背景
我编写了一个函数,它根据与给定设备上下文关联的位图创建自定义光标。我使用它来创建拖放游标,这些游标显示为"撕掉" - 有点像他们用在" Trello"。
我已经使用该功能一段时间没有问题,但是当我使用新的树组件时,我正在开始创建部分空白的游标。 < / p>
我已经确认问题出现在 Delphi 2010 和 Delphi Berlin 中,并且我还验证了它在 Windows中都被破坏了7 和 Windows 10 。
这是一张显示光标应该是什么样子的照片(抱歉 - 找不到快速浏览光标的方法):
这就是它部分空白时的样子(好吧,它不仅仅是部分空白 - 它实际上是看不见的):
疑难解答
我经过排查后发现,如果在调用GetDragCursor之前将PNG图像写入与DC 关联的位图,则光标会混乱。
以下是我能想到的最简单的代码,用于演示问题:
包含两个TPaintBox组件的表单: MyPaintBoxWorks 和 MyPaintBoxBroken 。
为了使其易于阅读(我希望),我已经排除了所有错误和资源处理。这对问题没有影响。 为了使其工作,您需要访问Png图像。任何png图像都可以。然后更新代码以加载图片。
uses
Types,
pngimage;
//////////////////////////////////////////////////////////////////////
procedure TMyForm.FormPaint(Sender: TObject);
begin
MyPaintBoxWorks.Canvas.Brush.Color := clGreen;
MyPaintBoxWorks.Canvas.Rectangle( 0, 0,
MyPaintBoxWorks.Width, MyPaintBoxWorks.Height );
MyPaintBoxBroken.Canvas.Brush.Color := clRed;
MyPaintBoxBroken.Canvas.Rectangle( 0, 0,
MyPaintBoxBroken.Width, MyPaintBoxBroken.Height );
end;
function GetDragCursor( Handle: HDC;
Width, Height: integer;
CursorX, CursorY: integer ): TCursor; forward;
//////////////////////////////////////////////////////////////////////
procedure TMyForm.MyPaintBoxWorksMouseDown( Sender: TObject;
Button: TMouseButton;
Shift: TShiftState;
X, Y: Integer);
begin
Screen.Cursor := GetDragCursor( MyPaintBoxWorks.Canvas.Handle,
MyPaintBoxWorks.Width, MyPaintBoxWorks.Height,
X, Y );
end;
//////////////////////////////////////////////////////////////////////
procedure TMyForm.MyPaintBoxBrokenMouseDown( Sender: TObject;
Button: TMouseButton;
Shift: TShiftState;
X, Y: Integer );
var
Img: TPngImage;
begin
Img := TPngImage.Create;
Img.LoadFromFile( 'D:\TestImage.png' );
Img.Draw( MyPaintBoxBroken.Canvas, Rect( 20, 20, 40, 40 ) );
Screen.Cursor := GetDragCursor( MyPaintBoxBroken.Canvas.Handle,
MyPaintBoxBroken.Width, MyPaintBoxBroken.Height,
X, Y );
end;
//////////////////////////////////////////////////////////////////////
function GetDragCursor( Handle: HDC;
Width, Height: integer;
CursorX, CursorY: integer ): TCursor;
var
MaskDC : HDC;
OrgMaskBmp : HBITMAP;
MaskBmp : HBITMAP;
ColourDC : HDC;
OrgColourBmp : HBITMAP;
ColourBmp : HBITMAP;
IconInfo : TIconInfo;
Brush : HBRUSH;
begin
// Create Colour bitmap
// ====================
ColourDC := CreateCompatibleDC( Handle );
ColourBmp := CreateCompatibleBitmap( Handle, Width, Height );
OrgColourBmp := SelectObject( ColourDC, ColourBmp );
BitBlt( ColourDC, 0, 0, Width, Height, Handle, 0, 0, SRCCOPY );
SelectObject( ColourDC, OrgColourBmp );
// Create Mask bitmap
// ==================
MaskDC := CreateCompatibleDC( Handle );
MaskBmp := CreateCompatibleBitmap( Handle, Width, Height );
OrgMaskBmp := SelectObject( MaskDC, MaskBmp );
// Fill with white
Brush := CreateSolidBrush( $FFFFFF );
FillRect( MaskDC, Rect( 0, 0, Width, Height ), Brush );
DeleteObject( Brush );
// Fill masked area with black
Brush := CreateSolidBrush( $000000 );
FillRect( MaskDC, Rect( 0, 0, Width, Height ), Brush );
DeleteObject( Brush );
SelectObject( MaskDC, OrgMaskBmp );
// Create and set cursor
// =====================
with iconInfo do
begin
fIcon := FALSE;
xHotspot := CursorX;
yHotspot := CursorY;
hbmMask := MaskBmp;
hbmColor := ColourBmp;
end;
Screen.Cursors[1] := CreateIconIndirect( iconInfo );
Result := 1;
end;
我已经详细研究了函数和微软文档,我发现函数没有任何问题。
我还研究过TPngImage.Draw并且看不出任何明显的错误(我不应该这么做)。功能:
(我已在问题末尾包含该功能的代码供参考)
如果我:
,总是正确生成游标这看起来像缓冲区溢出,但代码中没有任何东西似乎支持这一点。此外,它更可能是我的代码有问题。
问题
我的函数 GetDragCursor 或 DrawPartialTrans 中是否存在任何错误或看起来可疑的内容?
