我有下表
OR
此表记录在特定时间范围内发生的事件数。也就是说,在给定的时间范围(0-4,4-8,8-12,12-16,16-20,20-24点),来自特定用户ID的网站页面浏览量。 / p>
我想用SQL计算以下内容:
有多少个时间帧(每个用户),至少有一次访问?
有多少个时间帧(每个用户),至少有k次访问(k = 5,10)?
期望的结果:
+--------+----+----+----+----+----+----+
| userid | z0 | z1 | z2 | z3 | z4 | z5 |
+--------+----+----+----+----+----+----+
| 4711 | 0 | 1 | 1 | 0 | 0 | 0 |
| 4712 | 1 | 1 | 8 | 0 | 5 | 0 |
| 4713 | 3 | 5 | 1 | 0 | 0 | 0 |
| 4714 | 0 | 4 | 2 | 0 | 11 | 0 |
+--------+----+----+----+----+----+----+
到目前为止我所拥有的:
对于这个问题:“有多少个时间帧(每个用户),至少有一次访问?”我尝试过类似的东西,但这不起作用:
+--------+--------+--------+---------+
| userid | visit1 | visit5 | visit10 |
+--------+--------+--------+---------+
| 4711 | 2 | 0 | 0 |
| 4712 | 4 | 2 | 0 |
| 4713 | 3 | 1 | 0 |
| 4714 | 3 | 1 | 1 |
+--------+--------+--------+---------+
答案 0 :(得分:0)
修复架构后,有效查询可能如下所示:
SELECT userid
, SUM(k>=1) visit1
, SUM(k>=5) visit5
, SUM(k>=10) visit10
FROM my_table
GROUP
BY userid;
答案 1 :(得分:0)
正如草莓所提到的,最好修改你的架构设计。但是,如果您只想获得所需的结果,可以试试这个(不是最佳解决方案):
SELECT userid,
z0 + z1 + z2 + z3 + z4 + z5 as visit1,
z0_5 + z1_5 + z2_5 + z3_5 + z4_5 + z5_5 as visit5,
z0_10 + z1_10 + z2_10 + z3_10 + z4_10 + z5_10 as visit10
FROM (
SELECT
userid,
CASE WHEN z0>0 THEN 1 ELSE 0 END z0,
CASE WHEN z1>0 THEN 1 ELSE 0 END z1,
CASE WHEN z2>0 THEN 1 ELSE 0 END z2,
CASE WHEN z3>0 THEN 1 ELSE 0 END z3,
CASE WHEN z4>0 THEN 1 ELSE 0 END z4,
CASE WHEN z5>0 THEN 1 ELSE 0 END z5,
CASE WHEN z0>4 THEN 1 ELSE 0 END z0_5,
CASE WHEN z1>4 THEN 1 ELSE 0 END z1_5,
CASE WHEN z2>4 THEN 1 ELSE 0 END z2_5,
CASE WHEN z3>4 THEN 1 ELSE 0 END z3_5,
CASE WHEN z4>4 THEN 1 ELSE 0 END z4_5,
CASE WHEN z5>4 THEN 1 ELSE 0 END z5_5,
CASE WHEN z0>9 THEN 1 ELSE 0 END z0_10,
CASE WHEN z1>9 THEN 1 ELSE 0 END z1_10,
CASE WHEN z2>9 THEN 1 ELSE 0 END z2_10,
CASE WHEN z3>9 THEN 1 ELSE 0 END z3_10,
CASE WHEN z4>9 THEN 1 ELSE 0 END z4_10,
CASE WHEN z5>9 THEN 1 ELSE 0 END z5_10
FROM timetable
GROUP BY userid
) as test
答案 2 :(得分:0)
根据您现有的结构,如果你可以调整到更好的格式会让事情变得更容易......但是不能忍受,试试
public class MyDrawView extends View {
private Bitmap mBitmap;
private Canvas mCanvas;
private Path mPath;
private Paint mBitmapPaint;
private Paint mPaint;
public MyDrawView(Context c) {
super(c);
mPath = new Path();
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(0xFF000000);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(3);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
canvas.drawPath(mPath, mPaint);
}
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
private void touch_start(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
mX = x;
mY = y;
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
mPath.reset();
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
}
return true;
}
public void clear(){
mBitmap.eraseColor(Color.TRANSPARENT);
invalidate();
System.gc();
}
}