我正在开发一个程序来计算扑克游戏的几率,它正在进行中。我发现了如何生成随机数,但这些随机数取决于时间,不适合在小间隔内生成随机数。我想知道如何生成随机数而不必依赖计算机时间。
#include <cstdlib>
#include <iostream>
#include <stdlib.h>
#include <time.h>
#include <stdio.h>
using namespace std;
int main() {
srand(time(NULL));
int N = 1000, T=100;
int j;
float tcouple = 0, ttrio = 0, tfull = 0, tpoker = 0, trien = 0;
struct Lettre{ int numero; char baton;};
Lettre lettre[5];
for(int a = 0; a < T; a++)
{
int couple = 0, trio = 0, full = 0, poker = 0;
for(int i = 0; i< N; i++){
int d = 0 ;
for(j = 0; j < 5; j++)
{
int r = 0;
lettre[j].numero = (1 + rand() % 13);
r = (1 + rand() % 4);
switch(r)
{
case 1:
lettre[j].baton = 'T';
break;
case 2:
lettre[j].baton = 'P';
break;
case 3:
lettre[j].baton = 'C';
break;
case 4:
lettre[j].baton = 'D';
break;
}
}
for(int l = 0; l < 4; l++)
{
for(int k = l + 1; k<5; k++)
{
if(lettre[l].numero == lettre[k].numero)
d = d + 1;
}
}
if (d == 1)
couple = couple + 1;
if (d == 3)
trio = trio + 1;
if(d == 4)
full = full + 1;
if(d==6)
poker = poker + 1;
}
tcouple = tcouple + couple;
ttrio = ttrio + trio;
tfull = tfull + full;
tpoker = tpoker + poker;
}
trien=(T*N)-(tcouple+ttrio+tfull+tpoker);
cout << "probabilite couple: " << tcouple/(T*N) <<endl;
cout << "probabilite trio: " << ttrio/(T*N) <<endl;
cout << "probabilite full: " << tfull/(T*N) <<endl;
cout << "probabilite poker: " << tpoker/(T*N) <<endl;
cout << "probabilite rien: " << trien/(T*N) << endl;
return 0;
}
答案 0 :(得分:0)
您可能希望保留一个随机数字池,该数据池在开始时或一段时间内填充。它应该足够大,所以每当你从它获得新的随机值时它就是一个新的。在这种情况下,您可以使用Timo建议的uniform_int_distribution
,甚至rand
。
struct RandPool
{
void Generate()
{
srand(time(nullptr));
for (int i = 0; i < 1000'000; ++i)
mNumbers.push_back(rand());
mIndex = 0;
}
int Next()
{
return mNumbers[mIndex++];
}
private:
int mIndex = 0;
std::vector<int> mNumbers;
};