我正在修补一个缓慢旋转的测地球,我希望你们能帮助我做一些调整:
https://codepen.io/anon/pen/QaYQBd
(代码基于:https://bl.ocks.org/mbostock/3057239)
var width = 1000,
height = 500;
var velocity = [.002, .002],
t0 = Date.now();
var projection = d3.geo.orthographic()
.scale(height / 2 - 10);
var canvas = d3.select("body").append("canvas")
.attr("width", width)
.attr("height", height);
var context = canvas.node().getContext("2d");
context.strokeStyle = "#fa0";
context.lineWidth = 0.5;
geodesic(3);
d3.timer(function() {
var time = Date.now() - t0;
projection.rotate([time * velocity[0], time * velocity[1]]);
redraw();
});
function redraw() {
context.clearRect(0, 0, width, height);
faces.forEach(function(d) {
d.polygon[0] = projection(d[0]);
d.polygon[1] = projection(d[1]);
d.polygon[2] = projection(d[2]);
});
context.beginPath();
faces.forEach(function(d) {
drawTriangle(d.polygon);
});
context.stroke();
}
function drawTriangle(triangle) {
context.moveTo(triangle[0][0], triangle[0][1]);
context.lineTo(triangle[1][0], triangle[1][1]);
context.lineTo(triangle[2][0], triangle[2][1]);
context.closePath();
}
function geodesic(n) {
faces = d3.geodesic.polygons(n).map(function(d) {
d = d.coordinates[0];
d.polygon = d3.geom.polygon(d.map(projection));
return d;
});
redraw();
}
我已经能够修改代码,使球体的设计更接近我想要的。我不确定如何进一步发展。
我的目标:
如果有人能帮我实现任何这些目标,我会欣喜若狂!