我想在玩家死后展示我的插页式广告。这意味着插页式广告将在我的游戏中加载到场景中。但我不能只在viewdidload部分写入函数名称。那么当玩家进入gameOverScene时,我有办法运行我的interstitialAd函数吗?
如果有更新函数,我只会像这样设置一个布尔值:
var interstitialAdShow = false
然后在我的didmovetoview中写下这个:
interstitalAdShow = true
然后在我的更新功能中:
If interstitailAdShow == true{
interstitial.present(fromRootViewController: self)
}
但是现在当GameViewController中没有更新功能,并且我无法在我的gameOverScene.swift内部执行此操作时我无法使用此解决方案,是否还有另一种方法可以触发我的插页式广告功能gameOverScene出现了。
BTW这是我的代码
import UIKit
import SpriteKit
import StoreKit
import GameplayKit
import GoogleMobileAds
var reklameNummer = 0
class GameViewController: UIViewController, GADBannerViewDelegate, GADRewardBasedVideoAdDelegate {
var rewardBaseAd: GADRewardBasedVideoAd!
var interstitial: GADInterstitial!
@IBOutlet weak var bannerView: GADBannerView!
override func viewDidLoad() {
super.viewDidLoad()
let request2 = GADRequest()
request2.testDevices = [kGADSimulatorID]
bannerView.delegate = self
bannerView.adUnitID = "ca-app-pub-1110799225910030/5762940412"
bannerView.rootViewController = self
//bannerView.load(request2)
interstitial = GADInterstitial(adUnitID: "ca-app-pub-1110799225910030/7460037600")
let request = GADRequest()
interstitial.load(request)
if let view = self.view as! SKView? {
// Load the SKScene from 'GameScene.sks'
if let scene = SKScene(fileNamed: "MenuScene") {
runTheInterStitialAd()
// Set the scale mode to scale to fit the window
scene.scaleMode = .aspectFill
// Present the scene
view.presentScene(scene)
rewardBaseAd = GADRewardBasedVideoAd.sharedInstance()
rewardBaseAd.delegate = self
//rewardBaseAd.load(GADRequest(), withAdUnitID: "ca-app-pub-1110799225910030/4904503594")
}
view.ignoresSiblingOrder = true
view.showsFPS = false
view.showsNodeCount = false
}
}
override var shouldAutorotate: Bool {
return true
}
override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
if UIDevice.current.userInterfaceIdiom == .phone {
return .allButUpsideDown
} else {
return .all
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Release any cached data, images, etc that aren't in use.
}
override var prefersStatusBarHidden: Bool {
return true
}
//MARK: Video ad
func rewardBasedVideoAd(_ rewardBasedVideoAd: GADRewardBasedVideoAd,
didRewardUserWith reward: GADAdReward) {
}
func rewardBasedVideoAdDidReceive(_ rewardBasedVideoAd:GADRewardBasedVideoAd) {
//print.text?.append("Reward based video ad is received.\n")
}
func rewardBasedVideoAdDidOpen(_ rewardBasedVideoAd: GADRewardBasedVideoAd) {
//print.text?.append("Opened reward based video ad.\n")
}
func rewardBasedVideoAdDidStartPlaying(_ rewardBasedVideoAd: GADRewardBasedVideoAd) {
//print.text?.append("Reward based video ad started playing.\n")
}
func rewardBasedVideoAdDidClose(_ rewardBasedVideoAd: GADRewardBasedVideoAd) {
}
func rewardBasedVideoAdWillLeaveApplication(_ rewardBasedVideoAd: GADRewardBasedVideoAd) {
//print.text?.append("Reward based video ad will leave application.\n")
}
func rewardBasedVideoAd(_ rewardBasedVideoAd: GADRewardBasedVideoAd,
didFailToLoadWithError error: Error) {
//print.text?.append("Reward based video ad failed to load.\n")
}
//MARK: Interstitial ad
func runTheInterStitialAd(){
var runFunc = SKAction.run(showInterstitialAdInScene)
var wait = SKAction.wait(forDuration: 1)
var sequence = SKAction.sequence([wait, runFunc])
}
func showInterstitialAdInScene() {
print("this code is working")
if var scene = SKScene(fileNamed: "Gameoverscene") {
// TRUE
if (interstitial.isReady) == true{
interstitial.present(fromRootViewController: self)
gameNumber = 0
}
// FALSE
if (interstitial.isReady) == false{
interstitial = GADInterstitial(adUnitID: "ca-app-pub-3940256099942544/1033173712")
let request = GADRequest()
interstitial.load(request)
}
}
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
if rewardBaseAd.isReady{
if reklameNummer == 1{
reklameNummer += 1
//rewardBaseAd.present(fromRootViewController: self)
//rewardBaseAd.load(GADRequest(), withAdUnitID: "ca-app-pub-1110799225910030/4904503594")
}
}
if rewardBaseAd.isReady{
if reklameNummer == 2{
reklameNummer = 0
//rewardBaseAd.present(fromRootViewController: self)
//rewardBaseAd.load(GADRequest(), withAdUnitID: "ca-app-pub-1110799225910030/4904503594")
}
}
if gameNumber == 2{
//showInterstitialAdInScene()
}
}
}
答案 0 :(得分:0)
执行此操作的一种方法是使用回调,这是一种将创建新类(场景)的类作为参数发送到新类(场景)的方法。这样,新类(场景)可以从旧类调用函数。下面是如何在您的代码中实现这一点。首先,我创建一个自定义初始化器,它将创建类作为参数,并将其分配给局部变量(myCreator
)。然后在玩家死亡时调用的函数(deathFunction()
)中,我从创建类调用runIntersitialAd()
函数。我还将GameViewController
中设置MenuScene的代码更改为GameViewController
初始化中作为参数的自身发送(MenuScene
类)。
将您的场景类更改为以下内容:
class MenuScene {
var myCreator : GameViewController!
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
convenience init(fileNamed: String, VCwhoCreatedMe: GameViewController) {
self.init(fileNamed: fileNamed, VCwhoCreatedMe: VCwhoCreatedMe)
myCreator = VCwhoCreatedMe
}
....your other code
deathFunction() { //whatever code you use when the player dies
myCreator.runTheInterStitialAd() //because of the callback construction this is now possible.
...other code
}
}
在GameViewController中,函数viewDidLoad():
if let view = self.view as! SKView? {
if let scene = MenuScene(fileNamed: "MenuScene",VCwhoCreatedMe: self ) {
runTheInterStitialAd()
scene.scaleMode = .aspectFill
view.presentScene(scene)
..... other code
}
}