- 研究问题的一个版本 -
所以,我可以在网上找到那么多信息。
我和朋友一起制作游戏,当我们想要在线程中移动一些对象时,我们遇到了一个问题。我们有一个对象GroundBlocks
,它正常工作以及它应该如何工作。
然后我们有另一个对象Obstacles
,它使用相同的"方法"印刷和加工但没有出现。
我自己做了一些故障排除,我注意到paintComponent
中的Obstacles
阻止我们在线程中添加的.setLocation
没有被调用。
正如我所提到的,我在搜索自己时并没有找到很多在线搜索,但通过测试,我知道这些数字是正确的,但它只是没有显示。
关于.setLocation无法解决问题的任何想法?
- 线程类的相关代码 -
// Creating objects
public static GroundBlocks[] ground = {new GroundBlocks(), new GroundBlocks(), new GroundBlocks()};
public static Obstacles[] obstacle = {new Obstacles(), new Obstacles(), new Obstacles(), new Obstacles(), new Obstacles()};
// Creating block dimensions
final int GROUND_HEIGHT = resY - GroundBlocks.getGroundHeight();
final int GROUND_WIDTH = ground[1].getGroundWidth();
int[] groundX = {0, GROUND_WIDTH, GROUND_WIDTH*2};
final int OBSTACLE_HEIGHT = obstacle[0].getHeight();
final int OBSTACLE_WIDTH = obstacle[0].getWidth();
int[] obstacleX = {newCoord(0), newCoord(0), newCoord(0), newCoord(0), newCoord(0)};
int[] obstacleY = {newCoord(1), newCoord(1), newCoord(1), newCoord(1), newCoord(1)};
// Setting game animation movement
final int MOVEMENT_SPEED = 7;
// Setting timer object with preferred FPS
Timer time = new Timer(Init.getFps(0), this);
public void run() {
System.out.println("A new MainThread has been initiated");
time.start();
// Setting ground block size, starting location and image
for(int i = 0; i < ground.length; i++) {
ground[i].setLocation(groundX[i], GROUND_HEIGHT);
ground[i].setSize(GROUND_WIDTH, GROUND_HEIGHT);
ground[i].setGroundImage(pickRandomGroundImage());
}
// Setting background image for obstacles
for (int i = 0; i < obstacle.length; i++) {
obstacle[i].setSize(OBSTACLE_WIDTH, OBSTACLE_HEIGHT);
obstacle[i].setLocation(obstacleX[i], obstacleY[i]);
obstacle[i].setObstacleImage(img5);
// System.out.println(obstacle[i].getLocation());
}
}
@Override
public void actionPerformed(ActionEvent arg0) {
for(int i = 0; i < ground.length; i++) {
// Respawning ground block
if(groundX[i] <= -resX) {
groundX[i] = GROUND_WIDTH*2 - MOVEMENT_SPEED;
ground[i].setGroundImage(pickRandomGroundImage());
}
// Animating ground block
ground[i].setLocation(groundX[i] -= MOVEMENT_SPEED, GROUND_HEIGHT);
}
for (int i = 0; i < obstacle.length; i++) {
// Resetting obstacle block
if ((obstacleX[i] + OBSTACLE_WIDTH) <= -10) {
obstacleX[i] = newCoord(0);
obstacleY[i] = newCoord(1);
obstacle[i].setObstacleImage(img5);
}
// Animating obstacle block
obstacle[i].setLocation(obstacleX[i] -= MOVEMENT_SPEED, obstacleY[i]);
if (i == 0) {
System.out.println(obstacle[i].getLocation());
}
}
}
- GroundBlocks类 -
public class GroundBlocks extends JPanel{
// Declarations
static int resX = Main._init.getResX();
static int resY = Main._init.getResY();
static String font = Main._init.getOurFont();
private static int groundWidth;
private static int groundHeight;
private Image chosenImage;
public GroundBlocks() {
System.out.println("GroundBlock created");
setScaleIndex();
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
//Draw image background
g.drawImage(chosenImage, 0, 0, this);
}
// Applying the scaleIndex to the ground objects X and Y dimensions.
// Size changes can be made manually in Init.
public void setScaleIndex() {
groundWidth = (int) (Init.getGroundSize(0) * Init.getScaleIndex());
groundHeight = (int) (Init.getGroundSize(1) * Init.getScaleIndex());
}
public int getGroundWidth() {
return groundWidth;
}
public static int getGroundHeight() {
return groundHeight;
}
public void setGroundImage(Image image) {
chosenImage = image;
}
}
- 障碍代码 -
public class Obstacles extends JPanel{
// Declarations
static int resX = Main._init.getResX();
static int resY = Main._init.getResY();
static String font = Main._init.getOurFont();
private static int obstacleHeight;
private static int obstacleWidth;
private Image chosenImage;
public Obstacles() {
System.out.println("New obstacle object created!");
setScaleIndex();
repaint();
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
System.out.println("Printed obstacle");
g.drawImage(chosenImage, 0, 0, this);
}
// Applying the scaleIndex to the ground objects X and Y dimensions.
// Size changes can be made manually in Init.
public void setScaleIndex() {
obstacleWidth = (int) (Init.getObstacleSize(0) * Init.getScaleIndex());
obstacleHeight = (int) (Init.getObstacleSize(1) * Init.getScaleIndex());
}
public int getObstacleHeight() {
return obstacleHeight;
}
public int getObstacleWidth() {
return obstacleWidth;
}
public void setObstacleImage(Image image) {
chosenImage = image;
}
}