我尝试基于https://stackoverflow.com/a/950173/7558038实现图表类。添加边时,我返回添加边的边描述符,但如果边已经存在,则不应添加边。那我该怎么回事?遗憾的是,null_edge()
不存在(与null_vertex()
不同)。它可以是std::pair<e_it_t,bool>
,具有适当的边缘迭代器类型e_it_t
,但是如何获得新边缘的迭代器?
答案 0 :(得分:1)
不要使用差不多10年的课程。它已经过时了。
只要我知道,Bundled properties已经到了BGL,这可能是至少从2010年开始。没有什么比直接提升更容易了。
另一个奇怪的属性是,不知何故只能在该图中插入互补边。这可能是你想要的,但它并不保证拥有完整的课程,IMO。
事实上,拥有自定义类型会删除ADL,这会让事情变得更加繁琐,除非你去添加彼此的操作(比如,你知道out_edges
或in_edges
,这可能是你想要的首先是一个双向图;也许你真的希望有可迭代的范围而不是pair<iterator, iterator>
,这要求你编写老式的for循环。)
现在我已经热身了,让我们来说明一下:
链接的包装器提供如下用法:
struct VertexProperties { int i; };
struct EdgeProperties { double weight; };
int main() {
using MyGraph = Graph<VertexProperties, EdgeProperties>;
MyGraph g;
VertexProperties vp;
vp.i = 42;
MyGraph::Vertex v1 = g.AddVertex(vp);
g.properties(v1).i = 23;
MyGraph::Vertex v2 = g.AddVertex(vp);
g.properties(v2).i = 67;
g.AddEdge(v1, v2, EdgeProperties{1.0}, EdgeProperties{0.0});
for (auto vr = g.getVertices(); vr.first!=vr.second; ++vr.first) {
auto& vp = g.properties(*vr.first);
std::cout << "Vertex " << vp.i << "\n";
for (auto er = g.getAdjacentVertices(*vr.first); er.first!=er.second; ++er.first) {
auto s = *vr.first;
auto t = *er.first;
// erm how to get edge properties now?
std::cout << "Edge " << g.properties(s).i << " -> " << g.properties(t).i << " (weight?!?)\n";
}
}
}
打印哪些:
Vertex 23
Edge 23 -> 67 (weight?!?)
Vertex 67
Edge 67 -> 23 (weight?!?)
注意我并没有完全费心去解决获得边缘权重的问题(我们根本不容易从界面获得边缘描述符)。 for循环让我们回到过去至少6年。这并不是最糟糕的问题。据推测,你需要你的图表。让我们假设你想要最小切割或最短路径。这意味着您要调用需要边权重的算法。这看起来像这样:
// let's find a shortest path:
// build the vertex index map
boost::property_map<MyGraph::GraphContainer, vertex_properties_t>::const_type vpmap =
boost::get(vertex_properties, g.getGraph());
// oops we need the id from it. No problem, it takes only rocket science:
struct GetId {
int operator()(VertexProperties const& vp) const {
return vp.i;
}
};
GetId get_id;
boost::transform_value_property_map<GetId,
boost::property_map<MyGraph::GraphContainer, vertex_properties_t>::const_type,
int> id_map
= boost::make_transform_value_property_map<int>(get_id, vpmap);
// build the weight map
boost::property_map<MyGraph::GraphContainer, edge_properties_t>::const_type epmap =
boost::get(edge_properties, g.getGraph());
// oops we need the weight from it. No problem, it takes only rocket science:
struct GetWeight {
double operator()(EdgeProperties const& ep) const {
return ep.weight;
}
};
GetWeight get_weight;
boost::transform_value_property_map<GetWeight,
boost::property_map<MyGraph::GraphContainer, edge_properties_t>::const_type,
double> weight_map
= boost::make_transform_value_property_map<double>(get_weight, epmap);
// and now we "simply" use Dijkstra:
MyGraph::vertex_range_t vertices = g.getVertices();
//size_t n_vertices = g.getVertexCount();
MyGraph::Vertex source = *vertices.first;
std::map<MyGraph::Vertex, MyGraph::Vertex> predecessors;
