我正在努力制作游戏乒乓球,但我遇到了KeyListener无法正常工作的问题。 KeyListener有什么问题?它只是不工作,我查找的一切都不适合我。它似乎适用于其他人。
我在错误的地方使用它吗?
我希望有人能帮助我。
提前致谢!
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.*;
public class Paneel extends JPanel
{
private int height, width;
private boolean moveLeft, moveRight, moveUp, moveDown, playerMoveLeft, playerMoveRight, computerMoveLeft, computerMoveRight;
private Timer timer;
private Ball ball;
private Paddle player, computer;
public Paneel()
{
ball = new Ball(994, 772);
player = new Paddle(1, 994, 722);
computer = new Paddle(2, 944, 722);
TimerHandler timerHandler = new TimerHandler();
timer = new Timer(20, timerHandler);
timer.start();
this.addKeyListener(new KeyListener() {
@Override
public void keyPressed(KeyEvent e)
{
if (e.getKeyCode() == KeyEvent.VK_LEFT) playerMoveLeft = true;
else if (e.getKeyCode() == KeyEvent.VK_RIGHT) playerMoveRight = true;
}
@Override
public void keyReleased(KeyEvent e)
{
if (e.getKeyCode() == KeyEvent.VK_LEFT) playerMoveLeft = false;
else if (e.getKeyCode() == KeyEvent.VK_RIGHT) playerMoveRight = false;
}
@Override
public void keyTyped(KeyEvent e) {
// TODO Auto-generated method stub
}
});
}
public void paintComponent(Graphics pen)
{
super.paintComponent(pen);
ball.drawBall(pen);
player.drawPaddle(pen);
computer.drawPaddle(pen);
}
public void movePlayer()
{
if (playerMoveRight == true) player.moveDown();
else if (playerMoveLeft == true) player.moveUp();
}
public void moveComputer()
{
}
public void resetBall()
{
}
public void resetPlayer()
{
}
public void resetComputer()
{
}
class TimerHandler implements ActionListener
{
public void actionPerformed(ActionEvent e)
{
movePlayer();
repaint();
}
}
}
答案 0 :(得分:-1)
通过requestFocus();
我将跳转到您的面板上,这将解决问题