我的代码背后有以下代码:
public partial class MainWindow
{
private Track _movieSkipSliderTrack;
private Slider sMovieSkipSlider = null;
private Label lbTimeTooltip = null;
private MediaElement Player = null;
public VideoPlayerViewModel ViewModel
{
get { return DataContext as VideoPlayerViewModel; }
}
public MainWindow()
{
InitializeComponent();
}
private void SMovieSkipSlider_OnLoaded(object sender, RoutedEventArgs e)
{
_movieSkipSliderTrack = (Track)sMovieSkipSlider.Template.FindName("PART_Track", sMovieSkipSlider);
_movieSkipSliderTrack.Thumb.DragDelta += Thumb_DragDelta;
_movieSkipSliderTrack.Thumb.MouseEnter += Thumb_MouseEnter;
}
private void Thumb_MouseEnter(object sender, MouseEventArgs e)
{
if (e.LeftButton == MouseButtonState.Pressed && e.MouseDevice.Captured == null)
{
var args = new MouseButtonEventArgs(e.MouseDevice, e.Timestamp, MouseButton.Left)
{
RoutedEvent = MouseLeftButtonDownEvent
};
SetPlayerPositionToCursor();
_movieSkipSliderTrack.Thumb.RaiseEvent(args);
}
}
private void Thumb_DragDelta(object sender, DragDeltaEventArgs e)
{
SetPlayerPositionToCursor();
}
private void SMovieSkipSlider_OnMouseEnter(object sender, MouseEventArgs e)
{
lbTimeTooltip.Visibility = Visibility.Visible;
lbTimeTooltip.SetLeftMargin(Mouse.GetPosition(sMovieSkipSlider).X);
}
private void SMovieSkipSlider_OnPreviewMouseMove(object sender, MouseEventArgs e)
{
double simulatedPosition = SimulateTrackPosition(e.GetPosition(sMovieSkipSlider), _movieSkipSliderTrack);
lbTimeTooltip.AddToLeftMargin(Mouse.GetPosition(sMovieSkipSlider).X - lbTimeTooltip.Margin.Left + 35);
lbTimeTooltip.Content = TimeSpan.FromSeconds(simulatedPosition);
}
private void SMovieSkipSlider_OnMouseLeave(object sender, MouseEventArgs e)
{
lbTimeTooltip.Visibility = Visibility.Hidden;
}
private void SetPlayerPositionToCursor()
{
Point mousePosition = new Point(Mouse.GetPosition(sMovieSkipSlider).X, 0);
double simulatedValue = SimulateTrackPosition(mousePosition, _movieSkipSliderTrack);
SetNewPlayerPosition(TimeSpan.FromSeconds(simulatedValue));
}
private double CalculateTrackDensity(Track track)
{
double effectivePoints = Math.Max(0, track.Maximum - track.Minimum);
double effectiveLength = track.Orientation == Orientation.Horizontal
? track.ActualWidth - track.Thumb.DesiredSize.Width
: track.ActualHeight - track.Thumb.DesiredSize.Height;
return effectivePoints / effectiveLength;
}
private double SimulateTrackPosition(Point point, Track track)
{
var simulatedPosition = (point.X - track.Thumb.DesiredSize.Width / 2) * CalculateTrackDensity(track);
return Math.Min(Math.Max(simulatedPosition, 0), sMovieSkipSlider.Maximum);
}
private void SetNewPlayerPosition(TimeSpan newPosition)
{
Player.Position = newPosition;
ViewModel.AlignTimersWithSource(Player.Position, Player);
}
}
我想遵循MVVM模式并将此代码移至我的ViewModel,目前只有少数属性。我已经在这里和StackOverflow之外阅读了很多关于这个主题的答案,我已经下载了一些github项目,以查看经验丰富的程序员如何处理特定的情况,但这些似乎都没有清除我的困惑。我想看看如何重构我的案例以遵循MVVM模式。
这些是额外的扩展方法,也是ViewModel本身:
static class Extensions
{
public static void SetLeftMargin(this FrameworkElement target, double value)
{
target.Margin = new Thickness(value, target.Margin.Top, target.Margin.Right, target.Margin.Bottom);