std::map<MyGraph::Vertex, double> distance;
boost::dijkstra_shortest_paths(g.getGraph(), source,
boost::predecessor_map(boost::make_assoc_property_map(predecessors))
.distance_map(boost::make_assoc_property_map(distance))
.weight_map(weight_map)
.vertex_index_map(id_map));
这不是我对可用性的看法。只是为了显示所有编译和运行:
<强> Live On Coliru 强>
让我们用现代BGL样式替换整个Graph类模板:
template <typename VertexProperties, typename EdgeProperties>
using Graph = adjacency_list<setS, listS, bidirectionalS, VertexProperties, EdgeProperties>;
真。这是一个可靠的替代品,我会马上展示它。
事实上,让我们不执行
using namespace boost;
,因为它会使用我们可能认为非常有用的各种名称来污染我们的命名空间(例如,您知道source
或num_vertices
)并邀请含糊不清的符号:template <typename VertexProperties, typename EdgeProperties> using Graph = boost::adjacency_list<boost::setS, boost::listS, boost::bidirectionalS, VertexProperties, EdgeProperties>;
它们仍然很简单,或者实际上更简单。完整代码从249行代码下降到57:
<强> Live On Coliru 强>
#include <boost/graph/adjacency_list.hpp>
namespace MyLib {
template <typename VertexProperties, typename EdgeProperties>
using Graph = boost::adjacency_list<boost::setS, boost::listS, boost::bidirectionalS, VertexProperties, EdgeProperties>;
}
#include <boost/graph/dijkstra_shortest_paths.hpp>
#include <iostream>
struct VertexProperties { int i; };
struct EdgeProperties { double weight; };
int main() {
using boost::make_iterator_range;
using MyGraph = MyLib::Graph<VertexProperties, EdgeProperties>;
MyGraph g;
auto v1 = add_vertex({42}, g);
auto v2 = add_vertex({42}, g);
g[v1].i = 23;
g[v2].i = 67;
add_edge(v1, v2, EdgeProperties{ 1.0 }, g);
add_edge(v2, v1, EdgeProperties{ 0.0 }, g);
for (auto v : make_iterator_range(vertices(g))) {
std::cout << "Vertex " << g[v].i << "\n";
}
for (auto e : make_iterator_range(boost::edges(g))) {
auto s = source(e, g);
auto t = target(e, g);
std::cout << "Edge " << g[s].i << " -> " << g[t].i << " (weight = " << g[e].weight << ")\n";
}
// let's find a shortest path:
auto id_map = get(&VertexProperties::i, g);
auto weight_map = get(&EdgeProperties::weight, g);
auto source = *vertices(g).first;
using Vertex = MyGraph::vertex_descriptor;
std::map<Vertex, Vertex> predecessors;
std::map<Vertex, double> distance;
std::map<Vertex, boost::default_color_type> colors;
boost::dijkstra_shortest_paths(
g, source,
boost::vertex_color_map(boost::make_assoc_property_map(colors))
.predecessor_map(boost::make_assoc_property_map(predecessors))
.distance_map(boost::make_assoc_property_map(distance))
.weight_map(weight_map)
.vertex_index_map(id_map));
}
我说
using namespace boost
(ADL是关键)但它同样优雅。如果切换到具有隐式顶点索引的顶点容器选择器(如vecS
):
<强> Live On Coliru 强>
#include <boost/graph/adjacency_list.hpp>
namespace MyLib {
template <typename VertexProperties, typename EdgeProperties>
using Graph = boost::adjacency_list<boost::setS, boost::vecS, boost::bidirectionalS, VertexProperties, EdgeProperties>;
}
#include <boost/graph/dijkstra_shortest_paths.hpp>
