我有一些python脚本,我已经能够使用cx_Freeze相对轻松地转换为.exe但我已经使用opengl创建了一个rubixcube。
我有两个脚本;
import sys
from cx_Freeze import setup, Executable
#go to dir in cmd, run python setup.py build or; setup.py build... will create a folder build with name.exe
setup(
name = "Cube",
version = "1.1",
description = "Cube",
executables = [Executable("OwnCube.py", base = "Console")])
OwnCube.py很简单;
import pygame
from pygame.locals import *
from OpenGL.GL import *
from OpenGL.GLU import *
然后在“Cube”下保存一个构建文件夹,其中包含一个名为“OwnCube.exe”的.exe文件以及所有dll和数据文件。在cmd中运行OwnCube.exe会出现非类型错误。
G:\Programs\PersonalPrograms\PythonScripts\Cube\build\exe.win32-3.6>OwnCube.exe
Traceback (most recent call last):
File "C:\Users\Alex\AppData\Local\Programs\Python\Python36-32\lib\site-packages\cx_Freeze\initscripts\__startup__.py", line 14, in run
module.run()
File "C:\Users\Alex\AppData\Local\Programs\Python\Python36-32\lib\site-packages\cx_Freeze\initscripts\Console.py", line 26, in run
exec(code, m.__dict__)
File "OwnCube.py", line 5, in <module>
File "C:\Users\Alex\AppData\Local\Programs\Python\Python36-32\lib\site-packages\OpenGL\GL\__init__.py", line 3, in <module>
from OpenGL import error as _error
File "C:\Users\Alex\AppData\Local\Programs\Python\Python36-32\lib\site-packages\OpenGL\error.py", line 12, in <module>
from OpenGL import platform, _configflags
File "C:\Users\Alex\AppData\Local\Programs\Python\Python36-32\lib\site-packages\OpenGL\platform\__init__.py", line 35, in <module>
_load()
File "C:\Users\Alex\AppData\Local\Programs\Python\Python36-32\lib\site-packages\OpenGL\platform\__init__.py", line 29, in _load
plugin = plugin_class()
TypeError: 'NoneType' object is not callable
我已经和其他图书馆多次这样做了,但我似乎无法使用OpenGl,我错过了什么?
答案 0 :(得分:2)
我也遇到了这个问题,为解决这个问题,我所做的就是在setup.py的OpenGL.platform.win32
中添加includes
。我用win10。
此错误的原因是:
def load( self ):
"""Attempt to load and return our entry point"""
try:
return **importByName**( self.import_path )
except ImportError as err:
return None
def importByName( fullName ):
"""Import a class by name"""
name = fullName.split(".")
moduleName = name[:-1]
className = name[-1]
module = __import__( ".".join(moduleName), {}, {}, moduleName)
return getattr( module, className )`
cx_freeze无法在您的代码中捕获__import__
,因此我们需要使用import而不是__import__
。
答案 1 :(得分:0)
经过多次拔毛。
原来我需要在设置中包含一个选项行以包含OpenGL库。然后我必须将环境变量设置为TCL_LIBRARY和TK_LIBRARY或手动。我在脚本中执行了以下操作:
import sys
import os
from cx_Freeze import setup, Executable
build_exe_options = {"includes": ["OpenGL"]}
os.environ['TCL_LIBRARY'] = r'G:\python path\tcl\tcl8.6'
os.environ['TK_LIBRARY'] = r'G:\python path\tcl\tcl8.6'
#go to dir in cmd, run python setup.py build or; setup.py build... will create a folder build with name.exe
setup(
name = "Cube",
version = "1.1",
description = "Cube",
options = {"build_exe": {"packages": ["OpenGL"]}},
executables = [Executable("OwnCube.py", base = "Console")]
)
我真的不明白为什么会发生这种情况,我的猜测是,在将OpenGL库编译为.dll或.so文件时,它无法找到OpenGL在内部调用的库tkinter或tcl。
希望这有助于未来的搜索者。