无法使用Renderbuffer在Framebuffer上绘图

时间:2018-02-19 19:52:27

标签: c++ opengl

您好我正在尝试使用opengl进行屏幕外渲染。我已经阅读了问题How to render offscreen on OpenGL?的答案。我在顶部答案中设置了所有内容,但是opengl没有在帧缓冲区上绘制。至少我可以从中获取数据。有例子。我做错了什么?

#define GLEW_STATIC
#define FREEGLUT_STATIC
#include "GL\glew.h"
#include "GL\freeglut.h"
#include <cstdio>

void RenderFunction(void);
GLuint fbo, render_buf;
unsigned char *data = new unsigned char[256 * 256 * 4]();

int main(int argc, char** argv) {
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA);
    glutCreateWindow("Lel");

    glewInit();

    glGenFramebuffers(1, &fbo);                                                                        // 
    glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);                                                       // 
    glGenRenderbuffers(1, &render_buf);                                                                // (1) Comment this section
    glBindRenderbuffer(GL_RENDERBUFFER, render_buf);                                                   // 
    glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA, 256, 256);                                         // 
    glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, render_buf); // 

    glutDisplayFunc(RenderFunction);
    glClearColor(1.0f, 1.0f, 1.0f, 0.0f);
    glEnable(GL_LINE_SMOOTH);
    glEnable(GL_BLEND);
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
    glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);

    glutMainLoop();
}

void RenderFunction(void)
{
    glClear(GL_COLOR_BUFFER_BIT);
    glBegin(GL_QUADS);
    glColor4f(1.0f, 1.0f, 0.0f, 0.5f);
    glVertex2f(1.0f, 1.0f);
    glVertex2f(-1.0f, 1.0f);
    glVertex2f(-1.0f, -1.0f);
    glVertex2f(1.0f, -1.0f);
    glEnd();
    glFlush();

    glReadBuffer(GL_COLOR_ATTACHMENT0);                  // (2) Comment first line and uncomment second
    //glReadBuffer(GL_BACK);                             // 
    glReadPixels(0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, data);
    printf("begin:\n");
    for (int i = 0; i < 8; i++) {
        printf("%d ", data[i]);
    }
    printf("\n");
    printf("end:\n");
    for (int i = 256 * 256 * 4 - 8; i < 256 * 256 * 4; i++) {
        printf("%d ", data[i]);
    }
    printf("\n\n");
    //glutSwapBuffers();                        // (3) uncomment buffer swap
}

1 个答案:

答案 0 :(得分:3)

glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); 

您绑定fbo作为 draw 帧缓冲区,但glReadPixels将始终从GL_READ_FRAMEBUFFER读取。因此,您不会获得fbo的内容,而是默认帧缓冲区的内容,而glReadBuffer(GL_COLOR_ATTACHMENT0)实际上应该生成GL_INVALID_OPERATION错误,因为默认缓冲区只有GL_FRONTGL_BACK颜色缓冲区,没有通用颜色附件。

在许多来源上并非如此,您会看到glBindFramebuffer(GL_FRAMEBUFFER, ...)这只是一次绑定GL_READ_FRAMEBUFFERGL_DRAW_FRAMEBUFFER的快捷方式。

通常,检查GL错误有助于诊断此类问题。 Modern GL具有Debug Output功能,大大提高了可用性和信息密度,因此您应尽可能使用它。

您的代码也缺少适当的glViewport调用您的FBO大小。最初,当GL上下文首次绑定到视口时,视口将设置为窗口的大小。