我找到了一个" flappy游戏"项目,我正在修改它,我喜欢。
我想知道如何控制定义"点按"使用键盘而不是鼠标(我已经尝试过在线代码" onkey"它不起作用)我想知道我是否可以添加分数。
接下来我附上我现在拥有的代码,我希望得到一些反馈。
from random import *
from turtle import *
from freegames import vector
bird = vector(0, 0)
balls = []
def tap(x, y):
"Move bird up in response to screen tap."
up = vector(0, 30)
bird.move(up)
def inside(point):
"Return True if point on screen."
return -200 < point.x < 200 and -200 < point.y < 200
def draw(alive):
"Draw screen objects."
clear()
goto(bird.x, bird.y)
if alive:
dot(10, 'green')
else:
dot(10, 'red')
for ball in balls:
goto(ball.x, ball.y)
dot(20, 'black')
update()
def move():
"Update object positions."
bird.y -= 5
for ball in balls:
ball.x -= 3
if randrange(10) == 0:
y = randrange(-199, 199)
ball = vector(199, y)
balls.append(ball)
while len(balls) > 0 and not inside(balls[0]):
balls.pop(0)
if not inside(bird):
draw(False)
return
for ball in balls:
if abs(ball - bird) < 15:
draw(False)
return
draw(True)
ontimer(move, 50)
setup(420, 420, 370, 0)
hideturtle()
up()
tracer(False)
onscreenclick(tap)
move()
done()
我尝试过各种各样的功能,但没有一种能够奏效。
答案 0 :(得分:0)
我想知道如何用“控件”来控制“tap”的定义 键盘而不是鼠标
这应该像替换一样简单:
onscreenclick(tap)
与
onkey(tap, "Up")
listen()
并将x
和y
参数放到tap()
。我已经重新编写了下面的代码来进行此更改以及消除:
from freegames import vector
并使其与乌龟中的可用内容一起运行。我还改变了保持向量的逻辑,并在他们的位置使用默认的乌龟绘制点,而不是将球和鸟放在所有海龟中,并根据需要移动它们。由于海龟不是通常的垃圾收集,我会保留一个已经离开屏幕再次重复使用的球列表:
from random import randrange
from turtle import Turtle, Screen
BIRD_RADIUS = 10
BALL_RADIUS = 20
CURSOR_SIZE = 20
WINDOW_WIDTH, WINDOW_HEIGHT = 420, 420
GALLERY_WIDTH, GALLERY_HEIGHT = WINDOW_WIDTH - BALL_RADIUS, WINDOW_HEIGHT - BIRD_RADIUS
def click():
"Move bird up in response to screen key click."
bird.forward(min(BIRD_RADIUS * 3, WINDOW_HEIGHT/2 - bird.ycor())) # flying higher
def is_ball_inside(turtle):
"Return True if point on screen."
x = turtle.xcor()
return -GALLERY_WIDTH/2 < x
def is_bird_inside(turtle):
"Return True if point on screen."
y = turtle.ycor()
return -GALLERY_HEIGHT/2 < y < GALLERY_HEIGHT/2
def draw(is_alive):
"Draw screen objects."
if not is_alive:
bird.color('red')
screen.update()
def move():
"Update object positions."
if not is_bird_inside(bird):
draw(False) # flew or fell out of gallery
return
bird.backward(BIRD_RADIUS/2) # falling to earth
for ball in balls:
ball.forward(3)
for ball in balls:
if ball.distance(bird) < (BIRD_RADIUS + BALL_RADIUS) / 2:
draw(False)
return
while balls and not is_ball_inside(balls[0]):
ball = balls.pop(0)
ball.hideturtle()
spare_balls.append(ball) # reduce, reuse, recycle
if randrange(10) == 0:
ball = spare_balls.pop() if spare_balls else Turtle("circle", visible=False)
ball.shapesize(BALL_RADIUS / CURSOR_SIZE)
ball.setheading(180)
ball.penup()
ball.goto(GALLERY_WIDTH/2, randrange(BALL_RADIUS - GALLERY_HEIGHT/2, GALLERY_HEIGHT/2 - BALL_RADIUS))
ball.showturtle()
balls.append(ball)
draw(True)
screen.ontimer(move, 50)
screen = Screen()
screen.setup(WINDOW_WIDTH, WINDOW_HEIGHT + 10) # little bit added for title bar
bird = Turtle("circle", visible=False)
bird.shapesize(BIRD_RADIUS / CURSOR_SIZE)
bird.color("green")
bird.setheading(90)
bird.penup()
bird.showturtle()
balls = []
spare_balls = []
screen.tracer(False)
screen.onkey(click, "Up")
screen.listen()
move()
screen.mainloop()
要使乌龟窗口成为键盘监听器,您需要先用鼠标触摸它,使其处于活动状态,然后再按向上箭头键。
在将当前分数添加到窗口之前,您需要定义一个分数的分数。 (是否成功避开了球的数量?)在这里,我会使用一个固定位置的额外隐形乌龟,只需要undo()
和write()
来更新scrore。