我已尝试在下面的示例中运行代码。但是,在调用glGetBufferSubData之后,数据会保留它的默认值,并且不会获取存储在bufferObject [0]中的值,这些值等于顶点中的值。我错误地使用了glGetBufferSubData吗?
glBindVertexArray(arrayObject);
glGenBuffers(1, &bufferObject[0]);
glBindBuffer(GL_ARRAY_BUFFER, bufferObject[0]);
glBufferData(GL_ARRAY_BUFFER, numVertices * sizeof(Vector3), vertices, GL_STATIC_DRAW);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
glEnableVertexAttribArray(0);
Vector3 *data = new Vector3();
glGetBufferSubData(bufferObject[0], 0, numVertices * sizeof(Vector3), data);
答案 0 :(得分:3)
glGetBufferSubData(bufferObject[0], 0, numVertices * sizeof(Vector3), data);
^^^^^^^^^^^^^^^ nope
glGetBufferSubData()
的target
参数应指定绑定点,而不是缓冲区对象。请尝试GL_ARRAY_BUFFER
:
glGetBufferSubData(GL_ARRAY_BUFFER, 0, numVertices * sizeof(Vector3), data);