#include <iostream>
struct VertexProperties { int i; };
struct EdgeProperties { double weight; };
int main() {
using boost::make_iterator_range;
using MyGraph = MyLib::Graph<VertexProperties, EdgeProperties>;
MyGraph g;
add_vertex({23}, g);
add_vertex({67}, g);
add_edge(0, 1, EdgeProperties{ 1.0 }, g);
add_edge(1, 0, EdgeProperties{ 0.0 }, g);
for (auto v : make_iterator_range(vertices(g))) {
std::cout << "Vertex " << g[v].i << "\n";
}
for (auto e : make_iterator_range(boost::edges(g))) {
auto s = source(e, g);
auto t = target(e, g);
std::cout << "Edge " << g[s].i << " -> " << g[t].i << " (weight = " << g[e].weight << ")\n";
}
// let's find a shortest path:
std::vector<size_t> predecessors(num_vertices(g));
std::vector<double> distance(num_vertices(g));
boost::dijkstra_shortest_paths(g, *vertices(g).first,
boost::predecessor_map(predecessors.data()).distance_map(distance.data())
.weight_map(get(&EdgeProperties::weight, g)));
}
输出:
Vertex 23
Vertex 67
Edge 23 -> 67 (weight = 1)
Edge 67 -> 23 (weight = 0)
我没赢!我认为上面的问题显示问题是an X/Y problem。
如果您没有自定义类包装的障碍,则会检测到重复边缘(请参阅if add_vertex in BGL checks for the existence of the vertex了解背景信息):
struct { size_t from, to; double weight; } edge_data[] = {
{0, 1, 1.0},
{1, 0, 0.0},
{0, 1, 99.999} // oops, a duplicate
};
for(auto request : edge_data) {
auto addition = add_edge(request.from, request.to, { request.weight }, g);
if (!addition.second) {
auto& weight = g[addition.first].weight;
std::cout << "Edge already existed, changing weight from " << weight << " to " << request.weight << "\n";
weight = request.weight;
}
}
这将打印 Live On Coliru :
Edge already existed, changing weight from 1 to 99.999
如果您愿意,您当然可以更有表现力地写作:
Graph::edge_descriptor e;
bool inserted;
boost::tie(e, inserted) = add_edge(request.from, request.to, { request.weight }, g);
或者,有一些c ++ 17的天赋:
auto [e, inserted] = add_edge(request.from, request.to, { request.weight }, g);
此外,您很可能也需要对顶点进行唯一性检查,因此最终会得到图形创建代码,就像您在此答案中看到的那样:Boost BGL BFS Find all unique paths from Source to Target
Graph read_graph() {
std::istringstream iss(R"(
0 1 0.001
0 2 0.1
0 3 0.001
1 5 0.001
2 3 0.001
3 4 0.1
1 482 0.1
482 635 0.001
4 705 0.1
705 5 0.1
1 1491 0.01
1 1727 0.01
1 1765 0.01)");
Graph g;
std::map<int,Vertex> idx; // temporary lookup of existing vertices
auto vertex = [&](int id) mutable {
auto it = idx.find(id);
if (it != idx.end())
return it->second;
return idx.emplace(id, add_vertex(id, g)).first->second;
};
for (std::string line; getline(iss, line);) {
std::istringstream ls(line);
int s,t; double w;
if (ls >> s >> t >> w) {
add_edge(vertex(s), vertex(t), w, g);
} else {
std::cerr << "Skipped invalid line '" << line << "'\n";
}
}
return g;
}
其他示例显示如何在保持前后边缘之间的映射的同时插入a -> b
和b -> a
:Accessing specific edges in boost::graph with integer index
完整的循环,我建议您熟悉更新,更优雅的Boost Graph功能。最后,将图表封装起来是完全正常的,最终你可能会得到一个更加精美的界面。