turtle python中的游戏循环无效

时间:2018-05-15 13:03:12

标签: python for-loop while-loop logic turtle-graphics

您好我正在尝试用乌龟创建一个简单的环境/游戏。它是一个3x4网格,最右上角是最终目标。当令牌进入此目标时,我希望令牌重置为开始。然而,我的while循环似乎冻结了剧本。我相信我的逻辑是错误的。目标的坐标为(-25,225)。我想检查令牌的当前位置是否与此匹配,如果是,则返回true - 这是我想要实现的逻辑。谢谢你的帮助!

import turtle

wn = turtle.Screen()
wn.bgcolor("white")
wn.title("test")

""" Create the Grid """

greg = turtle.Turtle()
greg.speed(0)

def create_square(size,color="black"):
    greg.color(color)
    greg.pd()
    for i in range(4):
        greg.fd(size)
        greg.lt(90)
    greg.pu()
    greg.fd(size)

def row(size,color="black"):
    for i in range(4):
        create_square(size)

def board(size,color="black"):
    greg.pu()
    greg.goto(-(size*4),(size*4))
    for i in range(3):
        row(size)
        greg.bk(size*4)
        greg.rt(90)
        greg.fd(size)
        greg.lt(90)

def color_square(start_pos,distance_sq, sq_width, color):
    greg.pu()
    greg.goto(start_pos)
    greg.fd(distance_sq)
    greg.color(color)
    greg.begin_fill()
    for i in range(4):
        greg.fd(sq_width)
        greg.lt(90)
    greg.end_fill()
    greg.pu()

def initiate_grid(): 
    board(50)
    color_square((-200,200),150, 50,color="green")
    color_square((-200,150),50, 50,color="black")
    color_square((-200,150),150, 50,color="red")
    greg.hideturtle()

initiate_grid()



""" Create the token object """

player = turtle.Turtle()
player.color("blue")
player.shape("circle")
player.penup()
player.speed(0)
player.setposition(-175,125)
player.setheading(90)

""" Player Movement """

playerspeed = 50

#Move the player left and right
def move_left():
    x = player.xcor()
    x -= playerspeed
    if x < -175:
        x = -175
    player.setx(x)

def move_right():
    x = player.xcor()
    x += playerspeed
    if x > -25:
        x = -25
    player.setx(x)

def move_up():
    y = player.ycor()
    y += playerspeed
    if y > 225:
        y = 225
    player.sety(y)

def move_down():
    y = player.ycor()
    y -= playerspeed
    if y < 125:
        y = 125
    player.sety(y)

#Create Keyboard Bindings
turtle.listen()
turtle.onkey(move_left, "Left")
turtle.onkey(move_right, "Right")
turtle.onkey(move_up, "Up")
turtle.onkey(move_down, "Down")



def isGoal(player_pos):
    if player_pos.xcor() == -25 and player_pos.ycor() == 225:
        return True
    else:
        return False

#Main Game loop
while True:

    #check for collision between player and goal
    if isGoal(player):
        #reset player 
        player.setposition(-175,125)



delay = input("Press enter to finish.")

编辑

我现在尝试了以下代码。游戏不再冻结,一旦我进入广场,令牌就会出现在广场内,但这就是第二个问题发生的地方。我现在已进入广场,应该将我重置回原来的位置(-175,125)。但是我需要再次按任意键才能进行重置,此时令牌将重置并根据我按下的键移动一个空格。有任何想法吗?

def isGoal():
    if player.xcor() == -25 and player.ycor() == 225:
        player.goto(-175,125)
    else:
        pass

    """ Player Movement """

playerspeed = 50

#Move the player left and right
def move_left():
    isGoal()
    x = player.xcor()
    x -= playerspeed
    if x < -175:
        x = -175
    player.setx(x)

def move_right():
    isGoal()
    x = player.xcor()
    x += playerspeed
    if x > -25:
        x = -25
    player.setx(x)

def move_up():
    isGoal()
    y = player.ycor()
    y += playerspeed
    if y > 225:
        y = 225
    player.sety(y)

def move_down():
    isGoal()
    y = player.ycor()
    y -= playerspeed
    if y < 125:
        y = 125
    player.sety(y)

#Create Keyboard Bindings
turtle.listen()
turtle.onkey(move_left, "Left")
turtle.onkey(move_right, "Right")
turtle.onkey(move_up, "Up")
turtle.onkey(move_down, "Down")

delay = input("Press enter to finish.")

1 个答案:

答案 0 :(得分:1)

你的while循环可以防止其他任何事情发生。你想要的是将isGoal()检查放在move_<XXX>事件处理程序中,让turtle自己的主循环运行。

编辑:第二个问题:

  

但是我需要再次按任意键才能进行重置

原因很简单:你应该在移动玩家的乌龟后调用isGoal() ,而不是之前:

def move_left():
    x = player.xcor()
    x -= playerspeed
    if x < -175:
        x = -175
    player.setx(x)
    isGoal()