我有一个包含多个网格的场景,每个网格都有不同的形状和大小。
我已遍历每个网格并使用 geometry.merge()我已经能够根据场景中的几何创建一个新网格。
我想用alphaMask掩盖整个网格,但是,每个几何体都单独应用了它。
这里可以看到一个例子 - https://codepen.io/danlong/pen/KXOObr
function addObjects(scene) {
// merged geomoetry & material
var mergedGeometry = new THREE.Geometry();
var mergedMaterial = new THREE.MeshStandardMaterial({ color: "#444", transparent: true, side: THREE.DoubleSide, alphaTest: 0.5, opacity: 1, roughness: 1 });
// multiple meshes
var geometry = new THREE.IcosahedronGeometry(30, 5);
var material = new THREE.MeshStandardMaterial({ color: "#444" });
var geo1 = new THREE.IcosahedronGeometry(30, 5);
var mesh1 = new THREE.Mesh( geo1, material );
mesh1.position.x = 10;
mesh1.position.y = 10;
mesh1.position.z = 0;
var geo2 = new THREE.IcosahedronGeometry(30, 5);
var mesh2 = new THREE.Mesh( geo2, material );
mesh2.position.x = 20;
mesh2.position.y = 20;
mesh2.position.z = 0;
var geo3 = new THREE.IcosahedronGeometry(30, 5);
var mesh3 = new THREE.Mesh( geo3, material );
mesh3.position.x = 30;
mesh3.position.y = 30;
mesh3.position.z = 0;
// scene.add(mesh1, mesh2, mesh3);
mesh1.updateMatrix();
mergedGeometry.merge(mesh1.geometry, mesh1.matrix);
mesh2.updateMatrix();
mergedGeometry.merge(mesh2.geometry, mesh2.matrix);
mesh3.updateMatrix();
mergedGeometry.merge(mesh3.geometry, mesh3.matrix);
// alpha texture
var image = document.createElement('img');
var alphaMap = new THREE.Texture(image);
image.onload = function() {
alphaMap.needsUpdate = true;
};
image.src = 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAgAAAAICAYAAADED76LAAAAGUlEQVQoU2NkYGD4z4AHMP7//x+/gmFhAgCXphP14bko/wAAAABJRU5ErkJggg==';
mergedMaterial.alphaMap = alphaMap;
mergedMaterial.alphaMap.magFilter = THREE.NearestFilter;
mergedMaterial.alphaMap.wrapT = THREE.RepeatWrapping;
mergedMaterial.alphaMap.repeat.y = 1;
// merged geometry with alpha mask
merge1 = new THREE.Mesh(mergedGeometry, mergedMaterial);
merge1.rotation.z = -Math.PI/4;
// merge geometry without alpha mask
var merge2 = new THREE.Mesh(mergedGeometry, material);
merge2.position.x = -100;
merge2.rotation.z = -Math.PI/4;
scene.add(merge1, merge2);
return mesh;
}
左边的网格是我想要应用alphaMask的合并几何。右边的网格就是这样的结果,而不是地图作为一个整体应用于网格,每个几何都应用了地图。
有没有办法遮盖整个网格而不是每个几何体?
- three.js r86
修改 我试图将剪裁平面应用于我的网格,但这并不是我想要的效果。我希望能够在整个网格中应用alphaMask并显示它但是我制作了我的蒙版图像。像这样的效果 - https://codepen.io/supah/pen/zwJxdb
是否与从原始几何体中保留的UV有关?我需要以某种方式改变这些吗?
答案 0 :(得分:0)
我认为您真正想要的是覆盖的面具。这可以通过在场景渲染之上渲染一个应用了Alpha贴图的平面来实现。使用正交摄影机并控制某些渲染器设置,例如禁用自动清除颜色。