更新
请参阅我关于DSP stackexchange的基本问题here
更新
我仍然在输出中遇到噼啪声。这些裂纹现在不太明显,只有在音量调高时才能听到
更新
根据给出的建议here已从我的输出中删除了噼里啪啦的声音。我将使用其他可用的HRIR进行测试,以确定卷积是否确实正常工作,并且在我验证我的代码现在可以正常工作后将回答此问题
更新
我取得了一些进展,但我仍然认为我的卷积实施存在问题。 以下是我修订的计划:
#define HRIR_LENGTH 512
#define WAV_SAMPLE_SIZE 256
while (signal_input_wav.read(&signal_input_buffer[0], WAV_SAMPLE_SIZE) >= WAV_SAMPLE_SIZE)
{
#ifdef SKIP_CONVOLUTION
// Copy the input buffer over
std::copy(signal_input_buffer.begin(),
signal_input_buffer.begin() + WAV_SAMPLE_SIZE,
signal_output_buffer.begin());
signal_output_wav.write(&signal_output_buffer[0], WAV_SAMPLE_SIZE);
#else
// Copy the first segment into the buffer
// with zero padding
for (int i = 0; i < HRIR_LENGTH; ++i)
{
if (i < WAV_SAMPLE_SIZE)
{
signal_buffer_fft_in[i] = signal_input_buffer[i];
}
else
{
signal_buffer_fft_in[i] = 0; // zero pad
}
}
// Dft of the signal segment
fftw_execute(signal_fft);
// Convolve in the frequency domain by multiplying filter kernel with dft signal
for (int i = 0; i < HRIR_LENGTH; ++i)
{
signal_buffer_ifft_in[i] = signal_buffer_fft_out[i] * left_hrir_fft_out[i]
- signal_buffer_fft_out[HRIR_LENGTH - i] * left_hrir_fft_out[HRIR_LENGTH - i];
signal_buffer_ifft_in[HRIR_LENGTH - i] = signal_buffer_fft_out[i] * left_hrir_fft_out[HRIR_LENGTH - i]
+ signal_buffer_fft_out[HRIR_LENGTH - i] * left_hrir_fft_out[i];
//double re = signal_buffer_out[i];
//double im = signal_buffer_out[BLOCK_OUTPUT_SIZE - i];
}
// inverse dft back to time domain
fftw_execute(signal_ifft);
// Normalize the data
for (int i = 0; i < HRIR_LENGTH; ++i)
{
signal_buffer_ifft_out[i] = signal_buffer_ifft_out[i] / HRIR_LENGTH;
}
// Overlap-add method
for (int i = 0; i < HRIR_LENGTH; ++i)
{
if (i < WAV_SAMPLE_SIZE)
{
signal_output_buffer[i] = signal_overlap_buffer[i] + signal_buffer_ifft_out[i];
}
else
{
signal_output_buffer[i] = signal_buffer_ifft_out[i];
signal_overlap_buffer[i] = signal_output_buffer[i]; // record into the overlap buffer
}
}
// Write the block to the output file
signal_output_wav.write(&signal_output_buffer[0], HRIR_LENGTH);
#endif
}
生成的输出声音文件包含噼啪声;据推测,人工制品是从越野车的实施中留下的。另外,写入512(HRIR_LENGTH)的块似乎会导致一些混叠,播放时的声音文件听起来像黑胶唱片一样慢。写出大小为WAV_SAMPLE_SIZE(256,fft输出的一半)的块似乎以正常速度播放。 然而,无论如何,噼里啪啦的声音仍然存在。
ORIGINAL
我试图在C ++中使用fftw库实现卷积。 我可以非常精确地加载我的滤波器,并且对滤波器(长度为512)和输入信号(长度为513)进行零填充,以获得1024的信号输出块并将其用作fft大小。
这是我的代码:
#define BLOCK_OUTPUT_SIZE 1024
#define HRIR_LENGTH 512
#define WAV_SAMPLE_SIZE 513
#define INPUT_SHIFT 511
while (signal_input_wav.read(&signal_input_buffer[0], WAV_SAMPLE_SIZE) >= WAV_SAMPLE_SIZE)
{
#ifdef SKIP_CONVOLUTION
// Copy the input buffer over
std::copy(signal_input_buffer.begin(),
signal_input_buffer.begin() + WAV_SAMPLE_SIZE,
signal_output_buffer.begin());
signal_output_wav.write(&signal_output_buffer[0], WAV_SAMPLE_SIZE);
#else
// Zero pad input
for (int i = 0; i < INPUT_SHIFT; ++i)
signal_input_buffer[WAV_SAMPLE_SIZE + i] = 0;
// Copy to the signal convolve buffer
for (int i = 0; i < BLOCK_OUTPUT_SIZE; ++i)
{
signal_buffer_in[i] = signal_input_buffer[i];
}
// Dft of the signal segment
fftw_execute(signal_fft);
// Convolve in the frequency domain by multiplying filter kernel with dft signal
for (int i = 1; i < BLOCK_OUTPUT_SIZE; ++i)
{
signal_buffer_out[i] = signal_buffer_in[i] * left_hrir_fft_in[i]
- signal_buffer_in[BLOCK_OUTPUT_SIZE - i] * left_hrir_fft_in[BLOCK_OUTPUT_SIZE - i];
signal_buffer_out[BLOCK_OUTPUT_SIZE - i]
= signal_buffer_in[BLOCK_OUTPUT_SIZE - i] * left_hrir_fft_in[i]
+ signal_buffer_in[i] * left_hrir_fft_in[BLOCK_OUTPUT_SIZE - i];
double re = signal_buffer_out[i];
double im = signal_buffer_out[BLOCK_OUTPUT_SIZE - i];
}
// inverse dft back to time domain
fftw_execute(signal_ifft);
// Normalize the data
for (int i = 0; i < BLOCK_OUTPUT_SIZE; ++i)
{
signal_buffer_out[i] = signal_buffer_out[i] / i;
}
// Overlap and add with the previous block
if (first_block)
{
first_block = !first_block;
for (int i = 0; i < BLOCK_OUTPUT_SIZE; ++i)
{
signal_output_buffer[i] = signal_buffer_out[i];
}
}
else
{
for (int i = WAV_SAMPLE_SIZE; i < BLOCK_OUTPUT_SIZE; ++i)
{
signal_output_buffer[i] = signal_output_buffer[i] + signal_buffer_out[i];
}
}
// Write the block to the output file
signal_output_wav.write(&signal_output_buffer[0], BLOCK_OUTPUT_SIZE);
#endif
}
最后,生成的输出文件包含垃圾,但不是全部为零。 我尝试过的事情:
1)使用标准复杂接口 fftw_plan_dft_1d 和适当的fftw_complex类型。出现同样的问题。
2)使用较小的输入样本大小并迭代零填充块(重叠添加)。
我还注意到它不是libsndfile的错;切换 SKIP_CONVOLUTION 会成功将输入文件复制到输出文件。