我使用python pygame库创建了一个GameObject类,它在屏幕上绘制一个矩形。 我想集成一个事件处理程序,它允许我绘制矩形,但GameObject的点击事件没有注册。 以下是该类代码的几段代码:
def on_event(self, event):
if event.type == pygame.MOUSEBUTTONDOWN:
print "I'm a mousedown event!"
self.down = True
self.prev_x=pygame.mouse.get_pos(0)
self.prev_y=pygame.mouse.get_pos(1)
elif event.type == pygame.MOUSEBUTTONUP and event.button == 1:
self.down = False
def on_draw(self, surface):
#paints the rectangle the particular color of the square
pygame.draw.rect(surface, pygame.Color(self.red, self.green, self.blue), self.geom)`
我是否需要将rect设置为图像以便注册鼠标事件,还是有其他方法可以拖动此框?
答案 0 :(得分:1)
我是否需要将rect设置为图像以便注册鼠标事件,还是有其他方法可以拖动此框?
无需图片。解决方案:
注意:
您已经使用event来获取MOUSEMOTION,因此请使用事件的事件数据:.pos和.button。
使用Color类作为单个变量存储:
self.color_bg =颜色(“蓝色”) self.color_fg =颜色(20,20,20) print self.color_bg.r,self.color_bg.g,self.color_bg.b
注意:我保留了一些稍微冗长的代码以便于阅读,例如:你可以这样做:
# it uses
x,y = event.pos
if b.rect.collidepoint( (x,y) ):
# you could do (the same thing)
if b.rect.collidepoint( event.pos* ):
解决方案:
import pygame
from pygame.locals import *
from random import randint
class Box(object):
"""simple box, draws rect and Color"""
def __init__(self, rect, color):
self.rect = rect
self.color = color
def draw(self, surface):
pygame.draw.rect(surface, self.color, self.rect)
class Game(object):
def __init__(self):
# random loc and size boxes
# target = box to move
self.target = None
for i in range(5):
x,y = randint(0, self.width), randint(0, self.height)
size = randint(20, 200)
r = Rect(0,0,0,0)
# used 0 because: will be using propery, but have to create it first
r.size = (size, size)
r.center = (x, y)
self.boxes.append( Box(r, Color("red") ))
def draw(self):
for b in self.boxes: b.draw()
def on_event(self, event):
# see: http://www.pygame.org/docs/ref/event.html
if event.type == MOUSEBUTTONDOWN and event.button = 1:
# LMB down = target if collide
x,y = event.pos
for b in self.boxes:
if b.rect.collidepoint( (x,y) ): self.target = b
elif event.type == MOUSEBUTTONUP and event.button = 1:
# LMB up : untarget
self.target = None
elif event.type == MOUSEMOTION:
x,y = event.pos
# is a valid Box selected?
if self.target is not None:
self.target.rect.center = (x,y)