpaceCount) + floatCharSpaceSize;
> intRemaindedSpaceSize = (int)(((floatEmptySpace / intSpaceCount) - (int)(floatEmptySpace / intSpaceCount)) *
> intSpaceCount);
> stringArrWord = stringLine.Split(new char[1] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
>
> if (IntLangDirection == (int)ApplicationLSchool.LangDirection.LTR)
> {
> floatWordPositionX = 0;
>
> for (int intIndexB = 0; intIndexB < stringArrWord.Length; intIndexB++)
> {
> floatWordWidth = StaticLayout.GetDesiredWidth(stringArrWord[intIndexB], textPaint);
>
> canvas.DrawText(stringArrWord[intIndexB], floatWordPositionX, floatWordPositionY, textPaint);
>
> if (intRemaindedSpaceSize > 0)
> {
> floatWordPositionX += floatWordWidth + floatJustifedSpaceSize + 1;
>
> intRemaindedSpaceSize--;
> }
> else
> {
> floatWordPositionX += floatWordWidth + floatJustifedSpaceSize;
> }
> }
> }
> else if (IntLangDirection == (int)ApplicationLSchool.LangDirection.RTL)
> {
> floatWordPositionX = floatTextAreaWidth;
>
> for (int intIndexB = 0; intIndexB < stringArrWord.Length; intIndexB++)
> {
> floatWordWidth = StaticLayout.GetDesiredWidth(stringArrWord[intIndexB], textPaint);
>
> canvas.DrawText(stringArrWord[intIndexB], floatWordPositionX - floatWordWidth, floatWordPositionY, textPaint);
>
> if (intRemaindedSpaceSize > 0)
> {
> floatWordPositionX -= floatWordWidth + floatJustifedSpaceSize + 1;
>
> intRemaindedSpaceSize--;
> }
> else
> {
> floatWordPositionX -= floatWordWidth + floatJustifedSpaceSize;
> }
> }
> }
> }
> else
> {
> if (IntLangDirection == (int)ApplicationLSchool.LangDirection.LTR)
> {
> canvas.DrawText(stringLine, 0, floatWordPositionY, textPaint);
> }
> else if (IntLangDirection == (int)ApplicationLSchool.LangDirection.RTL)
> {
> canvas.DrawText(stringLine, floatTextAreaWidth - floatLineWidth, floatWordPositionY, textPaint);
> }
> }
>
> floatWordPositionY += intTextHeight;
> }
>
> **SetHeight((int)(floatWordPositionY - TextSize - layoutTextView.SpacingAdd) + PaddingBottom);**
> }