我在动作脚本中创建了一个拼图并将其保存为一个单独的类。在项目中我链接了代码,我在场景中添加了一个计时器,以便玩家必须在指定的时间内解决难题。现在我想要的是,如果玩家正确解决了拼图,计时器将停止并转到下一个场景。
这就是puzzle.as
var xpos:Array=new Array();
var ypos:Array=new Array();
var numDone,i:int;
var numPieces:int=3;
var dif:int=25; //how close do they have to drag the piece
var sound:Sound=new Sound();
function playSound(file:String): void {
//var sound:Sound=new Sound();
var req:URLRequest=new URLRequest(file);
sound.load(req);
sound.play();
} //playSound
function scramble(): void {
for(i=0;i<numPieces;i++){
this["piece"+i].x=Math.random()*300;
this["piece"+i].y=Math.random()*500;
this["piece"+i].alpha=.8;
} //for each piece
numDone=0;
txtMessage.text="Drag the pieces to solve the puzzle";
sound.close();
} //scramble
function init(): void {
for(i=0;i<numPieces;i++){
xpos[i]=this["piece"+i].x;
ypos[i]=this["piece"+i].y;
this["piece"+i].addEventListener(MouseEvent.MOUSE_DOWN, beginMove);
this["piece"+i].addEventListener(MouseEvent.MOUSE_UP, endMove);
} //for each piece
txtMessage.text="Drag the pieces to solve the puzzle";
} //init
function beginMove(e:MouseEvent): void {
if(e.target.alpha<1)
e.target.startDrag();
} //beginMove
function endMove(e:MouseEvent): void {
if(e.target.alpha<1) {
e.target.stopDrag();
//figure out which piece it is
var piece:int=0;
while(e.target!=this["piece"+piece]){
piece++;
} //
var curX:int=this["piece"+piece].x;
var curY:int=this["piece"+piece].y;
if(curX<=xpos[piece]+dif && curX>=xpos[piece]-dif &&
curY<=ypos[piece]+dif && curY>=ypos[piece]-dif) { //close enough
this["piece"+piece].x=xpos[piece];
this["piece"+piece].y=ypos[piece];
this["piece"+piece].alpha=1;
numDone++;
if(numDone>=numPieces) gameOver();
else playSound("http://www.zebra0.com/langResource/ok.mp3");
} //in position
} //not already done
}//endMove
function gameOver(): void {
txtMessage.text="You did it!";
playSound("http://www.zebra0.com/langResource/win.mp3");
gotoAndStop(1,"Scene 2");
} //gameOver
function scrambleHandler(e:MouseEvent): void {
scramble();
} //clickHandler
btnScramble.addEventListener(MouseEvent.CLICK,scrambleHandler);
function solve(e:MouseEvent): void {
for(i=0;i<numPieces;i++) {
this["piece"+i].x=xpos[i];
this["piece"+i].y=ypos[i];
this["piece"+i].alpha=1;
} //for each piece
} //solve
将puzzle.as链接到项目的代码。我保留在一个名为“ActionScript&#39;
”的图层中include "Puzzle.as"
numPieces=20;
init();
scramble();
stop();
计时器代码我保存在名为&#39; action&#39;
的图层中var nCount:Number = 90;
var myTimer:Timer = new Timer(1000, nCount);
timer_txt.text = nCount.toString();
myTimer.start();
myTimer.addEventListener(TimerEvent.TIMER, countdown);
myTimer.addEventListener(TimerEvent.TIMER_COMPLETE, onComplete);
function countdown(e:TimerEvent):void
{
nCount--;
timer_txt.text = nCount.toString();
}
function onComplete(e: TimerEvent):void{
gotoAndStop(35);
}
如果有人知道如何实现这一点。