我是第一次询问堆栈溢出!我是一个住在香港的12岁男孩,所以如果我的英文错了,请告诉我,请不要记住。除此之外,我是Python的新手。我不知道代码的含义。每个人都可以#
告诉我意义吗?谢谢!!
我正在做一个使用Python的项目。另外,对于显示器,我也使用Pygame。但是显示器存在一些问题。 这是我的测试代码:
# install pygame
import pygame
from pygame import *
pygame.init()
# play music
mixer.init()
mixer.music.load("game_music.mp3")
mixer.music.play()
# colour
red = (255, 0, 0)
green = (0, 255, 0)
blue = (0, 0, 255)
grass_green = (112, 173, 71)
white = (255, 255, 255)
black = (0, 0, 0)
# screen settings
window = pygame.display.set_mode((640, 600))
window.fill(grass_green)
pygame.display.set_caption("What's Your Number?")
# fonts settings
default_font = pygame.font.get_default_font()
font_a = pygame.font.Font(default_font, 57)
font_b = pygame.font.Font(default_font, 30)
font_c = pygame.font.Font(default_font, 18)
# text
title = font_a.render("What's Your Number?", 1, white)
enter_to_start = font_b.render("Press the Enter to start", 1, white)
random_mode = font_a.render("Random Mode", 1, black)
your_mode = font_a.render("Your Mode", 1, black)
des_random_1 = font_c.render("The PC choose a random number for you to", 1, black)
des_random_2 = font_c.render("guess! Can you guess it correct?", 1, black)
des_your = font_c.render("Pick a number and let you friends to guess!", 1, black)
random_control = font_b.render("Press the up arrow", 1, black)
your_control = font_b.render("Press the down arrow", 1, black)
# image
up_arrow = pygame.image.load("up_arrow_new.png")
down_arrow = pygame.image.load("down_arrow_new.png")
def blit_img(img, x, y):
window.blit(img, (x, y))
# game
game = False
temp = True
while not game:
if temp:
window.blit(title, (10, 150))
window.blit(enter_to_start, (160, 350))
pygame.display.flip()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_KP_ENTER:
temp = False
window.fill(grass_green)
pygame.draw.rect(window, red, [50, 50, 540, 225])
pygame.draw.rect(window, blue, [50, 325, 540, 225])
window.blit(random_mode, (55, 65))
window.blit(des_random_1, (55, 150))
window.blit(des_random_2, (55, 200))
window.blit(random_control, (55, 240))
blit_img(up_arrow, 450, 150)
window.blit(your_mode, (55, 335))
window.blit(des_your, (55, 425))
window.blit(your_control, (55, 515))
blit_img(down_arrow, 450, 425)
pygame.display.flip()
if event.key == pygame.K_UP or event.key == pygame.K_DOWN:
if temp == False:
temp = True
window.fill(grass_green)
pygame.display.flip()
if event.key == pygame.K_ESCAPE:
game = True
if event.type == pygame.QUIT:
game = True
我想让它像书或PowerPoint一样有页面。在此代码中,我的问题是显示的文本无法删除并blit
上面的新文本。有人能帮我吗?非常感谢!!
答案 0 :(得分:1)
我会每帧填充窗口,然后渲染并blit当前文本。文本可以存储在列表中,并且可以使用在事件循环中递增的索引变量来访问当前文本。
import pygame
pygame.init()
white = (255, 255, 255)
black = (0, 0, 0)
window = pygame.display.set_mode((640, 600))
clock = pygame.time.Clock() # A clock to limit the frame rate.
font = pygame.font.Font(None, 57) # Use the default font.
texts = ['Hello', "what's", 'up?']
text_index = 0
done = False
while not done:
# Handle events.
for event in pygame.event.get():
# Allow the user to quit by clicking on the 'X' button.
if event.type == pygame.QUIT:
done = True
elif event.type == pygame.KEYDOWN:
if event.key in (pygame.K_KP_ENTER, pygame.K_RETURN):
# Make sure that we don't get an IndexError.
if text_index < len(texts)-1:
# Increment the index.
text_index += 1
# Insert additional game logic here.
# Finally draw everything.
window.fill(white) # Use fill to clear the window.
what_I_say = font.render(texts[text_index], True, black)
window.blit(what_I_say, (10, 150))
pygame.display.flip()
clock.tick(30) # Limit the frame rate to 30 FPS.
如果您真的只需要在用户想要切换到下一页(发生事件)时更新窗口,您也可以使用pygame.event.wait
代替pygame.event.get
。
答案 1 :(得分:0)
在pygame中删除以前的东西的方法是绘制背景和你想要保留的一切。在这种情况下,你想删除Hello,所以你必须阻止pygame绘制它,然后在它上面绘制背景
它应该是这样的:
import pygame
pygame.init()
#colour settings
white = (255, 255, 255)
black = (0, 0, 0)
red = (255, 0, 0)
green = (0, 255, 0)
blue = (0, 0, 255)
#making a screen(display)
window = pygame.display.set_mode((640, 600))
window.fill(green)
# fonts settings
default_font = pygame.font.get_default_font()
font = pygame.font.Font(default_font, 57)
temp = True
#the things I want to display
while True:
if temp:
what_I_say = font.render("Hello", 1, white)
window.blit(what_I_say, (10, 150))
pygame.display.flip()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RETURN:
temp = False
window.fill(green)
pygame.draw.rect(window, red, [50, 50, 540, 500])
布尔值temp标记是否绘制Hello。按下返回(我的键盘没有键盘输入),temp设置为false(因此它将停止绘制Hello),窗口重新填充绿色(覆盖上一个hello),然后绘制一个红色矩形。