我试图在Swing中进行经典的Snake游戏,我设法让Snake移动,但是当它移动时,它变得无限长,因为它永远不会消除它的尾巴。
我一直在使用validate()
和repaint()
,但没有任何作用。
这是我的代码:
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.ImageIcon;
import javax.swing.JPanel;
import javax.swing.Timer;
public class controls extends JPanel implements KeyListener, ActionListener { // Amb aquestes dues implementacions, fem que el programa pugui rebre per teclat
// Mida serp
private int[] longXserp = new int[750];
private int[] longYserp = new int[750];
// Longitut inicial de la serp
private int serplong = 3;
// Moviments que fem
private int moviments = 0;
// Controls
private boolean esquerra = false;
private boolean dreta = false;
private boolean amunt = false;
private boolean avall = false;
// Gràfics de moviment
private ImageIcon serpesquerra;
private ImageIcon serpdreta;
private ImageIcon serpamunt;
private ImageIcon serpavall;
private Timer timer;
private int velocitatserp = 100;
private ImageIcon serp;
public controls() {
addKeyListener(this);
setFocusable(true);
setFocusTraversalKeysEnabled(false);
timer = new Timer(velocitatserp, this);
timer.start();
}
public void paint(Graphics g) { // Mètode amb el que imprimim per pantalla. Ha d'anomenar-se "paint", o si no, no funcionarà
if(moviments == 0) {
longXserp[2] = 50;
longXserp[1] = 75;
longXserp[0] = 100;
longYserp[2] = 100;
longYserp[1] = 100;
longYserp[0] = 100;
}
serpdreta = new ImageIcon("src/grafics/serpdreta.png");
serpdreta.paintIcon(this, g, longXserp[0], longYserp[0]);
for(int a = 0; a < serplong; a++) {
if(a == 0 && esquerra) {
serpesquerra = new ImageIcon("src/grafics/serpesquerra.png");
serpesquerra.paintIcon(this, g, longXserp[a], longYserp[a]);
}
if(a == 0 && dreta) {
serpdreta = new ImageIcon("src/grafics/serpdreta.png");
serpdreta.paintIcon(this, g, longXserp[a], longYserp[a]);
}
if(a == 0 && amunt) {
serpamunt = new ImageIcon("src/grafics/serpamunt.png");
serpamunt.paintIcon(this, g, longXserp[a], longYserp[a]);
}
if(a == 0 && avall) {
serpavall = new ImageIcon("src/grafics/serpavall.png");
serpavall.paintIcon(this, g, longXserp[a], longYserp[a]);
}
if(a != 0) {
serp = new ImageIcon("src/grafics/serp.png");
serp.paintIcon(this, g, longXserp[a], longYserp[a]);
}
}
g.dispose();
}
@Override
public void keyPressed(KeyEvent ke) {
if(ke.getKeyCode() == KeyEvent.VK_RIGHT){ // Si polses la tecla X, la seva variable boolean es posa en true
moviments++;
dreta = true;
if(!esquerra) {
dreta = true;
}
else {
dreta = false;
esquerra = true;
}
amunt = false;
avall = false;
}
if(ke.getKeyCode() == KeyEvent.VK_LEFT){
moviments++;
esquerra = true;
if(!dreta) {
esquerra = true;
}
else {
esquerra = false;
dreta = true;
}
amunt = false;
avall = false;
}
if(ke.getKeyCode() == KeyEvent.VK_UP){
moviments++;
amunt = true;
if(!avall) {
amunt = true;
}
else {
amunt = false;
avall = true;
}
esquerra = false;
dreta = false;
}
if(ke.getKeyCode() == KeyEvent.VK_DOWN){
moviments++;
avall = true;
if(!amunt) {
avall = true;
}
else {
amunt = true;
avall = false;
}
esquerra = false;
dreta = false;
}
}
@Override
public void keyReleased(KeyEvent ke) {
// TODO Auto-generated method stub
}
@Override
public void keyTyped(KeyEvent ke) {
// TODO Auto-generated method stub
}
@Override
public void actionPerformed(ActionEvent ae) {
timer.start();
if(dreta) {
for(int d = serplong-1; d>=0; d--) {
longYserp[d+1] = longYserp[d];
}
for(int e = serplong; e>= 0; e--) {
if(e==0) {
longXserp[e] = longXserp[e] + 25;
}
else {
longXserp[e] = longXserp[e-1];
}
if(longXserp[e] > 850) {
longXserp[e] = 25;
}
}
repaint(); // Mètode per refrescar els gràfics tornant a cridar al mètode paint(). Es usa quan es realitzan canvis sobre els gràfics
}
if(esquerra) {
for(int d = serplong-1; d>=0; d--) {
longYserp[d+1] = longYserp[d];
}
for(int d = serplong; d>= 0; d--) {
if(d==0) {
longXserp[d] = longXserp[d] - 25;
}
else {
longXserp[d] = longXserp[d-1];
}
if(longXserp[d] < 25) {
longXserp[d] = 850;
}
}
repaint();
}
if(amunt) {
for(int d = serplong-1; d>=0; d--) {
longXserp[d+1] = longXserp[d];
}
for(int d = serplong; d>= 0; d--) {
if(d==0) {
longYserp[d] = longYserp[d] - 25;
}
else {
longYserp[d] = longYserp[d-1];
}
if(longYserp[d] < 75) {
longYserp[d] = 625;
}
}
repaint();
}
if(avall) {
for(int d = serplong-1; d>=0; d--) {
longXserp[d+1] = longXserp[d];
}
for(int d = serplong; d>= 0; d--) {
if(d==0) {
longYserp[d] = longYserp[d] + 25;
}
else {
longYserp[d] = longYserp[d-1];
}
if(longYserp[d] > 625) {
longYserp[d] = 75;
}
}
repaint();
}
}
}
我一直试图弄清楚几天来的错误。上面的代码出了什么问题?
答案 0 :(得分:3)
public void paint(Graphics g) { ..
这应该是:
public void paintComponent(Graphics g) {
super.paintComponent(g); ..
注意两个重要的区别:
paintComponent
的任何类JComponent
。 其他提示现在我更仔细地看一下代码:
serpdreta = new ImageIcon("src/grafics/serpdreta.png");
这种类型的资源加载不应该在paint方法中完成,预计将在最短的时间内完成。而是在构造类时加载图像并将它们存储为类的字段,然后在需要时使用。src
目录。Image
而不是ImageIcon
。ImageIO.read(..)
而不是创建ImageIcon
,因为它会无声地失败,而ImageIO
将提供有关任何问题原因的有用信息。 KeyListener
。