如何使用opengl函数创建一个用于在c中绘制3D点的3D窗口?

时间:2018-02-13 16:13:42

标签: c opengl 3d glut

我可以制作2D窗口并绘制点,线等。我想制作一个3D窗口,这样我就可以通过绘制3D点/线来绘制3D对象(例如glVertex3d(x,y,z))(就像2D一样) glVertex2d(X,Y))。

但是我无法制作3D窗口。我想制作一个3D窗口,为我提供绘制3D点的平台。

我的2D窗口示例代码 -

#include<GL/gl.h>
#include<GL/glut.h>
#include<stdio.h>
#include<stdlib.h>
#include<math.h>

double x_0 = -100;
double y_0 = -25;

double x_1 = 100;
double y_1 = -25;

double x_2 = 100;
double y_2 = 25;

double x_3 = -100;
double y_3 = 25;

void
drawRectangle()
{
    /* Clear the screen */
    glClearColor(0, 0, 0, 0);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glFlush();

    glBegin(GL_LINES);

    glVertex2d(x_0, y_0);
    glVertex2d(x_1, y_1);

    glVertex2d(x_1, y_1);
    glVertex2d(x_2, y_2);

    glVertex2d(x_2, y_2);
    glVertex2d(x_3, y_3);

    glVertex2d(x_3, y_3);
    glVertex2d(x_0, y_0);

    glEnd();
    glFlush();
}

void
init(void)
{
    /*initialize the x-y co-ordinate*/
    glClearColor(0,0,0,0);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluOrtho2D(-320, 319,-240, 239);
    glClear(GL_COLOR_BUFFER_BIT);

    glFlush();
}

int
main(int argc, char *argv[])
{
    double x_0, y_0, x_1, y_1;
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
    glutInitWindowSize(640, 480);
    glutInitWindowPosition(400, 400);

    glutCreateWindow("Rectangle in 2D");
    init();
    drawRectangle();
    glutMainLoop();
}

我也尝试跟随,但未显示该行。

#include<GL/gl.h>
#include<GL/glut.h>
#include<stdio.h>
#include<stdlib.h>
#include<math.h>

void
init(void)
{
    /*initialize the x-y co-ordinate*/
    glClearColor(0,0,0,0);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    glOrtho(-320, 319, -240, 239, 100, -150);
    glClear(GL_COLOR_BUFFER_BIT);

    glFlush();
}

int
main(int argc, char *argv[])
{
    double x_0, y_0, x_1, y_1;
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
    glutInitWindowSize(640, 480);
    glutInitWindowPosition(400, 400);

    glutCreateWindow("Special key");
    init();

    glBegin(GL_LINES);
    glVertex3d(0,0,0);
    glVertex3d(0,0,100);
    glVertex3d(0,100,0);
    glVertex3d(0,100,0);
    glEnd();
    glFlush();

    glutMainLoop();
}

修改
gluOrtho2D已在上述MWE中使用glOrtho进行更新。

1 个答案:

答案 0 :(得分:1)

  • 您可以使用gluPerspective()(或glFrustum())设置透视投影矩阵
  • gluLookAt()远离原点拍摄“相机”,以便您可以看到自己画的内容
  • 还有一些基于计时器的动画,因此您可以看到实际的视角
  • 双缓冲因为GLUT_SINGLE在现代合成窗口管理器上有时很奇怪

所有在一起:

#include <GL/glut.h>

double rnd( double lo, double hi )
{
    return lo + ( hi - lo ) * ( rand() / static_cast<double>( RAND_MAX ) );
}

double angle = 0.0;
void timer( int value )
{
    angle += 1.0;
    glutTimerFunc( 16, timer, 0 );
    glutPostRedisplay();
}

void display()
{
    glClearColor( 0, 0, 0, 0 );
    glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );

    glMatrixMode( GL_PROJECTION );
    glLoadIdentity();
    double w = glutGet( GLUT_WINDOW_WIDTH );
    double h = glutGet( GLUT_WINDOW_HEIGHT );
    gluPerspective( 60.0, w / h, 0.1, 1000.0 );

    glMatrixMode( GL_MODELVIEW );
    glLoadIdentity();
    gluLookAt( 100, 100, 100, 0, 0, 0, 0, 0, 1 );

    glRotated( angle, 0, 0, 1 );

    srand( 0 );
    glBegin( GL_LINES );
    for( size_t i = 0; i < 100; i++ )
    {
        glColor3d( rnd( 0.0, 1.0 ), rnd( 0.0, 1.0 ), rnd( 0.0, 1.0 ) );
        glVertex3d( rnd( -50, 50 ), rnd( -50, 50 ), rnd( -50, 50 ) );
        glVertex3d( rnd( -50, 50 ), rnd( -50, 50 ), rnd( -50, 50 ) );
    }
    glEnd();

    glutSwapBuffers();
}

int main( int argc, char *argv[] )
{
    glutInit( &argc, argv );
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGB );
    glutInitWindowSize( 640, 480 );
    glutCreateWindow( "Special key" );
    glutDisplayFunc( display );
    glutTimerFunc( 0, timer, 0 );
    glutMainLoop();
}