周期性的sendto()/ recvfrom()延迟,C ++ for Linux RT-PREEMPT系统引起的UDP套接字周期性延迟峰值

时间:2017-12-03 12:59:53

标签: c++ linux sockets latency sendto

我已经设置了两个Raspberry Pis来使用UDP套接字,一个作为客户端,一个作为服务器。内核已经使用RT-PREEMPT(4.9.43-rt30 +)进行了修补。客户端充当服务器的回显,以允许计算往返延迟(RTL)。目前,在服务器端使用10Hz的发送频率,具有2个线程:一个用于向客户端发送消息,一个用于从客户端接收消息。使用循环调度将线程设置为具有95的调度优先级。

服务器构造一条消息,其中包含消息发送的时间以及消息开始发送后的时间。此消息从服务器发送到客户端,然后立即返回到服务器。从客户端收到消息后,服务器计算往返延迟,然后将其存储在.txt文件中,用于使用Python进行绘图。

问题在于,在分析图表时,我注意到RTL中存在周期性峰值。图片的顶部图形:RTL latency and sendto() + recvfrom() times.在图例中,我使用的是RTT而不是RTL。这些峰值与服务器端sendto()和recvfrom()调用中显示的峰值直接相关。关于如何删除这些峰值的任何建议,因为我的应用程序非常依赖于一致性?

我尝试并注意到的事情:

  1. 发送的邮件大小无效。我尝试过更大的消息(1024字节)和更小的消息(0字节),并且周期性延迟不会改变。这对我来说这不是一个缓冲问题,因为没有任何东西填满?
  2. 发送消息的频率确实发挥了重要作用,如果频率加倍,则延迟峰值频率出现两倍。这表明某些东西正在填满,而当它清空sendto()/ recvfrom()函数时会遇到延迟吗?
  3. 使用setsockop()更改缓冲区大小无效。
  4. 我尝试了很多其他设置(MSG_DONTWAIT等)无济于事。
  5. 我绝不是套接字/ C ++编程/ Linux方面的专家,所以任何给出的建议都会因为我的想法而受到高度赞赏。下面是用于创建套接字并启动服务器线程以发送和接收消息的代码。下面是从服务器发送消息的代码,如果你需要其余的请告诉我,但是现在我的担心集中在sendto()函数引起的延迟。如果您还有其他需要请告诉我。感谢。

        thread_priority = priority;  
        recv_buff = recv_buff_len;
        std::cout << del << " Second start-up delay..." << std::endl;
        sleep(del);
        std::cout << "Delay complete..." << std::endl;
    
        master = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
    
        // master socket creation
        if(master == 0){// Try to create the UDP socket
            perror("Could not create the socket: ");
            exit(EXIT_FAILURE);
        }    
        std::cout << "Master Socket Created..." << std::endl;
        std::cout << "Adjusting send and receive buffers..." << std::endl;
        setBuff();
    
        // Server address and port creation
        serv.sin_family = AF_INET;// Address family
        serv.sin_addr.s_addr = INADDR_ANY;// Server IP address, INADDR_ANY will                 
        work on the server side only
        serv.sin_port = htons(portNum);
        server_len = sizeof(serv);
    
        // Binding of master socket to specified address and port
        if (bind(master, (struct sockaddr *) &serv, sizeof (serv)) < 0) {
        //Attempt to bind master socket to address
            perror("Could not bind socket...");
            exit(EXIT_FAILURE);
        }
    
        // Show what address and port is being used
        char IP[INET_ADDRSTRLEN];                                 
        inet_ntop(AF_INET, &(serv.sin_addr), IP, INET_ADDRSTRLEN);// INADDR_ANY         
        allows all network interfaces so it will always show 0.0.0.0
        std::cout << "Listening on port: " << htons(serv.sin_port) << ", and         
        address: " << IP << "..." << std::endl;  
    
