我是C的新手,所以答案可能很明显,但我无法理解它。
我试图创建C++ vector kind of structure in C。我使用Windows EnumWindows函数遍历所有窗口。在回调函数中,我为每个窗口创建了windowHandle -structure的新实例。但是出于某种原因,它似乎不会创建新实例,而只是覆盖旧实例。或者它可能会创建新实例,但是当我为属性windowHandle-> title赋值时,它会将该更改应用于windowHandle的每个实例?
回调功能:
BOOL CALLBACK delegate(HWND wnd, LPARAM param){
if (filter(wnd)){ //<- just to make sure it's kind of window that we want.
char windowName[256] = {};
GetWindowText(wnd, windowName, sizeof(windowName));
windowHandle *handle = malloc(sizeof(windowHandle)); //<- create new instance of windowHandle for each window
handle->hWND = wnd;
handle->title = windowName;
insert((windowArray*) param, handle); //<- insert each windowHandle in our 'vector'
}
// but return true here so that we iterate all windows
return TRUE;
}
调用EnumWindows函数:
windowArray* array = array_init(20);
EnumWindows(&delegate, (LPARAM) array); //<- not quite sure what that '&'-sign does?
结构:
typedef struct windowHandle{
HWND hWND;
char* title;
} windowHandle;
typedef struct windowArray{
int count;
int capacity;
int objectSize;
windowHandle* windows;
} windowArray;
最后插入:
int insert(windowArray* array, void* handle){
int index = (array->count * array->objectSize);
if(index > 0){
printf("\n%s %s\n", "first element's title is: ", array->windows->title); //<- prints to see if new handle overwrite the previous ones
}
printf("%s %s %s %p %s %d\n", "Inserted element ", ((windowHandle*)handle)->title, " with pointer ", handle, " on index ", index);
fflush(stdout); //<- prints info about first & current window
memcpy(array->windows + (index), (windowHandle*)handle, array->objectSize);
array->count++;
}
插入调用期间的输出:
Inserted element joo - Java - nativeWindowCapture/src/NativeWindowHookImp.c - Eclipse SDK with pointer 0000000000FB1B90 on index 0
first element's title is: Komentokehote
Inserted element Komentokehote with pointer 0000000000FB1BB0 on index 16
first element's title is: C struct instance overwrites previous instance - Stack Overflow - Mozilla Firefox
Inserted element C struct instance overwrites previous instance - Stack Overflow - Mozilla Firefox with pointer 0000000000FB1BD0 on index 32
first element's title is: JNI compiler kutsu – Muistio
Inserted element JNI compiler kutsu – Muistio with pointer 0000000000FB1BF0 on index 48
first element's title is: Skype™?
Inserted element Skype™? with pointer 0000000000FB1C10 on index 64
first element's title is: eclipse
Inserted element eclipse with pointer 0000000000FB1C30 on index 80
first element's title is: src
Inserted element src with pointer 0000000000FBCCE0 on index 96
all added
然后如果我打印windowArray-&gt; windows的全部内容,我会得到以下结果:
Getting value src , at index 0 and pointer 0000000000FBBB80
Getting value src , at index 16 and pointer 0000000000FBBC80
Getting value src , at index 32 and pointer 0000000000FBBD80
Getting value src , at index 48 and pointer 0000000000FBBE80
Getting value src , at index 64 and pointer 0000000000FBBF80
Getting value src , at index 80 and pointer 0000000000FBC080
Getting value src , at index 96 and pointer 0000000000FBC180
P.S。我还想知道为什么windowArray的windows
- 属性的指针与*handle
- 在委托中创建的对象不同?记忆似乎没有那么高效吗?
答案 0 :(得分:4)
您将handle->title
设为指向windowName
。但是一旦退出此范围,windowName
将不复存在。所以你的结构包含一个指向不再存在的数组的指针。
char windowName[256] = {};
GetWindowText(wnd, windowName, sizeof(windowName));
windowHandle *handle = malloc(sizeof(windowHandle)); //<- create new instance of windowHandle for each window
handle->hWND = wnd;
handle->title = windowName;
}
// when we get here, windowName ceases to exist
// so why did we store a pointer to it?
退出作用域后,跟随title
指针是错误的,因为它不再指向任何仍然存活的对象。也许将title
从char *
更改为char[256]
。