procedure TPngImage.DrawPartialTrans(DC: HDC; Rect: TRect);
{Adjust the rectangle structure}
procedure AdjustRect(var Rect: TRect);
var
t: Integer;
begin
if Rect.Right < Rect.Left then
begin
t := Rect.Right;
Rect.Right := Rect.Left;
Rect.Left := t;
end;
if Rect.Bottom < Rect.Top then
begin
t := Rect.Bottom;
Rect.Bottom := Rect.Top;
Rect.Top := t;
end
end;
type
{Access to pixels}
TPixelLine = Array[Word] of TRGBQuad;
pPixelLine = ^TPixelLine;
const
{Structure used to create the bitmap}
BitmapInfoHeader: TBitmapInfoHeader =
(biSize: sizeof(TBitmapInfoHeader);
biWidth: 100;
biHeight: 100;
biPlanes: 1;
biBitCount: 32;
biCompression: BI_RGB;
biSizeImage: 0;
biXPelsPerMeter: 0;
biYPelsPerMeter: 0;
biClrUsed: 0;
biClrImportant: 0);
var
{Buffer bitmap creation}
BitmapInfo : TBitmapInfo;
BufferDC : HDC;
BufferBits : Pointer;
OldBitmap,
BufferBitmap: HBitmap;
Header: TChunkIHDR;
{Transparency/palette chunks}
TransparencyChunk: TChunktRNS;
PaletteChunk: TChunkPLTE;
TransValue, PaletteIndex: Byte;
CurBit: Integer;
Data: PByte;
{Buffer bitmap modification}
BytesPerRowDest,
BytesPerRowSrc,
BytesPerRowAlpha: Integer;
ImageSource, ImageSourceOrg,
AlphaSource : pByteArray;
ImageData : pPixelLine;
i, j, i2, j2 : Integer;
{For bitmap stretching}
W, H : Cardinal;
Stretch : Boolean;
FactorX, FactorY: Double;
begin
{Prepares the rectangle structure to stretch draw}
if (Rect.Right = Rect.Left) or (Rect.Bottom = Rect.Top) then exit;
AdjustRect(Rect);
{Gets the width and height}
W := Rect.Right - Rect.Left;
H := Rect.Bottom - Rect.Top;
Header := Self.Header; {Fast access to header}
Stretch := (W <> Header.Width) or (H <> Header.Height);
if Stretch then FactorX := W / Header.Width else FactorX := 1;
if Stretch then FactorY := H / Header.Height else FactorY := 1;
{Prepare to create the bitmap}
Fillchar(BitmapInfo, sizeof(BitmapInfo), #0);
BitmapInfoHeader.biWidth := W;
BitmapInfoHeader.biHeight := -Integer(H);
BitmapInfo.bmiHeader := BitmapInfoHeader;
{Create the bitmap which will receive the background, the applied}
{alpha blending and then will be painted on the background}
BufferDC := CreateCompatibleDC(0);
{In case BufferDC could not be created}
if (BufferDC = 0) then RaiseError(EPNGOutMemory, EPNGOutMemoryText);
BufferBitmap := CreateDIBSection(BufferDC, BitmapInfo, DIB_RGB_COLORS, BufferBits, 0, 0);
{In case buffer bitmap could not be created}
if (BufferBitmap = 0) or (BufferBits = Nil) then
begin
if BufferBitmap <> 0 then DeleteObject(BufferBitmap);
DeleteDC(BufferDC);
RaiseError(EPNGOutMemory, EPNGOutMemoryText);
end;
{Selects new bitmap and release old bitmap}
OldBitmap := SelectObject(BufferDC, BufferBitmap);
{Draws the background on the buffer image}
BitBlt(BufferDC, 0, 0, W, H, DC, Rect.Left, Rect.Top, SRCCOPY);
{Obtain number of bytes for each row}
BytesPerRowAlpha := Header.Width;
BytesPerRowDest := (((BitmapInfo.bmiHeader.biBitCount * W) + 31)
and not 31) div 8; {Number of bytes for each image row in destination}
BytesPerRowSrc := (((Header.BitmapInfo.bmiHeader.biBitCount * Header.Width) +