        // Options specific to the server RPi
        if(server){
            std::cout << "Run Time: " << duration << " seconds." << std::endl;
            client.sin_family = AF_INET;// Address family
            inet_pton(AF_INET, clientIP.c_str(), &(client.sin_addr));
            client.sin_port = htons(portNum);
            client_len = sizeof(client);
            serv_send = std::thread(&SocketServer::serverSend, this);  
            serv_send.detach();// The server send thread just runs continuously
            serv_receive = std::thread(&SocketServer::serverReceive, this);
            serv_receive.join();        
        }else{// Specific to client RPi
            SocketServer::clientReceiveSend();
        } 
    

    发送消息的代码:

        // Setup the priority of this thread
        param.sched_priority = thread_priority;
        int result = sched_setscheduler(getpid(), SCHED_RR, &param);
        if(result){
            perror ("The following error occurred while setting serverSend() priority");
        }
        int ched = sched_getscheduler(getpid());
        printf("serverSend() priority result %i : Scheduler priority id %i \n", result, ched);
    
        std::ofstream Out;
        std::ofstream Out1;
    
        Out.open(file_name);
        Out << duration << std::endl; 
        Out << frequency << std::endl;
        Out << thread_priority << std::endl;
        Out.close(); 
    
        Out1.open("Server Side Send.txt");
        packets_sent = 0;
    
        Tbegin = std::chrono::high_resolution_clock::now();    
    
        // Send messages for a specified time period at a specified frequency
        while(!stop){ 
            // Setup the message to be sent
            Tstart = std::chrono::high_resolution_clock::now();
            TDEL = std::chrono::duration_cast< std::chrono::duration<double>>(Tstart - Tbegin); // Total time passed before sending message
            memcpy(&message[0], &Tstart, sizeof(Tstart));// Send the time the message was sent with the message
            memcpy(&message[8], &TDEL, sizeof(TDEL));// Send the time that had passed since Tstart
    
            // Send the message to the client
            T1 = std::chrono::high_resolution_clock::now();
            sendto(master, &message, 16, MSG_DONTWAIT, (struct sockaddr *)&client, client_len);  
            T2 = std::chrono::high_resolution_clock::now();
            T3 = std::chrono::duration_cast< std::chrono::duration<double>>(T2-T1);
            Out1 << T3.count() << std::endl;
    
            packets_sent++;
    
            // Pause so that the required message send frequency is met
    
            while(true){
                Tend = std::chrono::high_resolution_clock::now();
                Tdel = std::chrono::duration_cast< std::chrono::duration<double>>(Tend - Tstart);
                if(Tdel.count() > 1/frequency){
                    break;
                }            
            }
    
            TDEL = std::chrono::duration_cast< std::chrono::duration<double>>(Tend - Tbegin);
    
    
            // Check to see if the program has run as long as required
            if(TDEL.count() > duration){
                stop = true;
                break;
            }        
        } 
    
        std::cout << "Exiting serverSend() thread..." << std::endl;   
    
        // Save extra results to the end of the last file    
        Out.open(file_name, std::ios_base::app);
        Out << packets_sent << "\t\t " << packets_returned << std::endl;    
        Out.close();   
        Out1.close();
        std::cout << "^C to exit..." << std::endl;
    

1 个答案:

答案 0 :(得分:2)

我已经解决了这个问题。这不是ARP表,因为即使禁用了ARP功能,也会出现周期性峰值。禁用ARP功能后,延迟只会出现一次峰值,而不是一系列延迟峰值。

事实证明,我使用的线程存在问题,因为CPU上有两个线程,一次只能处理一个线程。发送信息的一个线程受到正在接收信息的第二个线程的影响。我改变了很多线程优先级(发送优先级高于接收,接收高于发送和发送等于接收)无济于事。我现在买了一个有4个内核的Raspberry Pi,我已经设置了发送线程在核心2上运行,而接收线程在核心3上运行,防止线程相互干扰。这不仅消除了延迟峰值,还减少了我的设置的平均延迟。