我有一个看起来像这样的对象
import lombok.Data;
import org.neo4j.ogm.annotation.GraphId;
import org.neo4j.ogm.annotation.NodeEntity;
import org.neo4j.ogm.annotation.Relationship;
import java.util.HashSet;
import java.util.Set;
@Data
@NodeEntity
public class GPlayer {
@GraphId
private Long id;
@Relationship(type = "comrade", direction = Relationship.UNDIRECTED)
private Set<GPlayer> comrades;
// @Indexed(unique = true) doesn't work in v4
private String name;
/**
* Adds new comrade.
*
* @param comrade comrade
*/
public void acquainted(GPlayer comrade) {
if (null == comrades) {
comrades = new HashSet<>();
} else {
if (comrades.contains(comrade)) {
return;
}
}
comrades.add(comrade);
}
@Override
public boolean equals(Object o) {
if (this == o) return true;
if (o == null || getClass() != o.getClass()) return false;
if (!super.equals(o)) return false;
GPlayer gPlayer = (GPlayer) o;
if (!id.equals(gPlayer.id)) return false;
return name.equals(gPlayer.name);
}
@Override
public int hashCode() {
int result = super.hashCode();
result = 31 * result + id.hashCode();
result = 31 * result + name.hashCode();
return result;
}
@Override
public String toString() {
return "GPlayer{" +
"id=" + id +
", comrades=" + comrades +
", name='" + name + '\'' +
'}';
}
}
我想将其存储在Neo4j
中,并带有唯一的name
。因此,当我插入GPlayer
时 - 如果具有此类名称的对象不存在,我不想插入它。
我的存储库看起来像这样
public interface GraphPlayerRepository extends GraphRepository<GPlayer> {
List<GPlayer> findAll();
GPlayer findByName(String name);
}
要插入我喜欢这个
private Long createPlayer(String playerName, String comrade, GraphPlayerRepository gRepo) {
GPlayer gPlayer = gRepo.findByName(playerName);
if (null == gPlayer) {
gPlayer = new GPlayer();
gPlayer.setName(playerName);
if (null != comrade) {
gPlayer.acquainted(gRepo.findByName(comrade));
}
gRepo.save(gPlayer);
LOGGER.info("Created new GRAPH player: {}", gPlayer);
} else {
gPlayer.acquainted(gRepo.findByName(comrade));
gRepo.save(gPlayer);
LOGGER.info("Updated player: {}", gPlayer);
}
return gPlayer.getId();
}
但它看起来相当冗长。有没有办法让它变得更简单?
答案 0 :(得分:2)
您可以使用该名称作为实体的ID
@Index(unique=true, primary=true)
private String name;
然后无需声明findByName
方法,只需使用Neo4jRepository
public interface GraphPlayerRepository extends Neo4jRepository<GPlayer, String> {
...
}
并使用repository.findOne(name)
从名称中获取玩家。
那就是说, hashCode和Equals的实现不正确:强烈建议不要在这些中使用Long id
。请参阅here。
否则,与SDN无关,但改进可能包括:
您也可以迁移到SDN 5并使用Optional返回类型来避免if / else nullity检查块。