我在文本编辑器中编写了以下代码:
<!DOCTYPE HTML><html>
<head>
<script>
window.onload = function()
{
var canvas = document.getElementById("canvasArea");
var context = canvas.getContext("2d");
var ball = new Image();
var smallImage = "https://i.warosu.org/data/sci/img/0076/83/1448614341262.png";
var ballXPos = 75;
var ballYPos = 15;
var ballWidth = 90;
var ballHeight = 90;
var reflectAdj = 3.5;
var reflectAlpha = .4;
var reflect Y = (2*ballYPos) + (2*(ballHeight-reflectAdj));
var gradLV = context.createLinearGradient(0, 0, 0, canvas.height);
ball.onload = function()
{
gradLV.addColorStop( 0, "lightskyblue");
gradLV.addColorStop(.3, "orange");
gradLV.addColorStop(1, "blue");
context.fillStyle = gradLV;
context.fillRect(0, 0, canvs.width, canvas.height);
context.translate(0, reflectY);
context.scale(1,-1);
context.globalAlpha = reflectAlpha;
context.drawImage(ball, ballXpos, ballYpos, ballWidth, ballHeight);
}
}
</script>
</head>
<body>
<div style = "width:400px; height:210px; margin:0 auto; padding:5px;">
<canvas id = "canvasArea" width = "400" height = "210"
style = "border:2px solid black">
Your browser doesn't currently support HTML5 Canvas.
</canvas>
</div>
</body>
</html>
在此代码中,画布应显示镜像对象,但画布完全空白。有人可以告诉我我做错了什么/请说谢谢。
答案 0 :(得分:0)
您的代码中包含许多小错误,其中大多数都是拼写错误。您也未能将图片网址指定为src
构造函数的new Image()
。
下面的代码修复了这些问题并在画布上提供了可视化输出。我不确定你想要的是什么样的镜面效果,但希望这会让你走上正确的道路。
window.onload = function() {
var canvas = document.getElementById("canvasArea");
var context = canvas.getContext("2d");
var ball = new Image();
ball.src = "https://i.warosu.org/data/sci/img/0076/83/1448614341262.png";
var ballXPos = 75;
var ballYPos = 15;
var ballWidth = 90;
var ballHeight = 90;
var reflectAdj = 3.5;
var reflectAlpha = .4;
var reflectY = (2*ballYPos) + (2*(ballHeight-reflectAdj));
var gradLV = context.createLinearGradient(0, 0, 0, canvas.height);
ball.onload = function() {
gradLV.addColorStop( 0, "lightskyblue");
gradLV.addColorStop(.3, "orange");
gradLV.addColorStop(1, "blue");
context.fillStyle = gradLV;
context.fillRect(0, 0, canvas.width, canvas.height);
context.translate(0, reflectY);
context.scale(1,-1);
context.globalAlpha = reflectAlpha;
context.drawImage(ball, ballXPos, ballYPos, ballWidth, ballHeight);
}
}
<div style = "width:400px; height:210px; margin:0 auto; padding:5px;">
<canvas id = "canvasArea" width = "400" height = "210" style = "border:2px solid black">
Your browser doesn't currently support HTML5 Canvas.
</canvas>
</div>