# Move the player.
if moveDown and player.bottom < WINDOWHEIGHT:
player.top += MOVESPEED
playerImage = pygame.image.load('PlayerFSprite1.png')
playerStretchedImage = pygame.transform.scale(playerImage, (256, 256))
windowSurface.blit(playerStretchedImage, player)
if moveUp and player.top > 0:
player.top -= MOVESPEED
playerImage = pygame.image.load('Player USprite.png')
playerStretchedImage = pygame.transform.scale(playerImage, (256, 256))
windowSurface.blit(playerStretchedImage, player)
if moveLeft and player.left > 0:
player.left -= MOVESPEED
playerImage = pygame.image.load('PlayerLSprite.png')
playerStretchedImage = pygame.transform.scale(playerImage, (256, 256))
windowSurface.blit(playerStretchedImage, player)
if moveRight and player.right < WINDOWWIDTH:
player.right += MOVESPEED
playerImage = pygame.image.load('PlayerRSprite.png')
playerStretchedImage = pygame.transform.scale(playerImage, (256, 256))
windowSurface.blit(playerStretchedImage, player)
这段代码正在使精灵移动一个具有特定动画的方向,但我想知道如何在按住键方向的同时让动画切换到另一个动画,这样当拿着&#34; W&#34;将有第一个动画,然后在0.2秒延迟后出现另一个动画。