我试图更好地理解Pyglet,并且我在上一个问题中使用了Torxed发布的脚本。我开始修改它,直到我达到这一点:
import pyglet, datetime, os
from pyglet.gl import *
from collections import OrderedDict
from time import time
from pathlib import Path
key = pyglet.window.key
class main(pyglet.window.Window):
#Variable Display
Fullscreen = False
CountDisplay = 0
setDisplay0 = (1024, 576)
setDisplay1 = (800, 600)
setDisplay2 = (1024, 768)
setDisplay3 = (1280, 720)
setDisplay4 = (1280, 1024)
setDisplay5 = (1366, 768)
setDisplay6 = (1920, 1080)
#Variable Info
infoHidden = False
title = "Pokémon Life And Death: Esploratori Del Proprio Destino"
build = "Versione: 0.0.0"
keyPrint = "Nessuno"
MousekeyPrint = "Nessuno"
infoFullscreen = "Disattivo"
infoDisplay = "1024, 576"
def __init__ (self, width=1024, height=576, fullscreen=False, *args, **kwargs):
super(main, self).__init__(width, height, fullscreen, *args, **kwargs)
platform = pyglet.window.get_platform()
display = platform.get_default_display()
screen = display.get_default_screen()
self.infoScreen = (screen.width, screen.height)
self.xDisplay = int(screen.width / 2 - self.width / 2)
self.yDisplay = int(screen.height / 2 - self.height / 2)
self.set_location(self.xDisplay, self.yDisplay)
self.sprites = OrderedDict()
self.spritesInfo = OrderedDict()
#Information Hidden
#Title
self.spritesInfo["title_label"] = pyglet.text.Label(self.title, x=self.infoPos("x", 0), y=self.infoPos("y", 0))
#Build Version
self.spritesInfo["build_label"] = pyglet.text.Label(self.build, x=self.infoPos("x", 0), y=self.infoPos("y", 20))
#Fullscreen
self.spritesInfo["fullscreen_label"] = pyglet.text.Label("Fullscreen: " + self.infoFullscreen, x=self.infoPos("x", 0), y=self.infoPos("y", 40))
#Display
self.spritesInfo["screen_label"] = pyglet.text.Label("Display: " + self.infoDisplay, x=self.infoPos("x", 0), y=self.infoPos("y", 60))
#FPS
self.spritesInfo["fps_label"] = pyglet.text.Label("FPS: 0", x=self.infoPos("x", 0), y=self.infoPos("y", 80))
self.last_update = time()
self.fps_count = 0
#Mouse Position
self.mouse_x = 0
self.mouse_y = 0
self.spritesInfo["mouse_label"] = pyglet.text.Label(("Mouse Position (X,Y): " + str(self.mouse_x) + "," + str(self.mouse_y)), x=self.infoPos("x", 0), y=self.infoPos("y", 100))
#Player Position
self.player_x = 0
self.player_y = 0
self.spritesInfo["player_label"] = pyglet.text.Label(("Player Position (X,Y): " + str(self.player_x) + "," + str(self.player_y)), x=self.infoPos("x", 0), y=self.infoPos("y", 120))
#Key Press
self.keys = OrderedDict()
self.spritesInfo["key_label"] = pyglet.text.Label(("Key Press: " + self.keyPrint), x=self.infoPos("x", 0), y=self.infoPos("y", 140))
#Mouse Press
self.spritesInfo["MouseKey_label"] = pyglet.text.Label(("Mouse Key Press: " + self.MousekeyPrint), x=self.infoPos("x", 0), y=self.infoPos("y", 160))
self.alive = 1
def infoPos(self, object, ny):
posInfo = self.get_size()
if object is "x":
elab = 10
elif object is "y":
elab = posInfo[1] - 20 - ny
else:
elab = 0
return elab
def on_draw(self):
self.render()
def on_close(self):
self.alive = 0
def on_mouse_motion(self, x, y, dx, dy):
self.mouse_x = x
self.mouse_y = y
def on_mouse_release(self, x, y, button, modifiers):
self.MousekeyPrint = "Nessuno"
def on_mouse_press(self, x, y, button, modifiers):
self.MousekeyPrint = str(button)
def on_mouse_drag(self, x, y, dx, dy, button, modifiers):
self.drag = True
