我正在使用Python制作一个基本设备,我遇到了这个问题:
File "/home/pi/Adafruit_Python_SSD1306/PyOS_V0.py", line 178, in <module>
gameMenuApp()
File "/home/pi/Adafruit_Python_SSD1306/PyOS_V0.py", line 92, in gameMenuApp
draw.text((0, 32), gameMenuText, font=StartupFinishFont,
UnboundLocalError: local variable 'gameMenuText' referenced before assignment
这没有意义,因为我在文件的开头分配了变量。我还将代码放入python linter online,但我没有收到错误。此外,我删除了大部分代码,试图让它更容易阅读,所以如果有些事情没有意义,请不要担心。我也在Github上发布了代码。 https://github.com/raspiuser6969/PyOS
gameMenuText = " "
gameMenuSelect = int(1)
gameMenu = [' Pong ',' RPS ']
gameMenuSelect = int(1)
def pong():
def rps():
def gameMenuApp():
while GPIO.input(A_pin):
draw.rectangle((0,0,128,64), outline=0, fill=0)
draw.text((0,32), gameMenuText, font=StartupFinishFont, fill=255)
disp.image(image)
disp.display()
if not(GPIO.input(D_pin)):
gameMenuSelect = gameMenuSelect + 1
draw.rectangle((0,0,128,64), outline=0, fill=0)
disp.image(image)
disp.display()
print(gameMenuSelect)
if not(GPIO.input(U_pin)):
gameMenuSelect = gameMenuSelect - 1
draw.rectangle((0,0,128,64), outline=0, fill=0)
disp.image(image)
disp.display()
print(gameMenuSelect)
if gameMenuSelect == 1:
gameMenuText = gameMenu[gameMenuSelect - 1]
shutdownApp()
time.sleep(0.1)
if gameMenuSelect == 2:
gameMenuText = gameMenu[gameMenuSelect - 1]
rps()
time.sleep(0.1)
if 2 < gameMenuSelect:
gameMenuSelect = gameMenuSelect - 1
if 1 > gameMenuSelect:
gameMenuSelect = gameMenuSelect + 1
答案 0 :(得分:0)
gameMenuText
在您的文件中定义,但不在您的函数中定义。您应该将其作为参数传递:
def gameMenuApp(gameMenuText, gameMenuSelect, gameMenu, gameMenuSelect):
或将其用作全球:
def gameMenuApp():
global gameMenuText, gameMenuSelect, gameMenu, gameMenuSelect
对于其他全局变量,这就是我已添加它们的原因。