我为此处包含的大量代码道歉,但我想透露一切。无论我尝试什么,我都无法让Object.assign()
为给定的密钥分配整数,尽管完全相同的操作可以在下一行分配浮点数。
此代码包含所有需要的引用,因此它很笨重(我的调试工具包的一部分):
let markers = []
let cumulativeTimes = {}
const randomWholeNumber = (min, max) => Math.floor(Math.random() * (max - min + 1) + min)
const time = (marker) => { markers[marker] = process.hrtime() }
const timeEnd = (marker, cumulative = true) => {
const hrend = process.hrtime(markers[marker])
const precision = 3
const seconds = hrend[0] // already an int
const milliSeconds = +(hrend[1] / 1000000).toFixed(precision) // unary plus converts string result to int
console.log(`Seconds is ${seconds} with type ${typeof(seconds)}`) // outputs "number" - always!
if (cumulative) {
let mark = cumulativeTimes[marker]
mark ? mark.s += seconds : Object.assign(cumulativeTimes, { [marker]: { s: seconds } } ) // <-- It's a trap!
mark ? mark.ms += milliSeconds : Object.assign(cumulativeTimes, { [marker]: { ms: milliSeconds } } )
mark = cumulativeTimes[marker]
console.log(`${mark.s}s, ${mark.ms}ms -- ${marker}`) // outputs undefineds, then NaNs (for seconds)
} else {
console.log(`${seconds}s, ${milliSeconds}ms -- ${marker}`)
}
}
const someLongOp = () => {
time('someLongOp')
return new Promise ( async (resolve) => {
await setTimeout(timeEnd, randomWholeNumber(1000, 5000), 'someLongOp')
resolve()
})
}
const test = async (count) => {
for (let i = 0; i < count; i++) {
await someLongOp()
}
}
test(2)
示例输出:
Seconds is 2 with type number
undefineds, 993.351ms -- someLongOp
Seconds is 3 with type number
NaNs, 1476.091ms -- someLongOp
现在我理解为什么第二个值是NaN(因为第二次运行timeEnd()
&#34; mark.s&#34;键存在,但它引用值undefined
,并执行任何关于undef的算术都会导致NaN
)。
我不知道的是,当seconds
是一个简单的无符号整数(确认为数字)时,该值在第一次运行{{1}时未正确分配1}}。甚至更奇怪,正如我们从毫秒输出中看到的那样,这个完全相同的操作对浮点数工作正常......尽管它们在技术上都是double-precision 64-bit unsigned ints。
将timeEnd()
的默认值更改为false,并输出秒数并按预期显示,因此我95%确定cumulative
部分期间发生的事情
一旦获得资格,肯定会给予奖励......期待了解到底发生了什么!
答案 0 :(得分:1)
这与双打和整数无关。这只是你的代码
mark ? mark.s += seconds : Object.assign(cumulativeTimes, { [marker]: { s: seconds } } ) // <-- It's a trap! mark ? mark.ms += milliSeconds : Object.assign(cumulativeTimes, { [marker]: { ms: milliSeconds } } )
错了。让我们去除它吧:
if (mark)
mark.s += seconds;
else
cumulativeTimes[marker] = { s: seconds };
if (mark)
mark.ms += milliSeconds;
else
cumulativeTimes[marker] = { ms: milliSeconds };
这显然不起作用,用s
属性覆盖具有ms
属性的对象。请记住,Object.assign
不会递归合并!
你真正想要的是
if (mark) {
mark.s += seconds;
mark.ms += milliSeconds;
} else {
cumulativeTimes[marker] = {
s: seconds,
ms: milliSeconds
};
}