31) and not 31) div 8; {Number of bytes for each image row in source}
{Obtains image pointers}
ImageData := BufferBits;
AlphaSource := Header.ImageAlpha;
Longint(ImageSource) := Longint(Header.ImageData) +
Header.BytesPerRow * Longint(Header.Height - 1);
ImageSourceOrg := ImageSource;
case Header.BitmapInfo.bmiHeader.biBitCount of
{R, G, B images}
24:
FOR j := 1 TO H DO
begin
{Process all the pixels in this line}
FOR i := 0 TO W - 1 DO
begin
if Stretch then i2 := trunc(i / FactorX) else i2 := i;
{Optmize when we don´t have transparency}
if (AlphaSource[i2] <> 0) then
if (AlphaSource[i2] = 255) then
begin
pRGBTriple(@ImageData[i])^ := pRGBTriple(@ImageSource[i2 * 3])^;
ImageData[i].rgbReserved := 255;
end
else
with ImageData[i] do
begin
rgbRed := ($7F + ImageSource[2+i2*3] * AlphaSource[i2] + rgbRed *
(not AlphaSource[i2])) div $FF;
rgbGreen := ($7F + ImageSource[1+i2*3] * AlphaSource[i2] +
rgbGreen * (not AlphaSource[i2])) div $FF;
rgbBlue := ($7F + ImageSource[i2*3] * AlphaSource[i2] + rgbBlue *
(not AlphaSource[i2])) div $FF;
rgbReserved := not (($7F + (not rgbReserved) * (not AlphaSource[i2])) div $FF);
end;
end;
{Move pointers}
inc(Longint(ImageData), BytesPerRowDest);
if Stretch then j2 := trunc(j / FactorY) else j2 := j;
Longint(ImageSource) := Longint(ImageSourceOrg) - BytesPerRowSrc * j2;
Longint(AlphaSource) := Longint(Header.ImageAlpha) +
BytesPerRowAlpha * j2;
end;
{Palette images with 1 byte for each pixel}
1,4,8: if Header.ColorType = COLOR_GRAYSCALEALPHA then
FOR j := 1 TO H DO
begin
{Process all the pixels in this line}
FOR i := 0 TO W - 1 DO
with ImageData[i], Header.BitmapInfo do begin
if Stretch then i2 := trunc(i / FactorX) else i2 := i;
rgbRed := ($7F + ImageSource[i2] * AlphaSource[i2] +
rgbRed * (not AlphaSource[i2])) div $FF;
rgbGreen := ($7F + ImageSource[i2] * AlphaSource[i2] +
rgbGreen * (not AlphaSource[i2])) div $FF;
rgbBlue := ($7F + ImageSource[i2] * AlphaSource[i2] +
rgbBlue * (not AlphaSource[i2])) div $FF;
rgbReserved := not (($7F + (not rgbReserved) * (not AlphaSource[i2])) div $FF);
end;
{Move pointers}
Longint(ImageData) := Longint(ImageData) + BytesPerRowDest;
if Stretch then j2 := trunc(j / FactorY) else j2 := j;
Longint(ImageSource) := Longint(ImageSourceOrg) - BytesPerRowSrc * j2;
Longint(AlphaSource) := Longint(Header.ImageAlpha) +
BytesPerRowAlpha * j2;
end
else {Palette images}
begin
{Obtain pointer to the transparency chunk}
TransparencyChunk := TChunktRNS(Chunks.ItemFromClass(TChunktRNS));
PaletteChunk := TChunkPLTE(Chunks.ItemFromClass(TChunkPLTE));
FOR j := 1 TO H DO
begin
{Process all the pixels in this line}
i := 0;
repeat
CurBit := 0;
if Stretch then i2 := trunc(i / FactorX) else i2 := i;
Data := @ImageSource[i2];
repeat
{Obtains the palette index}
case Header.BitDepth of
1: PaletteIndex := (Data^ shr (7-(I Mod 8))) and 1;
2,4: PaletteIndex := (Data^ shr ((1-(I Mod 2))*4)) and $0F;
else PaletteIndex := Data^;
end;
{Updates the image with the new pixel}
with ImageData[i] do
begin
