我尝试使用libx265(先前尝试过的libx264)对网络摄像头进行编码... ...由于进入矩阵的光量不同,网络摄像头无法使用稳定的FPS进行拍摄结果,不同的延迟。因此,我计算传入帧的fps和dts,并为x265_image
对象的相应参数设置这些值,并使用1000和fpsNum
初始化编码器fpsDenom
(对于毫秒时基)
问题是编码器忽略输入图像的pts和dts并以1000 fps编码!与timebase相同的技巧使用libvpx产生流畅的记录。为什么它不适用于x264 / x265编解码器?
这是参数初始化:
...
error = (x265_param_default_preset(param, "fast", "zerolatency") != 0);
if(!error){
param->sourceWidth = width;
param->sourceHeight = height;
param->frameNumThreads = 1;
param->fpsNum = 1000;
param->fpsDenom = 1;
// Intra refres:
param->keyframeMax = 15;
param->intraRefine = 1;
// Rate control:
param->rc.rateControlMode = X265_RC_CQP;
param->rc.rfConstant = 12;
param->rc.rfConstantMax = 48;
// For streaming:
param->bRepeatHeaders = 1;
param->bAnnexB = 1;
encoder = x265_encoder_open(param);
...
}
...
这是帧添加功能:
bool hevc::Push(unsigned char *data){
if(!error){
std::lock_guard<std::mutex> lock(m_framestack);
if( timer > 0){
framestack.back()->dts = clock() - timer;
timer+= framestack.back()->dts;
}
else{timer = clock();}
x265_picture *picture = x265_picture_alloc();
if( picture){
x265_picture_init(param, picture);
picture->height = param->sourceHeight;
picture->stride[0] = param->sourceWidth;
picture->stride[1] = picture->stride[2] = picture->stride[0] / 2;
picture->planes[0] = new char[ luma_size];
picture->planes[1] = new char[chroma_size];
picture->planes[2] = new char[chroma_size];
colorspaces::BGRtoI420(param->sourceWidth, param->sourceHeight, data, (byte*)picture->planes[0], (byte*)picture->planes[1], (byte*)picture->planes[2]);
picture->pts = picture->dts = 0;
framestack.emplace_back(picture);
}
else{error = true;}
}
return !error;
}
全球PTS在x265_encoder_encode
电话后正在增加:
pts+= pic_in->dts;
并设置为编码器时来自framestack
队列的新图像。
x265 / x264编解码器能否以变量fps进行编码?如果是,如何配置?
答案 0 :(得分:1)
我不知道x265但是在x264中编码可变帧率(VFR)视频你应该启用x264_param_t.b_vfr_input选项,这个选项被你的zerolatency调整禁用(VFR编码需要1帧延迟)。此外,至少在x264时基中,i_timebase_num / i_timebase_den和i_fps_num / i_fps_den应该是平均fps(如果你不知道fps,则保持默认值为25/1),否则你将破坏ratecontrol。