我很难跟踪和调整player["health"]
我创建了一个函数reduce_health():
,可以根据敌人的攻击降低玩家的健康状况,但是当我进行战斗时,健康状况不起作用。我只是简单地赢得了战斗,或者当我编辑代码时它只是来回攻击永远。如何创建一个降低运行状况的功能并在每次攻击后跟踪它直到玩家死亡?请注意,代码可能看起来不太合理,因为我仍然在研究它,并在我弄清楚它之后将其清理干净。
import random
import time
#Tracking weapon and player health
player = {"weapon":None, "health": None}
#function for questions avoide repeat
def ask(question):
answer = input(question + " [y/n]")
return answer in ["y", "Y", "Yes", "YES", "yes"]
def game_over():
print ("You Lose")
#initial question to start
print ("The adventures Of Magical Nadia")
#Question to start game or end game
if ask("Do you wish to embark on this great adventure?"):
print ("You have accepted the adventure. God Speed my young rass!")
player["health"] = 100
else:
print ("You are a coward and shall not in bark on a great adventure!")
#Dic of all the weapons in the game
WEAPONS = {
"Spear": (3, 10), None:(1,3), "knife":(4,16), "Gun":(16,25), "Glass Bottle":(4,16)
}
#to give the player weapons code
#player["weapon"] = "Spear"
#Enemys type
enemy = {"name":None, "health":None, "attack":None }
Gaint_spider = {"name":"Spider","health":(10), "attack":(7, 10) }
Dogs = {"name":"Dogs","health": (50), "attack":(4,15)}
Dragon = {"name":"Dragon","health": (150), "attack":(35,45)}
def reduce_health():
healthcheck = int(player["health"])
enemyattack = int("enemy_damage")
player["health"] = healthcheck - enemyattack
print (player["health"])
if player["health"] <= 0:
game_over()
#Function each fight gives random dmg, have a player and enemy, winner and loser
def combat (player, enemy):
player_damage = random.randint (*WEAPONS[player["weapon"]])
enemy_damage = random.randint(*enemy["attack"])
player_win = player_damage >= enemy["health"]
enemy_win= enemy_damage >= player["health"]
return player_damage, player_win , enemy_damage, enemy_win
#Structure of a fight
Sample_FIGHT = {
"player_damage": "You desperately try to stop the %s for %i damage",
"enemy_damage": "%s gores you for %i damage",
"player_win": "The %s collapses with a thunderous boom",
"enemy_win": "You are squished"
}
# describe the fight in a function
def describe_combat(player, enemy, fight_description,reduce_health):
player_damage, player_win , enemy_damage, enemy_win = combat(player, enemy)
print (fight_description["player_damage"] % (enemy["name"], player_damage))
time.sleep(1.0)
print (fight_description["enemy_damage"] % (enemy["name"], enemy_damage) )
return reduce_health
if player_win:
print (fight_description["player_win"] % enemy["name"])
return True
if enemy_win:
print (fight_description["player_win"] % enemy["name"])
return False
return None # fight is a draw
fight_result = describe_combat(player, Gaint_spider, Sample_FIGHT, reduce_health)
while fight_result is None:
describe_combat(player, Gaint_spider, Sample_FIGHT,reduce_health)
if True:
print ("You have won the fight")
else:
print ("You lost")
返回:
The adventures Of Magical Nadia
Do you wish to embark on this great adventure? [y/n] Y
You have accepted the adventure. God Speed my young rass!
You desperately try to stop the Spider for 2 damage
Spider gores you for 7 damage
You have won the fight
目标:
The adventures Of Magical Nadia
Do you wish to embark on this great adventure? [y/n] Y
You have accepted the adventure. God Speed my young rass!
You desperately try to stop the Spider for 2 damage
Spider gores you for 7 damage
Player health 93
You desperately try to stop the Spider for 2 damage
Spider gores you for 7 damage
Player health 86
答案 0 :(得分:1)
为什么不使用类?而不是使用dict存储播放器属性?
384
您可以向class Player:
def __init__(self, weapon, health):
self.weapon = weapon
self.health = health
def reduce_health(amount):
self.health -= amount
类添加其他方法,例如calculate_damage()
,并考虑玩家拥有的武器类型。如果你也创建了一个怪物类,你的战斗序列可能看起来像
Player