TransValue := TransparencyChunk.PaletteValues[PaletteIndex];
rgbRed := (255 + PaletteChunk.Item[PaletteIndex].rgbRed *
TransValue + rgbRed * (255 - TransValue)) shr 8;
rgbGreen := (255 + PaletteChunk.Item[PaletteIndex].rgbGreen *
TransValue + rgbGreen * (255 - TransValue)) shr 8;
rgbBlue := (255 + PaletteChunk.Item[PaletteIndex].rgbBlue *
TransValue + rgbBlue * (255 - TransValue)) shr 8;
end;
{Move to next data}
inc(i); inc(CurBit, Header.BitmapInfo.bmiHeader.biBitCount);
until CurBit >= 8;
{Move to next source data}
//inc(Data);
until i >= Integer(W);
{Move pointers}
Longint(ImageData) := Longint(ImageData) + BytesPerRowDest;
if Stretch then j2 := trunc(j / FactorY) else j2 := j;
Longint(ImageSource) := Longint(ImageSourceOrg) - BytesPerRowSrc * j2;
end
end {Palette images}
end {case Header.BitmapInfo.bmiHeader.biBitCount};
{Draws the new bitmap on the foreground}
BitBlt(DC, Rect.Left, Rect.Top, W, H, BufferDC, 0, 0, SRCCOPY);
{Free bitmap}
SelectObject(BufferDC, OldBitmap);
DeleteObject(BufferBitmap);
DeleteDC(BufferDC);
end;
答案 0 :(得分:3)
我能够使它与GDI +一起使用。
好像Delphi png draw在透明的32位Bitmap上绘制得不好。 (* 参见编辑)
你的GetDragCursor
对我有用。
我使用了高度为16的TPaintBox
并加载了大小为32x32的PNG。并使用32位屏幕外位图来创建光标。
uses GDIPOBJ, GDIPAPI;
procedure TForm1.FormCreate(Sender: TObject);
begin
PaintBox1.Height := 16;
end;
procedure TForm1.PaintBox1Paint(Sender: TObject);
begin
PaintBox1.Canvas.Brush.Color := clRed;
PaintBox1.Canvas.Rectangle(0, 0, PaintBox1.Width, PaintBox1.Height );
end;
procedure GPDrawImageOver(Image: TGPImage; dc: HDC; X, Y: Integer);
var
Graphics: TGPGraphics;
begin
Graphics := TGPGraphics.Create(dc);
try
Graphics.SetCompositingMode(CompositingModeSourceOver);
Graphics.DrawImage(Image, X, Y, Image.GetWidth, Image.GetHeight);
finally
Graphics.Free;
end;
end;
procedure TForm1.PaintBox1MouseDown(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
var
Bmp: TBitmap;
Png: TGPImage;
x1, y1: Integer;
px: PRGBQuad;
begin
Bmp := TBitmap.Create;
try
Png := TGPImage.Create('C:\Users\Kobik\Downloads\Internet Explorer.png');
try
Bmp.Width := PaintBox1.Width;
Bmp.Height := Png.GetHeight;
Bmp.PixelFormat := pf32bit;
Bmp.HandleType := bmDIB;
Bmp.IgnorePalette := True;
// paint PaintBox1 canvas on the bitmap
BitBlt(Bmp.Canvas.Handle, 0, 0, PaintBox1.Width, PaintBox1.Height,
PaintBox1.Canvas.Handle, 0, 0, SRCCOPY);
// make the bottom bitmap part transparent
for y1 := 0 to Bmp.Height - 1 do
begin
px := Bmp.ScanLine[y1];
for x1 := 0 to Bmp.Width - 1 do
begin
if y1 < PaintBox1.Height then
px.rgbReserved := 255 // opaque
else
px.rgbReserved := 0; // fully transparent
Inc(px);
end;
end;
// draw png over the bitmap
GPDrawImageOver(Png, Bmp.Canvas.Handle, 0, 0);
finally
Png.Free;
end;
Screen.Cursor := GetDragCursor(Bmp.Canvas.Handle,
Bmp.Width, Bmp.Height, X, Y);
finally
Bmp.Free;
end;
end;
结果位图看起来像这样(底部是完全透明的):
编辑: GDI +实际上不需要(我的初步答案基于Delphi 7,其中DrawPartialTrans
不准确)。
在较新的Delphi版本中,TPngImage.DrawPartialTrans
从我做过的小测试中就可以正常工作。
然而,像我一样准备和使用离屏位图是正确的方法
您可以使用上面相同的代码,但不要使用TGPImage
,而只需使用TPngImage
。