print('Dragging mouse at {}x{}'.format(x, y))
def on_key_release(self, symbol, modifiers):
self.keyPrint = "Nessuno"
try:
del self.keys[symbol]
except:
pass
def on_key_press(self, symbol, modifiers):
if symbol == key.ESCAPE:
self.alive = 0
if symbol == key.F2:
datanow = datetime.datetime.now()
if not Path("Screenshot").is_dir():
os.makedirs("Screenshot")
pyglet.image.get_buffer_manager().get_color_buffer().save("Screenshot/"+str(datanow.day)+"-"+str(datanow.month)+"-"+str(datanow.year)+"_"+str(datanow.hour)+"."+str(datanow.minute)+"."+str(datanow.second)+".png")
if symbol == key.F3:
if self.infoHidden:
self.infoHidden = False
else:
self.infoHidden = True
if symbol == key.F10:
self.CountDisplay += 1
if self.CountDisplay == 1:
size = self.setDisplay1
elif self.CountDisplay == 2:
size = self.setDisplay2
elif self.CountDisplay == 3:
size = self.setDisplay3
elif self.CountDisplay == 4:
size = self.setDisplay4
elif self.CountDisplay == 5:
size = self.setDisplay5
elif self.CountDisplay == 6:
size = self.setDisplay6
else:
self.CountDisplay = 0
size = self.setDisplay0
self.set_size(size[0], size[1])
self.infoDisplay = str(size[0]) + "," + str(size[1])
pos = (int(self.infoScreen[0] / 2 - size[0] / 2), int(self.infoScreen[1] / 2 - size[1] / 2))
self.set_location(pos[0], pos[1])
if symbol == key.F11:
if self.Fullscreen:
self.Fullscreen = False
self.set_fullscreen(False)
self.infoFullscreen = "Disattivo"
else:
self.Fullscreen = True
self.set_fullscreen(True)
self.infoFullscreen = "Attivo"
self.keyPrint = str(symbol)
self.keys[symbol] = True
def pre_render(self):
pass
def render(self):
self.clear()
#FPS
self.fps_count += 1
if time() - self.last_update > 1:
self.spritesInfo["fps_label"].text = "FPS: " + str(self.fps_count)
self.fps_count = 0
self.last_update = time()
#Mouse Position
self.spritesInfo["mouse_label"].text = "Mouse Position (X,Y): " + str(self.mouse_x) + "," + str(self.mouse_y)
#Player Position
self.spritesInfo["player_label"].text = "Player Position (X,Y): " + str(self.player_x) + "," + str(self.player_y)
#Key Press
self.spritesInfo["key_label"].text = "Key Press: " + self.keyPrint
#Mouse Press
self.spritesInfo["MouseKey_label"].text = "Mouse Key Press: " + self.MousekeyPrint
#Fullscreen
self.spritesInfo["fullscreen_label"].text = "Fullscreen: " + self.infoFullscreen
#Display
self.spritesInfo["screen_label"].text = "Display: " + self.infoDisplay
#self.bg.draw()
self.pre_render()
for sprite in self.sprites:
self.sprites[sprite].draw()
if self.infoHidden:
for spriteInfo in self.spritesInfo:
self.spritesInfo[spriteInfo].draw()
self.flip()
def run(self):
while self.alive == 1:
self.render()
event = self.dispatch_events()
if __name__ == '__main__':
x = main()
x.run()
但是现在我发现自己处于一个无法单独进行Pyglet的地方。
我无法理解如何更改"标签的坐标"每次窗口大小改变时。
我希望能够将图像用作背景并使其适应窗口的大小(基本图像是1920x1080,即最大窗口大小)。问题是我在这个问题上找不到多少。我声明我正在研究的是2D,而不是3D。我在另一个问题中找到了一个可能的解决方案,Torxed总是回答图像的大小调整,但在此之前的一些测试中,在调整它之后,它没有用。所以我不知道在哪里真诚地敲我的脑袋。在Pygame中,它很容易使用" pygame.transform.scale",但在Pyglet中我不知道。
最后,我在Pyglet wiki和网络上都试过了,但我没有找到任何东西。如何删除或隐藏窗口标题栏?在Pygame中,你可以使用旗帜。是否可以使用Pyglet执行此操作?
编辑:
我忘了问另一个问题。当我按下键盘或鼠标上的某个键时,用F3显示的信息将打印在相应的键编号中。有没有办法用按钮名称替换号码?例如,97替换为" A"?显然,我的意思是,如果有一种方法,而不必列出所有的键,并把" if"每个人的声明。
EDIT2:
好像发布了脚本,def on_resize (self, width, height)
部分不太喜欢它。让我解释一下,如果它本身功能正常。问题是,如果我插入它,标签,一旦按下F3,就不会出现。我尝试在几个地方使用print
测试它,似乎唯一没有执行的指令是self.spritesInfo [spriteInfo] .draw ()