我已经尽可能地简化了我正在处理的代码,并尝试将其打印到第一个单元格中的值。它一直在说:
参数超出范围“”mapArray.Star()(at 资产/脚本/ mapArray.cs32)
这是我目前的代码:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class mapArray : MonoBehaviour {
public class gridCell
{
public int theX { get; set; }
public gridCell(int xAx, int yAx, int TRVpen, int Ele, bool isOccupied)
{
this.theX = theX;
}
}
public void Start()
{
List<gridCell> cells = new List<gridCell>();
for (int i = 0; i < 288; i++)
{
int theX = i;
}
int theXvalue = cells[0].theX;
Debug.Log(theXvalue);
}
// Update is called once per frame
public void Update () {
}
}