}
public static void AddToLeftMargin(this FrameworkElement target, double valueToAdd)
{
SetLeftMargin(target, target.Margin.Left + valueToAdd);
}
}
public class VideoPlayerViewModel : ViewModelBase
{
private TimeSpan _movieElapsedTime = default(TimeSpan);
public TimeSpan MovieElapsedTime
{
get { return _movieElapsedTime; }
set
{
if (value != _movieElapsedTime)
{
_movieElapsedTime = value;
OnPropertyChanged();
}
}
}
private TimeSpan _movieLeftTime = default(TimeSpan);
public TimeSpan MovieLeftTime
{
get { return _movieLeftTime; }
set
{
if (value != _movieLeftTime)
{
_movieLeftTime = value;
OnPropertyChanged();
}
}
}
public void AlignTimersWithSource(TimeSpan currentPosition, MediaElement media)
{
MovieLeftTime = media.NaturalDuration.TimeSpan - currentPosition;
MovieElapsedTime = currentPosition;
}
}
public class ViewModelBase : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
[NotifyPropertyChangedInvocator]
protected virtual void OnPropertyChanged([System.Runtime.CompilerServices.CallerMemberName] string propName = null)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propName));
}
}
我已尝试按照注释中的要求准备好代码复制/粘贴,如果要完全复制它,则在XAML中创建View后面代码中的所有控件。
答案 0 :(得分:1)
我们的想法是在您的VM中为您想要更新的UI的每个区域或需要处理的事件分别提供属性和命令。
如果你直接挂钩滑块的Value属性,只需看一下你当前的代码,我认为你将有一个更容易的时间(你将能够删除一些事件处理程序)将它(双向)绑定到VM上的属性。每当用户拖动时,您将能够看到值何时更新并且您可以相应地处理。
至于"隐藏"擦洗条的效果是,您可以更轻松地进入滑块的视觉状态。 Here are the styles and visual states.
编辑:
public class VideoPlayerViewModel : ViewModelBase
{
// your existing properties here, if you decide that you still need them
// this could also be long/double, if you'd like to use it with your underlying type (DateTime.TotalTicks, TimeSpan.TotalSeconds, etc.)
private uint _elapsedTime = 0; //or default(uint), whichever you prefer
public uint ElapsedTime
{
get { return _elapsedTime; }
set
{
if (_elapsedTime != value)
{
_elapsedTime = value;
//additional "time changed" logic here, if needed
//if you want to skip programmatically, all you need to do is set this property!
OnPropertyChanged();
}
}
}
private double _maxTime = 0;
public double MaxTime
{
// you get the idea, you'll be binding to the media's end time in whatever unit you're using (i.e. if I have a 120 second clip, this value would be 120 and my elapsed time would be hooked into an underlying TimeSpan.TotalSeconds)
}
}
并在滑块上:
Value={Binding ElapsedTime, Mode=TwoWay}
Maximum={Binding MaxTime, Mode=OneWay} //could also be OneTime, depending on the lifecycle of the control
答案 1 :(得分:1)
我建议使用Caliburn Micro。 如果您使用该库,则可以绑定以下事件:
<Button cal:Message.Attach="Save">
或者像那样
<Button cal:Message.Attach="[Event MouseEnter] = [Action Save]">
查看他们的网站以获得更多高级可能性:
https://caliburnmicro.codeplex.com/wikipage?title=Cheat%20Sheet
答案 2 :(得分:1)
我在XAML应用程序中遵循一些简单的规则:
答案 3 :(得分:0)
您的viewmodel中不应该有鼠标处理程序。这些事件属于UI,因此属于视图。而是将膨胀的视图代码移动到attached behavior。根据行为,您可以选择通过接口调用viewmodel。 E.g:
var vm = AssociatedObject.DataContext as IPlayerViewModel;
vm?.AlignTimersWithSource(...);
答案 4 :(得分:-1)
您无法在viewmodel中使用事件。因此,您必须创建命令模式类,并创建viewmodel类。之后可以在xml文件中使用viewmodel的名称空间或使用“xmlns标签查看文件。并为类创建资源并提供完整的密钥名称。并设置datacontext in
<Grid datacontext="nameofresource">.
现在进行键绑定。
注意:如果您需要更多清除,请回复