我遵循Konva的文档。 https://konvajs.github.io/docs/select_and_transform/Basic_demo.html 和 https://konvajs.github.io/docs/sandbox/Image_Resize.html
但问题是他们只有矩形形状的变换演示。我的计划是把它放在图像上。但到目前为止,我无法做到正确。这是我的示例代码。
<!DOCTYPE html>
<html>
<head>
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/4.0.0/css/bootstrap.min.css" integrity="sha384-Gn5384xqQ1aoWXA+058RXPxPg6fy4IWvTNh0E263XmFcJlSAwiGgFAW/dAiS6JXm" crossorigin="anonymous">
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script src="https://rawgit.com/konvajs/konva/master/konva.min.js"></script>
<meta charset="utf-8">
<title>Konva Image Resize Demo</title>
<style>
body {
margin: 0;
padding: 0;
overflow: hidden;
background-color: #F0F0F0;
}
</style>
</head>
<body class="col-md-12">
<div id="container" class="col-md-10">
</div>
<script>
var width = window.innerWidth;
var height = window.innerHeight;
function testFunction() {
addCanvas();
}
function update(activeAnchor) {
var group = activeAnchor.getParent();
var topLeft = group.get('.topLeft')[0];
var topRight = group.get('.topRight')[0];
var bottomRight = group.get('.bottomRight')[0];
var bottomLeft = group.get('.bottomLeft')[0];
var image = group.get('Image')[0];
var anchorX = activeAnchor.getX();
var anchorY = activeAnchor.getY();
// update anchor positions
switch (activeAnchor.getName()) {
case 'topLeft':
topRight.setY(anchorY);
bottomLeft.setX(anchorX);
break;
case 'topRight':
topLeft.setY(anchorY);
bottomRight.setX(anchorX);
break;
case 'bottomRight':
bottomLeft.setY(anchorY);
topRight.setX(anchorX);
break;
case 'bottomLeft':
bottomRight.setY(anchorY);
topLeft.setX(anchorX);
break;
}
image.position(topLeft.position());
var width = topRight.getX() - topLeft.getX();
var height = bottomLeft.getY() - topLeft.getY();
if (width && height) {
image.width(width);
image.height(height);
}
}
var stage = new Konva.Stage({
container: 'container',
width: width,
height: height
});
var layer = new Konva.Layer();
stage.add(layer);
// darth vader
var darthVaderImg = new Konva.Image({
width: 200,
height: 137,
name: 'imgs'
});
// yoda
var yodaImg = new Konva.Image({
width: 93,
height: 104,
name: 'imgs'
});
var darthVaderGroup = new Konva.Group({
x: 180,
y: 50,
draggable: true,
id: 'test1',
name: 'Imgs'
});
var num = 0;
function addCanvas() {
var test = new Konva.Group({
x: 200,
y: 100,
draggable: true
});
var testImg = new Konva.Image({
width: 93,
height: 104
});
layer.add(test);
test.add(testImg);
console.log('test');
var imageObjs = new Image();
imageObjs.onload = function() {
testImg.image(imageObjs);
layer.draw();
};
imageObjs.src = './pic/test2.png';
}
layer.add(darthVaderGroup);
darthVaderGroup.add(darthVaderImg);
var yodaGroup = new Konva.Group({
x: 20,
y: 110,
draggable: true,
id: 'Imgs',
});
layer.add(yodaGroup);
yodaGroup.add(yodaImg);
var imageObj1 = new Image();
imageObj1.onload = function() {
darthVaderImg.image(imageObj1);
layer.draw();
};
imageObj1.src = './pic/test2.png';
var imageObj2 = new Image();
imageObj2.onload = function() {
yodaImg.image(imageObj2);
layer.draw();
};
imageObj2.src = './pic/test1.jpg';
stage.on('click', function(e) {
if (e.target === stage) {
stage.find('Transformer').destroy();
layer.draw();
return;
}
// do nothing if clicked NOT on our rectangles
if (!e.target.hasName('imgs')) {
return;
}
// remove old transformers
// TODO: we can skip it if current rect is already selected
stage.find('Transformer').destroy();
// create new transformer
var tr = new Konva.Transformer();
layer.add(tr);
tr.attachTo(e.target);
layer.draw();
});
function addTrans(e) {
}
</script>
</body>
</html>
这是输出。每当我点击图像时,变换都将不合适,并将保持在一个位置。
答案 0 :(得分:0)
我终于明白了。结果我把拖车放在错误的地方。我将draggable放入Konva.Image而不是组中。
谢谢