我正在Unity 2017中开发混合现实工具,该项目通过编辑器和编辑器本身的远程仿真在Hololens上运行,该项目从Visual Studio 2017构建并部署到模拟器和设备。但是当程序运行时,UnityPlayer.dll会抛出两个断点之一,即0x0000003或0x0000005。这是我的电话堆栈:
UnityPlayer.dll!623d51fb()未知
[下面的框架可能不正确和/或缺失,没有为UnityPlayer.dll加载符号]
UnityPlayer.dll!623d5703()未知
UnityPlayer.dll!623d58d7()未知
UnityPlayer.dll!61b1d66d()未知
...
UnityPlayer.dll!630b22e2()未知
UnityPlayer.dll!630b2444()未知
UnityPlayer.dll!630bed92()未知
[外部代码]
它还说在抛出这些错误时找不到UnityPlayer_UAP_x86_debug_dotnet.pdb,并且我在混合或本机上设置了调试器。在托管中,它只会抛出这两个错误,目前0x0000005似乎更频繁地发生。
感谢Josh Peterson的评论,这是一个希望更好的callstack:
UnityPlayer.dll!OutOfMemoryError()未知
UnityPlayer.dll!MemoryManager :: Allocate(unsigned int,unsigned int,struct MemLabelId const&,enum AllocateOptions,char const *,int)Unknown
UnityPlayer.dll!MemoryManager :: Reallocate(void *,unsigned int,unsigned int,struct MemLabelId const&,enum AllocateOptions,char const *,int)Unknown
UnityPlayer.dll!realloc_internal(void *,unsigned int,unsigned int,struct MemLabelId const&,enum AllocateOptions,char const *,int)Unknown
UnityPlayer.dll!dynamic_array :: reserve(unsigned int)未知
UnityPlayer.dll!DecompressSubprogramBlob()未知
UnityPlayer.dll!Shader :: Transfer>(类StreamedBinaryRead< 0>&)未知
...
UnityPlayer.dll!Platform :: Details :: __ abi_FunctorCapture,void,struct Windows :: Foundation :: IAsyncAction ^> :: Invoke(struct Windows :: Foundation :: IAsyncAction ^)Unknown
UnityPlayer.dll!Windows :: System :: Threading :: WorkItemHandler :: [Windows :: System :: Threading :: WorkItemHandler :: __ abi_IDelegate] :: __ abi_Windows_System_Threading_WorkItemHandler ___ abi_IDelegate ____ abi_Invoke(struct Windows :: Foundation :: IAsyncAction ^)Unknown < / p>
threadpoolwinrt.dll!734c4c6f()未知
[下面的框架可能不正确和/或缺失,没有为threadpoolwinrt.dll加载符号]
[外部代码]
答案 0 :(得分:0)
要检查的一些事项: