我有一个UIView扩展,它使用两种颜色制作渐变背景。我使用这个,所以我添加了一个很好的背景到我的自定义tableView单元格。但是在重用之后,颜色总是错误的(不像里面的数据是正确的)。它不像普通的背景颜色,所有颜色都取决于获取数据的值。重用后,背景始终是先前生成的单元格(及其背景)的随机。
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "tableViewCell", for: indexPath) as! TableViewCell
var imgTitle = ""
var color = UIColor()
let title = fetchedUV[indexPath.row].value
if title > 11 {
imgTitle = "flame"
color = UIColor.purple
cell.setGradientBackground(colorOne: .white, colorTwo: color)
} else if title >= 8 {
imgTitle = "sun-protection"
color = UIColor.red
cell.setGradientBackground(colorOne: .white, colorTwo: color)
} else if title >= 6 {
imgTitle = "sunbed"
color = UIColor.orange
cell.setGradientBackground(colorOne: .white, colorTwo: color)
} else if title >= 3 {
imgTitle = "sunglasses"
color = UIColor.yellow
cell.setGradientBackground(colorOne: .white, colorTwo: color)
} else {
imgTitle = "ok"
color = UIColor.green
cell.setGradientBackground(colorOne: .white, colorTwo: color)
}
colors.append(color)
let UVValue = String(describing: title)
cell.backgroundColor = UIColor.orange
cell.commonInit(imgTitle, title: UVValue, time: fetchedUV[indexPath.row].dateIso)
cell.logoImage.layer.cornerRadius = (cell.frame.height) / 2
cell.layer.cornerRadius = cell.frame.height/2
cell.layer.masksToBounds = true
//cell.setGradientBackground(colorOne: .white, colorTwo: color)
return cell
}
extension UIView {
func setGradientBackground(colorOne: UIColor, colorTwo: UIColor) {
let gradientLayer = CAGradientLayer()
gradientLayer.frame = bounds
gradientLayer.colors = [colorOne.cgColor, colorTwo.cgColor]
gradientLayer.locations = [0.0, 1.0]
gradientLayer.startPoint = CGPoint(x: 0.0, y: 0.0)
gradientLayer.endPoint = CGPoint(x: 1.0, y: 1.0)
layer.insertSublayer(gradientLayer, at: 0)
}
}
答案 0 :(得分:1)
仅举例来看看这个
extension UIView
{
//This func will add gradient backgroung
//Just sample one
func setGradientBackground()
{
//Colors
let colorTop = UIColor(red: 255.0/255.0, green: 149.0/255.0, blue: 0.0/255.0, alpha: 1.0).cgColor
let colorBottom = UIColor(red: 255.0/255.0, green: 94.0/255.0, blue: 58.0/255.0, alpha: 1.0).cgColor
//Set Gradient layer
let gradientLayer = CAGradientLayer()
//Colors
gradientLayer.colors = [ colorTop, colorBottom]
//Locations
gradientLayer.locations = [ 0.0, 1.0]
//Here is the main Play
//Set Layer name so can be identified while Dequeuing cell
gradientLayer.name = "layerName"
//Set bounds
gradientLayer.frame = self.layer.bounds
//Insert Layer
self.layer.addSublayer(gradientLayer)
}
}
现在在TableView的CellForRowAt中
//Setting cell
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "Cell", for: indexPath)
//Get all the sublayers of cell
for sublayer in cell.layer.sublayers!
{
//Check that sublayer is Already Added or not
if sublayer.name == "layerName"
{
//Sublayer already added
//Print already Added
print("Cell Deque again")
}
else
{
//Sublayer is not added yet
//Time to add Gradient Background
cell.setGradientBackground()
print("Layer Added")
}
}
//setting title
cell.textLabel?.text = items[indexPath.section][indexPath.row]
return cell
}
希望它有所帮助,你可以命名一个被添加为SubLayer的图层,并将其添加到Cell时,因为它一次又一次地获取Deque,所以你必须看到该图层不会覆盖先前添加的图层
答案 1 :(得分:1)
我找到并删除了之前添加的图层(CAGradientLayer,因为它也可以删除任何其他图层)。如果需要,执行检查并添加另一个图层。我还更改了函数,因此图层现在有一个名称。 (感谢iOS Geek的建议)
for sublayer in cell.layer.sublayers! {
if let _ = sublayer as? CAGradientLayer {
if sublayer.name == name {
print("Cell deque again")
} else {
sublayer.removeFromSuperlayer()
cell.setGradientBackground0(colorOne: .white, colorTwo: color, name: name)
}
} else {
cell.setGradientBackground0(colorOne: .white, colorTwo: color, name: name)
}
}
extension UIView {
func setGradientBackground0(colorOne: UIColor, colorTwo: UIColor, name: String) {
let gradientLayer = CAGradientLayer()
gradientLayer.frame = bounds
gradientLayer.colors = [colorOne.cgColor, colorTwo.cgColor]
gradientLayer.locations = [0.0, 1.0]
gradientLayer.startPoint = CGPoint(x: 0.0, y: 0.0)
gradientLayer.endPoint = CGPoint(x: 1.0, y: 1.0)
gradientLayer.name = name
layer.insertSublayer(gradientLayer, at: 0)
}
}
我会留下这个以防万一。